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Mindustry
Mindustry (2017)
PC, Android, iOS, Mac, Linux
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    Full Game Leaderboard Level Leaderboard     All     Tutorial     Ground Zero     Desert Wastes     Frozen Forest     Salt Flats     Ruinous Shores     The Craters     Stained Mountains     Tar Fields     Overgrowth     Fungal Pass     Desolate Rift     Nuclear Production Complex     Biomass Synthesis Facility     Windswept Islands     Extraction Outpost     Impact 0078     Planetary Launch Terminal     The Onset     Aegis     Lake     Intersect     Atlas     Split     Basin     Marsh     Peaks     Ravine     Caldera     Stronghold     Crevice     Siege     Crossroads     Karst     Origin
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Mindustry Forum  /  These leaderboards need updating

Valyssa0Valyssa0

(She/Her)

Netherlands

  Valyssa0Valyssa0
6 Sep 2019, 23:18

Hi there.

I've been playing this game a ton recently, and have been working on an any%-like category (NG beat all maps) and documenting everything needed for a 100% run. However, no offense, the state of these leaderboards is pretty sad. There's a ton of categories (that don't have to exist) that have no runs at all, and categories that you can't even do because the game is COMPLETELY different now. Not to mention there's old runs from that time period on the board, which are being compared to current versions.

I propose that a separate board is made for Mindustry Classic (which is a separate entry on itch.io based on version 3.5 as opposed to the current 4.0) and we update this to current standards. I'd be happy to help out with this as a moderator, as I have experience moderating a couple other games. I hope you will consider, as I really want the best for these boards

 

lioluliolu

Île-de-France

  lioluliolu
7 Sep 2019, 09:32

hi,

I know all that, I'm changing the leaderboard, there are still some adjustments. I will make a thread to tell all the changes and why. if you have ideas do not hesitate

 

Valyssa0Valyssa0

(She/Her)

Netherlands

  Valyssa0Valyssa0
8 Sep 2019, 20:17

Hey again.

Good to see you've already started making some changes. I compiled a list of changes we'd like to see with my gf (who I've been working with to document and route the game). I'm sure you were already planning a couple of these changes, but just in case we wrote them all down.

- Any% isn't a very clear name, since there's no linear progression and no definitive last map. Instead, we think it would be best to have "Beat All Maps" as the main category. Starts from a new save, unlocks all the maps (which requires you to research a bunch of items and reach high waves on some maps to unlock new ones). On maps that don't lead into others, you would just launch at the first opportunity.
- A bunch of rules need more clarification or just better phrasing "120 cooper to starts. More = cheat" for example could be phrased as "Default loadout only"
- Speaking of which, for ILs there could be a distinction between default loadout and an anything goes loadout. This would make a huge difference on playstyle for maps that don't have all resources.
- All the "X waves" categories are pretty overkill. A 20 or 25 wave run is gonna be almost identical in strats. Instead of all these, we'd just like to see "First Launch" and some late wave category. Maybe something like "First Boss Wave" where the goal is to beat a boss, as this would require more preparation and a more solid defense setup.
- Archive all Mindustry Classic runs, they're just a different game. I believe you should be able to hide runs by variable by default? That way they would still exist but not be in the default comparison
- Delete all current misc categories (Speedwaves and all the collect X resource ones). Speedwaves doesn't really make sense, there's different maps being compared on the same board, and we already have ILs on the ILs page). X resource runs are just uninteresting (and nobody has run them yet anyway).
- Also there's a lot of overlap between first launch and second launch categories. I'd say first launch only suffices (again we could have default loadout vs anything goes loadout for this too, being an NG+category)

Sorry if some of these changes seem a bit harsh, but we have to be honest, this game has like no runners, so there's no need for a million categories, especially ones that aren't very distinct from eachother. A clean, simple board will make the game more attracting to newcomers, and is just more digestible for everyone.

 

lioluliolu

Île-de-France

  lioluliolu
8 Sep 2019, 21:04

- I change any% by Beat All Maps
- For rule I will try to do something clearer
- i add loadout variable : Loadout default; loadout 0 (0 ressources) and Loadout max
- i delete 20 wave, for the rest it's going to be very complicated wave 5 and in my opinion one of the best mode, but some level do not have "launch" (tar fields) some are can be finished only by destroying the core. I think again to make her that good thing but I think that speedrun.com may not be complex enough to do what I have in mind. Why not for first Launch and First Boss Wave.
-if i delete misc categories i delete all runs on Mindustry Classic that's why I put them in misc (misc = 3.5)
-I delete those with 0 player
- I delete second launch

 
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