3.3.0 Beta Testing
The unit sacrifice sequence break has been patched. This means that speedruns of the next version will be a few seconds slower.
The A.I. is actually much more aggressive, i think the next version is actually harder, not easier.
There is a scaling option now, which makes the game much more easily playable on hi-dpi screens.
Here is some footage of the apha campaign on the 3.3.0 alpha, I built it a few days before the beta started, so it's basically the same as the beta:
Edited by the author
Recent runs
Level: Challenge - Hide Behind Me
Level: Fast Play