3.3.0 Beta Testing
6 years ago
Tasmania, Australia

The unit sacrifice sequence break has been patched. This means that speedruns of the next version will be a few seconds slower.

The A.I. is actually much more aggressive, i think the next version is actually harder, not easier.

There is a scaling option now, which makes the game much more easily playable on hi-dpi screens.

Here is some footage of the apha campaign on the 3.3.0 alpha, I built it a few days before the beta started, so it's basically the same as the beta:

Edited by the author 6 years ago
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