Splitting of Any% into two new subcategories
3 years ago

With the recent entry into the Sniper speedrun scene of runner DVark09, it has been learned that with an uncapped framerate, Sniper is not only (so far from what we've seen) stable still, but combining this with crouch bound to the mouse wheel makes for an OP form of crouch flying that can even overcome falling, allowing for flying underneath maps and crouch spamming to get close enough to a room to then QS/QL faster than was doable in the past.

Crouch spamming bound to mouse wheel is still pretty OP if your framerate is capped, but the distinction here is mainly in altitude recovery, because when you fall with a capped framerate, it's been found to be basically impossible (or at least extremely hard) to recover your flying crouch even with fast spamming on the scroll wheel.

Anyways, the main takeaway here is that Sniper appears to be the first major Lithtech engine game, pre-Jupiter EX anyways, to be pretty stable with higher framerates. Even when it becomes a bit easier to quickly set up uncapped FPS for others, it seems best to keep the uncapped FPS runs that utilize crouch spamming with an uncapped FPS in mind, separate from traditional any% runs that either didn't utilize fast crouch spamming with uncapped FPS in mind, or were unaware of it... Which is basically the case with every run prior to the recent one by DVark09.

š•š¢š¬š¢š­ š”šžš«šž šŸšØš« š¢š§šŸšØš«š¦ššš­š¢šØš§ šØš§ š¬šžš­š­š¢š§š  š®š© šŸšØš« ššš§ š®š§šœššš©š©šžš š…šš’ š«š®š§ ššš§š/šØš« šØš©š­š¢š¦ššš„ šœš«šØš®šœš” š¬š©ššš¦š¦š¢š§š : https://www.speedrun.com/sniper_path_of_vengeance/guide/i39j2

Edited by the author 3 years ago
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