I speedrun another game that suffers from loading screens affecting runs and was interested in the technology that this board uses to auto get rid of the load times during the run. Thanks in advance
It's a complicated thing. Here are some guides and resources that you can use for it. https://www.youtube.com/playlist?list=PLF7E7487FE8AEA4D2 https://www.youtube.com/playlist?list=PLt9cUwGw6CYFXtAElzDLob2aOaSfZqHJc https://github.com/LiveSplit/LiveSplit/blob/master/Documentation/Auto-Splitters.md https://wiki.cheatengine.org/index.php?title=Tutorials:Cheat_Engine_Tutorial_Guide_x64
https://discord.gg/ZpBdax (This a discord server where you can ask your doubts about it)
Brief explaination: You'll have to use a pointer scanner to find out the addresses of the loading screens with cheat engine. Then create a .asl document where you program that the timer must stop when those addresses are detected. Good luck with it.