Autosplitter Broken
Deleted
7 years ago
Germany

Is the part of the autosplitter broken which checks if it was at the end of the level? If so, then I never noticed, that it broke... because I was lazy and changed it so I didn't had to split the invaded levels by myself xD The rest of the autosplitter works at least for me ^^

Germany

I wouldn't mind changing the autosplitter to a load remover. I think only runners that experience many framedrops (and because of that many slowdowns) in their run wouldn't be that happy about changing the autosplitter to a load remover because that would give them an disadvantage.

I could test how big the difference between the old timing and the load remover is for me in my next runs und would post my results here. If the difference might be too big (which theoretical shouldn't be that big), the current times on the leaderboard might have to be retimed when switching to a load remover so that new runners didn't have a disadvantage to the old times.

Germany

I did two runs today, and the the load removal was around 2-3 seconds slower than the frame-based game time (while streaming, so with a moderate CPU load with some CPU spikes here and there), so it shouldn't be that big of a problem I think.

The other problem at least for me is that your new autosplitter is not working for me, after checking the pointer path for levelState in cheat engine I noticed the value is either 0 or ??, but the pointer path for that in the current autosplitter is working perfectly fine for me.