Forums  /  Curse of Naxxramas  /  Heroic strats discussion

Interesting methods. How fast do you normally win with the freeze mage in anub'rekhan? Curator could help to draw Alextraza and Coldlight Oracle. And that Maexxna method is really interesting indeed.

Recently, I had an idea of using an Astral Communion deck for Anub'Rekhan. Basically just restart until you got the Innervate + Astral combo lol. Especially since Anub'Rekhan's deck is the most 'regular', he'll probably have no way to counter the early big minions unlike some other bosses.

If one day I'm done with BRM, seems like it might be fun playing around with your decks.


Astral Druid against Anub sounds feasible. Ramp seems to be one of the more popular suggestions to beat him in heroic, so it should be possible to startscum an early Communion. I actually haven't timed my freeze practices, but it doesn't feel slow since the plays are often obvious and Anub will miss out on a lot of attacks due to freeze.

In general it might be better to wait until Karazhan is out entirely. Curator might become a combo piece that breaks adventures apart, and personally I'm expecting great things from Runic Egg.


Gothik with Mill Druid:

Mill Druid is really suitable in this boss since the boss draws 2 cards each turn, and he's not that strong so Mill Druid's limited control tools are enough to survive against this boss. Seems to be slightly faster than the old Shaman strats, I got around 4:00-5:20 with this deck while the old Shaman deck probably takes 4:30-5:30+.

The decklist that I posted above have lots of cards with only one copy, because I'm not sure which of those cards I need to take out of the deck. Branching Paths should also be strong for this deck, and for most Druid decks in general.

I haven't tried to make a Tempo/Midrange deck yet for this boss, probably not feasible since this boss have a strong early tempo from his Hero Power, but it'll probably save even more time if a consistent Tempo deck can be made.


About 2 months ago I tried some Naxx bosses, but realised that optimising everything will take lots of time so I stopped since I need time to prepare for my LOE run at ESA. Here are the bosses that I've tried.
Also note that Boomsday is coming out soon, so we'll have new cards and possibly some more AI changes.

With more defensive tools these days, you can afford to play more card draws and have a high chance of doing the Majordomo trick within 3 turns after Kelthuzad switches to his second phase.

Using Priest. Win condition is to use Alexstraza + Velen/Mind Blast. Rest of decks are taunts, weapon removals and card draws. (Note that he have 4 copies of the 3-mana 20-damage weapon). Have a high chance of getting low 3 minutes on my tests and is very consistent.

Note that Grobb is currently bugged where he never plays his Mutated Injection. Same win condition as Razuvious, which is similar to how Tsubaki did Grobbulus. High chance of getting low 3 minutes and sometimes sub-3 too.

Tried to use Paladin and managed to make it consistent, still a small chance to lose with bad early game draws though.

Usual Mage strategy but I managed to optimize this deck to very consistently get turn 6 kill. I can't get a turn-5 though (except one time out of 20+ where I'm very lucky), so the only other way to optimize this is by not playing cards that give extra animation such as Millhouse.

I tried to optimize the dude paladin deck with newer cards. Might not be optimal yet, there's still a pretty small chance of the fight being much slower than average if you have a lack of resources on late game. The one copy of Seal of Light is good to clear the board on early game, might not be a bad idea to put two of these.

Maexxna with nerfed Rogue Quest:
So this Quest Rogue uses lots of 0-drops to complete the quest. The nerfed quest does hurt this deck though, I have a huge variance in the finishing time, from low 3 minutes to high 5 minutes.
Although this deck might not be optimal yet, or we just have to deal with the fact that there's no way quest rogue can be as fast as Tsubaki's run anymore.
What makes Maexxna pretty slow is the animation of Haunted Creepers attacking one by one. If there's a reliable way of clearing the Creeper+Tokens early on, a combo deck such as Alex+Velen+Mind Blast could have a potential here.

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I made my first entry into speedrunning and into HS speedrunning just few days ago and I wanted to share couple of strats I used there. I don't think they are optimal but it's mostly different from what I've seen other runners use before. All listed strats take about 4min on average per boss. I'm happy if I get under 4min in my runs and it's unfortunate if you happen to be near or past 5min (or worse, need to reset) with the decks/strats I present to you below.

It's yet another Alex-Mindblast Priest but do note the Duskbreakers. Since maexxna keeps bouncing them, you can pretty much board clear for days as long as you have another dragon in hand, but do watch your hand size. It also includes a plethora of board clears and some healing to ensure you can survive until you can setup 2 turn lethal. The Shadowbombers were a nice addition that came from srd's iteration and you can often use it to find/setup lethal when you have alex and 1 mindblast but no other damage sources.

I'd say this is an unoptimized list but I hope I can get across the main ideas presented in the deck. The plan is to mulligan to find tools to deal with Heigan's turn 0 voidcaller + whatever he vomits on the board in first 1-2 turns, including the voidcaller deathrattle. Once you clear that board you aim to stabilize with reavers, giants and voidcaller/lackey pulls into one of your big demons and establish a huge board that will run over him.

Strategically, this is in the same vein as Heigan. I honestly applied the idea to this deck first then went back to Heigan and made changes. Main difference is that we're taking advantage of Boss's Stalag and Feugen to make our own Stalag/Feugen even more potent. It's even more imperative you have a good removal based start on this one or your life will evaporate much more quickly compared to Heigan. Corrupting Mist and Curse of Weakness are MVP cards though I would not keep curse of weakness in mulligans if I didn't have something to deal with Stalag and Feugen in hand already because it only really shines when you can echo it.

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A new strat for Sapphiron is to use Hemet Jungle Hunter + Mecha'thun to make it fast in emptying your deck, and triggering Mechathun's effect is easy because Sapphiron will destroy all of your minions every turn. Druid is probably the best class for this because of early defensive spells and ramps.
It's faster compared to other old decks such as OTK Priest, although the decks that I've tried is still not so consistent.

There are two variants of this deck:

- Using Hemet, Mechathun and Branching Paths as the only cards costing more than 3:
(I also have tried not using Branching Paths, but I think Paths is too good not to include)

- Using Witchwood Piper, Hemet and Mechathun as the only minions, fill rest of deck with spells costing 3 or less: (credits to Vinceomatic for this deck)

The double Witchwood Piper variant is the one I find most consistent, with a winrate of around 60%. I can draw the Piper in time for most of my attempts, and all of my wins have been within 10 turns. My finishing time ranges around 2.5 to 3 minutes.

Alternatively, you can use Mechathun strat without Hemet, which allows you to put more expensive cards like what Mirin did in his 1:05 run. This variant seems consistent but is probably slower than OTK Priest.


Let me put Monk and Vinceomatic's decklists here so it doesn't get drowned in Discord chat:

Monk's google doc on decks he's working out for all adventures:

Vinceomatic's decks for Naxxramas:

Also here's one1_won's and Mirin's decklist used on their PBs, for more reference:
one1_won's 1:03 :
Mirin's 1:05 :


Some decks that I've recently tried and talked about in the discord channels with others:

Monk's iteration of this deck works consistently fast, I usually got a time between 2:30 to 3:30, could be even faster if I got really lucky tempo with Molten GIants.

Freeze Mage works well here, partly thanks to more card draw from Research Project. Just stall until you got Alexsztraza.
Note that Noth doesn't have any burst from his deck, but he have 3 secrets which are 2x Counterspell, 2x Duplicates and 1x Ice Block.

Four Horsemen:
Gameplan is to kill Baron RIvendare with Potion of Madness + Divine Spirit + Topsy Turvy. Keep any card draws in your opening hand, I usually take out any combo pieces from opening hand because I'll get them later anyway.
This current iteration is consistent, and usually kills him within 8 turns, getting sub-3 minutes most of the time.
I don't think Radiant Elemental and Mind Blast is useful for this deck,

Sapphiron (with Mechathun Warrior):
Similar to the Mechathun Druid strats with 2x Witchwood Piper + Hemet, Jungle Hunter. But this turns out to be really consistent even though slightly slower than Druid.
I usually got a time of 3 to 4 minutes, although there's a small chance it can be significantly slower than usual if you didn't get a Piper or Hemet for a long time. Tried this deck 10+ times and never lost yet (although I got really lucky in one fight, so there's still a small chance to lose)


The recent patch fixed the bug in Grobbulus and Razuvious. Razuvious's bug fix doesn't really matter most of the time, but Grobbulus's bug fix does have a significant impact since he can play lots of huge minons through his Mutating Injection spell.

Here's the adjustment I made to the Alextrasza Priest deck, got 10/10 wins on practice

The major change (other than adding SW:D and Mass Dispel), is to add Spirit Lash and Bloodmage Thalnos, which made to synergize with Dragonfire Potion. Without those two, Dragonfire potion is usually not that effective since his buffed minions are outside Dragonfire Potion's range (Lightbomb is also not a good alternative since buffed Echoing Ooze wont be killed by Lightbomb)

Obviously average time will be slower now that the boss has improved. Average speed might not be slower by much. but the variance seems to be pretty high.


Just for reference, here's the decklists I used in my ESA Movember run (not long before Rastakhan Rumble's released), if anyone's wondering what I replaced Giggling Inventor with
No major changes other than Grobbulus because of the bugfix or replacement of Giggling Inventor


This is the changes I made with the new cards from Saviors of Uldum:

The major change is Faerlina where I used an all new strat based on Mechs and Magnetic. The idea is to build a giant mech which is getting bigger en bigger and to go face with it. It's possible to do so because Faerline doen't have hard removals to deal with one huge minion. In your starting hand you want mana cost reduction and cheap Mechs with Magnetic because you want to start building your Mech as fast as possible. On average, the deck kill on turn 7 and it's pretty consistent.

Now, let's see the minor changes. First I stopped using Ice Barrier in Combo Mage decks because the animation is pretty slow and sometimes it's faster to let the opponent trigger directly your Ice Block. Then, I tried Soup Vendor in Combo Priest decks and I really like the result. This minion can allow some "Miracle" turns sometimes by drawing a lot of cards and getting your combo fastly. However, it demands good health management because if your health is too high you can't draw cards but if it's too low you can die if the opponent has some damages in hand. Finally, I stopped using Majordomo strat on Kel'Thuzad because I had too many games where KT killed it instead of stealing it. I don't really know why it happens because I'm the only runner with this problem but I don't want to have a run ruined by this even if it means using a slower strat.

You can find my decklists here https:/​/​imgur.​com/​a/​QpPbb3y and the deckcodes here https:/​/​pastebin.​com/​y7HeCTAX