<Archived> NG+ True Ending Guide *NOT A GUIDE, OUTDATED*
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<Archived> NG+ True Ending Guide *NOT A GUIDE, OUTDATED*
Updated 2 years ago by SRGTsilent

As SRC has absolutely Royally fucked up the formatting, this guide has been moved to 2 google documents. You can find them as separate guides.

DO NOT READ THIS FOR A GUIDE. it is heavily outdated and exists for archival purposes only.

---- Archived Text Below ---

NG+ True Ending Guide: This guide is ever developing and subject to occasional changes Massive thanks to @Kinighos for additional routing & testing

#Pre-Run Setup

MSF Soldier Stats & Traits: Soldier Traits

Choose two MSF soldiers, one male, one female, w/ High Reload & High Movement Speed, minimum A rank and at least 2 of the below, though Engineer & PWM are the recommended combination if possible. SWAT (SWAT) is dangerous for coop but allows bump rolls to be performed easily. GREEN BERET (グリーンベレー) is SWAT without bump rolls and instead extra damage to humans and monsters like an engineer. PRO WRESTLING MANIAC (プロレスマニア) allows for a faster Naruto grab and recovery time, you also recover stamina while under an alert phase. ENGINEERING (工作員) allows for faster C4 and a 10% chance to do x3 extra damage on mechs/vehicles VOICE ACTOR (声優) extends the duration of Battle Cries; from 1.1 to 1.15 times as much. Recommended if running Kotodama Effects.

If doing coop: SIDEKICK (腰巾着) is a guaranteed A-Rank or lower for COOP but irrelevant otherwise

If using Battle Cries & Kotodama Effects: English Coop Comm Effects English Coop Comm List Japanese Coop Comms

The suggested full game Kotodama Effects are: "Here Goes!!" "(行くぞ!!)" [145k Heroism] under "Sneaking/Stealth" for speed boosts "I'm ready to go!!/!!!" "(やるぞ!!/ !!!)" [151k < ???k < 189k / 370k Heroism] under "Recovery" for psyche recovery "GO! GO! GO!!!" "(GO! GO! GO!!!)" [190k Heroism] under "Sneaking/Stealth" for coop speed boosts "I'm with ya!!/!!!" "(俺がついてる!!/ !!!)" [195k / 440k Heroism] under "Recovery" for coop psyche recovery "Down on the Ground!!!" "(落ちろ!!!)" [330k Heroism] under "Attack" for small area clears "Surrender!!" "(降伏しろ!!)" [500k Heroism] under "Attack" for instant room clears

Note that these must be turned on and instantly invalidate any S-Rank chances if used while on. Additionally, you may only take 4 active Battle Cries at any time (5 with Rathalos exploit) in addition to sidekick. If you do not have the suggested tier, using a lower tier is recommended for the Psyche and Speed comms.

Zeke Manipulation:

  1. Make sure Zeke has no additional parts equipped, his AI is irrelevant. Some Custom Heads are easier to hit then others, choose the one that's easiest for you. Chrysalis is the preferred head.
  2. Deploy Zeke to high ranking outer ops alone and get it's HP down low, then deploy it to low ranking ones to get it to as close to 1% as possible/comfortable. Backup saves & reload the game as needed.
  3. Back your save files up if & when you can. Setting this up multiple times is a pain and time consuming.
  4. Either leave Zeke in the deployment unit (must remove during the run) or pull Zeke out and remove all R&D team members so that Zeke heals 1% per mission. This will set each of Zeke's five parts to 33% HP when you fight it, while leaving its total HP at 100%.
  5. Aim for the Head/Legs to break them much faster and deal additional damage sooner.

Fatigues Setup: Battle Dress w/ Helmet or Stealth Suit (Left D-Pad x3[+1]): [For Peace Walker 2 w/ Engi]: Bandanna Ration 5 F. Curry Mate 5 Rescue Box M47 2nd Rocket of Choice Chaff Grenades

Snake or Pink Fatigues (Left D-Pad x2 or Right D-Pad x1): [If all Camos In Between, else use similar fatigues]: Bandana Ration 5 Rescue Box 5 Stealth (invalidates S-Rank) Mate 5 F. Curry Rocket Launcher Or Machine Gun of Choice Second Lethal Weapon of Choice Fulton Mines [For Eliminate the Guards]

Naked (Tiger) Fatigues (Left D-Pad x1): [If all Camos In Between, else use similar fatigues]: [Set this loadout up on both male and female] [Start Engineer on this loadout] Bandana Ration 5 Rescue Box 5 Stealth Mate 5 M47 Second Lethal Weapon of Choice Chaff Grenades

Swimsuit Loadout (Green Beret / SWAT): [Start run on this loadout] Mate 5 Rescue Box 5 Stealth I.D. Card (H) Twin Barrel (R) (STN) 5 or Mk.22 5

  • This guide assumes Twin Barrel C4 Any Grenades Any

Swimsuit Loadout (Engineer): Soliton Radar 5 Rescue Box 5 Stealth Mate 5 Carl Gustav (FR) 5 Stun Grenades Any Grenades Any

Miscellaneous:

  • Pull out all members of the combat unit, except your chosen two soldiers, so that no soldiers get stat improvements and no volunteers join; This lets the cursor stay on mission deploy instead of mother base outside of if you get mech parts (rest of the run), medical (once) or volunteers (rest of the run) and makes swapping soldiers faster when that part of the run comes up.
  • Timing Starts on entering Opening and ends on final hit on Zeke
  • Practice using the L2 to end box, D-Pad down to stand, and X to roll into load zones. Also practice using Kotodama effects while playing. Be careful about knocking yourself unconscious.
  • Setting up an Engineer is optional, but can save time on all Mechs but the LAV, biggest use is PW2 & Zeke.
  • Make sure both soldiers you will be using are set to the correct uniform to save time.

#Missions

Opening / Investigate the Supply Facility: Skip Everything Long Throw grenade to blow gate Skip Everything Head to the left and take the middle path up In the next room head down the middle and take a slightly precise shot as the guard turns, run forward and run up the stairs Simple run through the final guard hugging the right side QTE: R1 Mash Triangle R1 R1

Contact the Sandinista Comandante: Go left around the truck and box boost this and the next room Box boost through the middle of the 3rd room to trigger an alert Enter stealthed, clean room; mission ends on caution or less press shoot to win during QTE, skip after 3rd shot

Pursue Amanda: Turn around and box boost twin barrel x2 and box boost box boost to bridge, knocking over guard (sharp left) cross bridge, boosting through guard, stealth next room box boost or run through final room, blowing gate; can end during alert

Armored Vehicle Battle: LAV-Type G: Naked Fatigues (Left D-Pad x1) M47 and fire, can 1 shot if hit on left, if not 1 shot, 2nd rocket finish Skip till QTE, Shoot the Kidnapper

Rescue Chico: Swimsuit (Right D-Pad x1) Need to avoid caution! boost to and hold up guy 1, boost out of room boost to guy 2 and stealth till tree, hold up both, boost once at end alternatively, can box boost through entire room, left side, then right. Stealth check each door, in front then right then left again, mash triangle

Pursue the Jungle Train: Box boost through the room to the wall, hugging the buildings drop box, climb over in coop or roll in solo, collect box, equip box boost through this long room after twin barreling the first guy take first ladder, roll over railing, run to end, reload gun if needed Skip cutscene, stealth shotgun all 5 guys in 4 shots

Tank Battle: T-72U: Naked Fatigues x2 M47 or x1 M47 & 2nd rocket finish

Destroy the Barricade: Swimsuit boost up stairs, stealth into room and roll railing, then boost out boost to fence second room, guard on balcony should turn around boost or stealth past last guys and equip c4 climb over and stealth to destructible wall place C4 on right building and blow when against far building stealth or boost to end of level trigger

Infiltrate the Crater Base: Shoot bridge guy and guy below looking at you boost, then use stealth when boost ends on fort roof, roll over banister can end this mission during any phase Pick the 4th Truck on the Right '64779'

Pupa Battle: Naked Fatigues skip, M47 Body & 2nd rocket pod, final rocket into pod skip and chill and skip some more

Travel to the Cloud Forest: skip, box boost through first room and load zone box boost to the ledge, roll and boost to the end let x2 guards pass during alert and boost can end this mission in any phase

Attack Chopper Battle: Mi-24A: Skip, M47. Use other rocket as desired.

Head for the Lab: Swimsuit hug right wall and box boost the first 2 rooms Roll diagonally at the slope to get up the ledge shotgun the first guy, boost, line up a double shit, boost

Locate the ID Card: check order Waterfall, Hillside, Jungle shotgun first 3 guys, reload, and boost when you can Hold up all three guards and snipers in the 2nd room Shoot both snipers in the 3rd room into waterfall alerts don't matter while looking, but they do for ending the mission Shotgun Orange coat to knock him out and body check him If running Pro Wrestler CQC him to make him drop the card box boost back until Bottom of Cliff, then stealth camo for no alert Box boost if you feel safe but don't risk getting an alert skip x3, QTE: L1, L1, R1, R1, L1, R1, Right, (Triangle, [Left, R1]), skip

Chrysalis Battle: Naked Fatigues [This is the earliest point swapping to an Engineer has value] Chrys always dodges up left, M47, throw chaff, M47 if still alive

Travel to the Mine Base: Box Boost to the end through the 2nd guard

Eliminate the Guards: Snake/Pink Fatigues (x1 Left D-Pad or x2 Right D-Pad) Alternatively use any outfit you feel comfortable in There is a barricade in the middle, above the lower door spawns are fixed as long as you are fixed as well Slope, Slope, Ladder, Slope, Ladder If they have a red skull be sure to kill them fully If you have free time, set a fulton mine down for a group

Cocoon Battle: x2-3 M47 for Thermostat Malfunction. Aim at top of cannon There is a precise spot above and to the left of the left turret This spot can instantly put Cocoon into Thermo malfunction Head over to right water tower and wait by it box boost onto cocoon and 2nd rocket the armor to break climb after the steam sound, 2nd rocket the Pod and enter

Infiltrate the Underground Base: Swimsuit Hold up left guy to squeeze by and press elevator twice Shoot anyone in your way if you need boost through the whole second room Stealth past the last two shield guys Mash R1 (or any button that isn't right) in the cutscene

Torture Chamber Escape: skip and mash x3, walk to mirror for jigsaw equip and lineup at cell and crouch when front guy turns watch guy in back, the moment he turns you can start go away from them and run up to the guard on the corner be sure to be on the left side of the floor line when he backs away in awe stop running and press the CQC button to grab throw him into a wall to instantly knock him out do a wide loop and take the far side of the hall to the door once safe If the guard who comes to investigate sees snake and stops, wait for him to turn and throw him down or into a wall. If the 1st guard turns early, either bum rush him and slam him quick or hide then slam him and the 2nd guard will have his back turned towards you Roll behind a pillar if the last guy may see you, as he is very close now Wait for the caution before moving if needed as he puts his back to you

Head for Peace Walker's Hangar: Cut diagonally through box boosting and stealth hug right on the second room while boosting or stealth boost in the third room no further then the guard & stealth roll over rail If you trigger an alert you may need to open the gate again, but can squeeze under it

Peace Walker Battle: Naked Fatigues boost under peace walker and aim for the Head/Pod, x2 M47 Missiles no need to mash for missiles, you only lose 6 frames if you get hit but try to dodge em Do mash for the trees though as every tree loses 10 frames if you tank it In addition the slower you mash the more likely more trees will spawn, up to 8 The first four trees are scripted Left Right Left Left and you have 25 frames to react Repeat the missiles, this time 4 times instead of 3

Infiltrate the U.S. Missile Base: Equip stealth since its in the fatigues 4th slot box to first guy and cut diagonal after holdup or stealth stealth through throw a chaff, drop down and box boost climb up the ladder and stealth through room 1 Stealth around the pit, throw a chaff, and boost after stairs Stealth through 3rd room and throw a chaff, then drop and boost climb up, holdup/kill guard if needed, boost through hallway

Head to the Control Tower: Use any outfit you feel comfortable in Run, shoot, boost, & survive through the gauntlet Make sure you break both kidnappers in the first room If you shoot the kidnappers in the 3rd room look away In the 4th room be sure to turn around and shoot the kidnapper Don't reload till after you press climb stairs and use elevators take out the helo asap, the M47 can miss if you lock-on so be mindful If your weapons leaves people in dying, kill them in full

Peace Walker Battle 2: Battle Dress (w/ Helmet) [This is the latest point to swap to an Engineer] Peace walker is scripted to do certain attacks at health thresholds Optimal damage placement will skip the "Launching S-Mines" phase Best strat is to fire at the head, then the thin metal knee This should make PW jump into the middle for a free M47 M47 once in the water and again as its climbing out for 2 bars Attempt to time a shot that hits as PW tries to jump to skip S-mines skip, then move the cursor left one and start ripping out boards To do this fast, hold the analog up/down and mash X, skip again

Peace Walker Battle 3: Swimsuit but swap to CG (FL) if not on Engineer loadout. Optionally, add NVG if worried Skip and chill for ~2 minutes

Zadornov Search Mission: Immediately boost through the guard and head right Check the boathouse shed corner and fire a shot into the 2nd floor latch If not there reset and Check Banana Sorting Shed [x3 locations] box boost through first two screens and stealth 3rd

Zadornov Search Mission 2: x2 Spawn locations behind logs, 1st immediately left second is along the left wall, he is hidden behind, shoot the upright tree If he isn't in the 1st screen, hes up the stairs in the 2nd

Zadornov Search Mission 3: box boost through first room and stealth after guards pass, boost into waterfall Check waterfall on a middle tree (can see hand) In the 2nd room check the back side of the right wall In the 3rd room boost up the left side and check the last curved wall In the last room you must go inside and turn left, then check a wall for him

Zadornov Search Mission 4: Avoid triggering a caution and head to prison camp There is an extra guard in the 1st room and the sniper is moved in the 2nd Check the same doors as Chico until you find him

Zadornov Search Mission 5: Make your way to the mountain base, same truck just as before no need for caution

Zadornov Search Mission 6: Shoot at the box downwind by hitting the roof or wall inside face go down and shoot the wall by the shed, box climb over the wall if both missed run through the middle instead of climb and turn left

ZEKE Battle: Naked M47 the head, try to fire before it locks on If you set up the Zeke manip, this should almost one shot Alternate 2nd Rocket when desired to save time Watch out for Zeke moving randomly and never chaff

#JP Notes, Links, & Other Stuff

Other Skills: CHANNELER (チャネラー) DECOY (囮) GUNG HO (熱血漢) RADIO TECHNOLOGY (無線技術) RESCUE (レスキュー)

Other Phrases that are useful for ILs: "Rest In Peace!" "(すまなかった!)" [205k Heroism] Calm Angry Spirits "Sweet Dream!" "(安らかに眠れ!)" [210k Heroism] Calm Angry Spirits

A Guide to Equipment Farming: Equipment Farming

A Guide to Extra Ops & Unlocking Missions: Extra Ops Walkthrough

A Guide to Soldier Farming: Soldier Farming

Date With Paz on Japanese: https://cdn.discordapp.com/attachments/303364316764176394/758256986629472256/Date_with_Paz_-_JP.png

All Ops Loadouts: Tuxedo [Snake]: Love Box

Sneaking 1 (Top) [Engineer]: Bandana Ration 5 Curry 5 Mate 5 Rescue Box 5 Stealth M134 Carl Gustav (FR) Fulton Mine Chaff 5 Grenade Any

Sneaking 2 (Top) [Green Beret/SWAT]: Soliton Radar 5 Camera Rescue Box 5 Stealth NVG 5 Mate 5 Carl Gustav (MP) 5 M16A1 (SGL) 5 Sleep Gas Grenades 5 Grenades Any

Battle Dress [Engineer]: M134 [For Peace Walker Custom]

Game stats
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