New Green tentacle skip
1 year ago
Denver, CO, USA

I broke stuff again.

Basically using enough new kid walks delays Ed's movements (and timers and stuff) so you can encounter him before the security room. If he's "in" the GT room when you go in he can't actually spawn there though he can move in from the red hallway. For some reason this bugs out GT (but Ed will finish his walking to the door to answer the bell.)

I didn't do it in the video but you can new kid walk through the GT room to reduce lag.

Trying to figure out how to best make this useful since he answers the door and that costs some of the time you saved.

capnshrimpy, HowDoUPlay and 2 others like this
Oregon, USA

Well, it seems like there's a variety of things that can happen here with the GT room and Ed. Here's what I'm getting on real hardware,

  1. Intruder halt! at the top of the security stairs (Reset)

2)Tentacle not frozen, No ed spawn, Ed answers door (Reset)

  1. Tentacle frozen, No ed spawn, Ed answers door (Reset)

4)Tentacle frozen, Ed spawns at top of stairs (new kid to walk past ed, and go upstairs without ever changing characters like normal GT) (This is 2nd most desirable)

  1. Tentacle frozen, No Ed spawn, Ed does not answer door. (Most desirable) (edited)

After practicing this for two hours, most common things that I get are # 4, 2, 1 in that order.

ShesChardcore likes this
Denver, CO, USA

To add to Ness' awesome research, the #3 option which is shown in the video (which may be desirable in some situations that I may or may not be routing out currently) is around a 2 frame window, and it's got a bit of a delay to it so just going ham is probably not gonna hit #3, but luckily #4 is a huge window and is probably more RTA friendly than what I'm working on.

Game stats
Followers
43
Runs
156
Players
31
Latest threads
Moderators