New Categories, Rule Changes, and... Verifier Applications!
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New Categories, Rule Changes, and... Verifier Applications!
Posted 1 year ago by

Hello Everyone!

We have some new categories for our speedrunners to begin competing in, and have made changes to a couple of rules, including expanding acceptable ghost behaviors for Any%.

We are also re-opening applications to become a verifier! And will include information on how to apply down below.

The changes made are as follows:

CATEGORY ADDITIONS

  • TrueAny% Completion Category: This category is very similar to our current Any% rules; however, in this new category you are allowed to use deduction in order to figure out the identity of the ghost. This is more or less how most people play the game ordinarily and has been requested numerous times by those who desire to run in a way that seems like a natural transition from standard gameplay to speedrunning.

  • Should average times for this completion category, over a decent period of time, turn out to be in-line with the average Any% times, then we will consider merging the two categories. This would not be for a while though, as it would require an adequate sampling size in all maps/categories for accurate comparison.

  • What types of deduction are acceptable? Mostly types that involve the elimination of evidence and ghost types through logical reasoning. For example: in a non-nightmare difficulty the ghost knocks on the door and windows multiple times but leaves no fingerprints, since no evidence is being hidden there should be fingerprints if that evidence is one the ghost leaves; therefore, fingerprints as an evidence can be eliminated along with any ghosts who have fingerprints as one of their evidence pieces. Another example could be: The ghost has hunted and never gained line of sight, but during the hunt you noticed the ghost is either slower or faster than avg ghost speed, you may eliminate any ghost whose expected movement speed does not line up with what you have just observed.

  • Insanity Difficulty Category: This category is very similar to Nightmare difficulty, in that since some evidence is being hidden you are allowed to guess what the hidden evidence might have been.

  • WORD OF WARNING: If we feel that runners are not making an honest attempt to figure out what the ghost’s identity is and are just farming a single evidence in the lobby then guessing completely at random in hopes of being correct then we will modify the rules to require observing additional ghost behavior.

RULE CHANGES:

  • Wording changed regarding dying during a full-game run. If everyone dies in a regular run, or if anyone dies during a Perfect% run, instead of having to reset the entire run from the beginning you must simply reset that individual map.

ACCEPTABLE GHOST BEHAVIOR CHANGES

  • The list of acceptable ghost behaviors that could be used to identify a ghost in Any% have been expanded to more accurately reflect what we consider to be definitive behavior that accurately distinguishes one ghost from the others. We have also linked in our rules the Phasmophobia wiki which lists the various ghost behaviors and are open to feedback on additional ghost behaviors that could be considered indisputable which we are not currently listing as allowable. If you would like to request a behavior be added that isn’t already on that list, please provide video evidence that demonstrates that the ghost behavior can clearly be distinguished from other ghost behaviors in a speedrunning setting.

VERIFIER APPLICATIONS

  • If you or someone you know is interested in becoming a verifier for the Phasmophobia speedrunning community, please visit our discord and make a comment in the “verifier applications” channel. We prefer applicants who either speedrun the game now or used to. However, we will make exceptions for those who know the game well and are eager to give verifying a try.
  • Our only requirements are that applicants must be fluent enough in English to communicate with us and with runners who they might need to message, and that applicants have enough time to dedicate at least 30 minutes to an hour a week to verifying runs, which translates to about 5 – 10 individual level runs or 1 – 2 full game runs. If are not able to commit that much time to verifying, but are still interested, then please list in your application post how much time you would be willing to commit to verifying and we will take it into consideration.
  • To apply, please click on the link below to visit our discord and comment in the “verifier applications” channel: your SRC name (if applicable), how much time you would be willing to commit to verifying each week, and any other information you would like for us to know. https://discord.com/channels/764837017116606475/1082500968215740426
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