Homebrew and learning new things.
7 years ago
Illinois, USA

So while I was in Xem's stream I learned that we don't know much about the game compared to other games. I will be softmodding my PS2 and messing with games soon in any way I can (just as I did with my Wii for about 2 years until that bored me, I learned a lot and I started without knowing how to softmod it, which is what I'm doing here so it may take a while to get things running how I want them to). I'm gonna be trying to learn things about UYA through whatever I can. My cousin is pretty into stuff like this and said he would like to help, so I should have something going really soon, even if it is just exporting a bunch of files and seeing what they are. What truly inspired me to look into this game was when Xem said we don't know how big the Skrunchless rail thing is. SMS and other games that have easy emulator support have much more known about them because of the codes they're able to use and extra features they can use for training. The plan is to be able to bring everything that games like Mario 64 and SMS have with emulators onto the PS2 console for easy accessability and not having to make a PS2 emulator that works until we get what we need to do things (it may seem hard to get emulator-like features onto normal console, but if I learned anything from modding Wii stuff, it's definitely possible). First step is to extract everything readable from UYA, then make everything that can't be read readable. Hopefully we can figure out more about this game through this and I hope to do the same to Ratchet 1 & 2. If people could comment everything they know about skrunchless that'd be great and would help alot, if there is anything similar to it (as in, we don't know much about it and it would help if we did know more about it) please comment it and what you know about it as well. SOrry if this is poorly written or repetitive, I wrote this at 3AM

Skitz, Cloudia_UYA and 4 others like this
Virginia, USA

This is awesome.

Virginia, USA

I don't think we know exactly how precise infinite jumps are, which would be pretty cool to know (like how many frames of input you have to still gain height, etc.)

sinaladel likes this
Illinois, USA

Suprised people hadn't done anything like this TBH, When I have access to an actual good computer I might import a save to check it out. Specifically really interested in Skrunchless for some reason, I'd ask someone who has an okay computer to do some testing, but I'm not too sure what I'd be looking for. I'd totally reccomend looking into stuff though if you want to, just download PCSX2 and see what's possible. Everything helps. I'll definitely look into IJs too. Good idea to do this on RaC 1 too. EDIT: So for looking into IJs I realized I would need to do TAS stuff, not completely impossible for me, but I'm using a very low end laptop so I'm not sure i could handle PS2 emulation (I can emulate Gamecube and frame by frame Wii though, so I may be able to, can't say for sure until I get all my PS2 stuff up and running fully though). I'll try what I can but if someone is able to run PCSX2 and test that that would be great.

Edited by the author 7 years ago
Illinois, USA

So far I have a full ISO dump of Ratchet and Clank 3, not much has been done with PS2 modding and until I can get a debug emulator working with a PS3 extracted save file (which is completely doable and should be easy once I have everything set up), apparently not too much has been done with PS2 stuff, progress should be very slow until I can actually get things readable, once we can open all the files everything will go super super smoothly and everyone should be able to mess with anything they want to. I'm almost certain that these programs already exist, but PS2 modding is very hard to find. I might have to work with PSP and PS2 Size Matters before anything else because the PSP is more mod-able and modded than the PS2. If anyone has ever worked with PS2 or PSP stuff your help would be greatly appreciated on this.

El Salvador

I'll try to go into more depth on these when it's not 3:15am, but the basic idea of Skrunchless is that, for both the left railing and the right railing, the middle is completely nonexistent. In theory, the only reason there's a surface on the railing that can be glided on at all is to contain the laser that's going back and forth. Therefore, it's probably just wide enough to contain the laser. Weirdly enough, it's not just solid on the side containing the laser. There's a surface just as wide on the opposite side of the railing. That's about all we know as far as why it behaves the way it does, or at least close to it.

For infinite jumps, the tricky part is that the timing can be seemingly random. There are a lot of instances in this game where things aren't 100% consistent (different load patterns/times for certain planets, random input lag, etc) and sometimes you'll get hella input lag on infinite jumps and you have to time your [ ] input differently.

I don't know what exact information you need regarding these things, so feel free to let me know if I can fill you in any other way than I already have. :)

sinaladel likes this
Illinois, USA

This helps a lot actually. The thing that is really bad about everything is because of the PS2 being hard to romhack and mod and with no solid emulation no one has really done much with rom hacks. http://ps2home.freeforums.net/thread/497/modding-formats-working-tools-chart this right here is pretty much all I can find and what I'm working with. With PS2 each developer and sometimes each game has a completely different filesystem and everything is different, Crash and Ratchet have very similar filesystems so I'm taking apart the GCN Wrath of Cortex and comparing it to the PS2 until I can find something solid. No one has any tools for anything except a really outdated tool called Apache that can only replace files, not read them or extract them (luckily Daemon tools can extract the ISOs or I wouldn't even have an ISO dump at this point). When I find a PS2 game that was also released for the Gamecube and has a simlar filesystem or uses the same files I should be able to find ways to read PS2 files, which would pretty much make everything possible for all 4 Ratchet PS2 games. Hopefully these really wordy updates are okay, very little but really big progress. Super duper actually really important update. UYA has a debug mode that no one knows much about, only two codes have been discovered. Ratchet 1 has a debug mode that no one knows much about.

Edited by the author 7 years ago
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