Small Strat Compilation
North Carolina, USA

Here's a few small strats that I wanted to post. I don't know if any of these are known as of yet but maybe there's something in here that can help you out. Thanks to Skunky48 for the second part of the airport level boosts.

The Area 3 part is good to use if you don't get a weapon drop for Mike. I don't think it's as quick as using a subweapon, but it is slightly quicker than running all the way back to the 2nd floor robot for the death warp (~ 1/2 sec. quicker)

The airport part is tougher to time because sometimes you get lag with the boomerangs but I would guess it could be another 1/2 sec. time save.

The technodrome hallway strat keeps you from having to wait for the jetpack guys to shoot their lasers. I want to say this was already known by someone out there but I don't know if I dreamed that up. It's something I haven't thought about until just a few days ago. This is roughly a 3/4 to 1 sec time save.

thenesmaster likes this
Mexico

Impressive Red as always.

That new Robo strat, uff.

I didn't understand the new in your technodrome strat.

Pennsylvania, USA

Nesmaster, you stop and duck under the jetpack guys as late as possible and you are able to get up and walk earlier than usual and not get hit by a laser. I try it sometimes if I have enough health to take a hit if I screw it up. A great strat if one could get consistent with it. I prefer saving health to do the Kavoc boost in that section though.

Pennsylvania, USA

That new robo strat is sexy. That just added a whole new possibility to a room that already has a bunch of different options depending on health and weapon drop.

The airport strat is really cool too, I like it.

Looks like I have some training to do this week haha. Thanks for your work on this Red, you have my support!

North Carolina, USA

Yet another death warp strat for Area 3. There are two runs of it included in the video. The first is with 1 bar of health and the second is with a half bar of health. As of now I prefer the 1 bar method as it is a little safer and it saves virtually the same amount of time. It saves a second over running back over to the robot enemy to be captured. When using a half bar, the robot head can "capture" you before getting the missiles, ending the run. If this was already discovered, please disregard. I haven't seen anyone do it this way yet, though.

This strat will be good to use when you do not receive a weapon drop for Mike. I would also use this strat over the flying robot head from the bottom floor that I posted in the first video on this thread.

Edited by the author 5 years ago
Mexico

Easy every time?

Mexico

Escaping from the final glitch with my favorite turtle:

And now I now the technique of how to escape.