Getting Started.
6 years ago
New Brunswick, Canada

This is the first game I want to learn running on and I have a few questions about resources for information useful to speed runs, if possible.

I want to start with the "Fireseal" category and it seems to be linked to getting a princess in the army, is there a way to manipulate it to generate.

For the main story, is there any other manipulations you can do before the start or is it really set when you start the game up.

Please any information you can give me, vial links or large text walls, would help me understand a lot more than just someone who loved the game.

christopherzoro1 likes this
Brazil

What is supposed: the sixth group on ''deploy units'' has the princess, every game( that's my theory).

New Brunswick, Canada

When I do it, I seem to get either a Princess, Muse, or Ninja master in that slot. Now the Muse is workable in it, but the Ninja master really seems to rely on a large amount of damage cards.

United States

What your groups look like for FIRESEAL is based on opinion leader choice, and the frame the world map loads. It is possible to manipulate, but difficult.

New Brunswick, Canada

Thanks Dragondarch, is there any links with useful help with this or is it really a trial and error thing?

United States

There's no info on it anywhere. Everything I've found came through long sessions of emulator/savestate testing.

What card set you get is based off of the frame you select your gender.

I do have the full 256 seeds worth of possible card pulls during character creation, but while the card sets themselves don't change, what seed they actually are DO change based on which name you use. In addition, for some unknown reason, dismissing the Quest logo early has an effect on the 7th card (The one that's manually pulled). The list I have is based off of NOT dismissing it, and letting the screen advance on it's own, in addition to naming your character "!" (Without the quotes). Obviously this doesn't help with FIRESEAL runs, but is fine for any other category.

https://docs.google.com/spreadsheets/d/1K4RitjQ3d6rg72qWHLvKdayedIwulyzyyfQxGkMdPPk

That's the spreadsheet I've been building/using for a while now. Most of the tabs are self-explanatory, but "Card List (Dismiss)" is incomplete, so ignore that one for now.

Edited by the author 6 years ago
NewSchoolBoxer likes this

No thread is truly dead here right?

@Dragondarch, your Google Doc is the real Mystic Treasure of speedrunning this game. Calculating effective boss physical and magical defense with the damage formula for each element was genius.

That said, one small mistake. Recruiting or not recruiting Debonair doesn't lose 2 Reputation points. Reputation isn't affected there. I understand the mistake. When your unit beats the boss, that unit really is treated as liberating the city and Reputation can change.

For instance, I lost 1 point vs Albeleo right before gaining the guaranteed +5 for clearing each stage. Cleared with a more holy unit, no change. Tried one more time with 100 ALI Princess and Samurai Master, +1 gain. I suppose a 100% World run could fail from this, assuming they have 60+ for a Sky Knight after dropping to 40 for Deneb.