Difficulty Differences
2 years ago
United States

There's major differences in gameplay between Easy and Normal/Pro beyond just enemy quantities + damage. Some segments are entirely skipped such as the bridge tower. Does anyone know/have a list of all differences?

DIABLERIE likes this
Portland, OR, USA

I know this has been discussed on the discord but just to bring it over here for anybody who needs to see it in the future. I can’t find a definitive list online which is pretty lame but so far the differences are as follows:

-Shotgun starts in your inventory -Luis is actually helpful in the cabin -No key needed to enter the castle, and the other way is blocked off anyways -Water hall doesn’t have archers or enemies coming down the stairs and is generally a lot easier -Lots of enemies just don’t spawn at all in the castle, for instance the RPG’s in the square room with the chest in the middle -Less bugs in the prison -Only 1 Knight comes to life during Ashley’s segment and you can turn around and run right by him -No Maze whatsoever -Only 1 Royal Chalice is needed to get to the bit where the bugs take Ashley -No interior clock tower, you just have to pull the lever to move the bridge -only 1 armored garrador spawns in the room where there’s normally 2 -No second spike room cutscene before you get to the mine cart, you can just walk right through the room

There’s probably more but those are the main major differences that’s useful to know when speedrunning

MichaelHipfire, Vector_Delta and 2 others like this