Combo Challenge Run
6 years ago
Pennsylvania, USA

I did an attempt of the combo challenge run with Goku (Super Saiyan). I am not sure how the run is supposed to be timed. There are two possible ways in my opinion. You can display "elapsed time" on screen (it's hidden by default), and just add the times together. The problem with that is that if you reset the stage by pressing select, the timer for the combo goes back to zero.

Alternatively, timing with real time would mean times would be inaccurate slightly and for such a short run with low variation, little timing inaccuracies can be significant. Also we'd have to determine a starting and stopping point for time.

I think it would be best to use the in-game timer, but make a rule against resetting the stage with the select button. That way we can get 100% accurate timing for combo challenge runs that would be comparable against all systems and platforms.

Timed using in-game timer, my run was as follows:

Combo 1 - 2.71 Combo 2 - 3.37 Combo 3 - 4.91 Combo 4 - 0.70 Combo 5 - 2.47 Combo 6 - 3.37 Combo 7 - 4.84 Combo 8 - 2.37 Combo 9 - 5.13 Combo 10 - 12.11

Total: 41.98

Nordjylland, Denmark

Look zigzag runs

Pennsylvania, USA

Thanks! I looked at Zigzag's run. So the timing starts when "Now Loading" disappears and ends at the final input lighting up on the display? I think putting that in the rules would be helpful for newer runners. Also, the timing for combo challenge runs should include milliseconds I think, considering that if the runs get optimized the times will be very very close.

Edited by the author 6 years ago
ZigZagGamer likes this
Nordjylland, Denmark

Well the. Game got out yday so still stuff to learn

Wales

I think if we were to accept times including milliseconds your video should display a timer that times with milliseconds verifying by the millisecond when there's no timer present is incredibly difficult.

Ontario, Canada

Make your video show a timer present for milliseconds but if there is no timer on video it just gets rounded up to the closest second so people without timers don't lose out on submitting times. Never good to push away runners.

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