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Gamecube NTSC Cutscene Timing
Metal Arms Glitch in the System
Revised: Feb/26/2024
Mirrors :
• https://pastebin.com/9NZcFqhN
• https://www.speedrun.com/metal_arms_glitch_in_the_system/guides/ju8qc
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dj0wns Fourth Attempt at Timing GCN Cutscenes
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Metal Arms: Glitch in the System
GCN NTSC USA - Cutscene Timing
Method: FFmpeg frame counting
Data By: dj0wns
Posted: 07/31/2020
Math by: Friendo
Revised: 3/10/2021
Total Frames = 34892
Framerate = 29.97 fps
1164.2308 Seconds / 60 = 19.4038 Minutes
19 Minutes 24.22 Seconds
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Dr_Friendermans Third Attempt at Timing GCN Cutscenes
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Metal Arms: Glitch in the System
GCN NTSC USA - Raw Cutscene Timing
Method: Extracted bik files and viewed them in shotcut
Created 4/13/2020
Updated 4/07/2021
By Dr_Frienderman
--<| Key |>--
Filename - file length [playtime] (Description)
[Min:sec:frames] @60fps?
- = has length vs playtime variation
--<| Midgame Pre-rendered CS (27) |>--
GC_inv_attk$ ---- 00:13:05 [00:13:04] (UwHome mid lvl)
gc_WEBCclose ---- 00:39:29 [00:39:28] (FTPieces Outro)
gc_WECDclose$ --- 01:15:07 [01:15:06] (GTTTower Outro)
gc_WECFclose$ --- 00:31:03 [00:31:02] (Unhandled Outro)
gc_WECRclose$ --- 01:37:26 [01:37:25] (Snipers Lair Outro)
gc_WEDIclose ---- 00:16:14 [00:16:13] (UwHome Outro)
GC_WEDIintro$ --- 01:26:22 [01:26:21] (UwHome Intro)
gc_WEDM3close$ -- 00:35:18 [00:35:17] (Seal Outro)
gc_WEDTclose$ --- 00:46:19 [00:46:18] (Cleanup Outro)
gc_WEDTintro$ --- 00:38:02 [00:38:01] (Cleanup Intro)
gc_WEMC5intro --- 00:13:27 [00:13:26] (Access Intro)
gc_WERGintro$ --- 01:07:28 [01:07:27] (Morbot Intro)
gc_WERRclose$ --- 00:56:17 [00:56:16] (FIUp Outro)
GC_WESCintro ---- 01:03:04 [01:03:03] (Finale Intro)
gc_WESHIntro ---- 00:50:02 [00:50:01] (One Small Intro)
gc_WESRclose$ --- 01:02:08 [01:02:07] (GenC Outro)
gc_WEWCclose ---- 00:17:25 [00:17:24] (HYG Outro)
gc_WEWCintro$ --- 00:37:11 [00:37:10] (ITTrenches Intro)
gc_WEWJ2close$ -- 00:38:19 [00:38:18] (WJourney Outro)
gc_WEWKclose01$ - 00:47:04 [00:47:03] (RTTRocket Outro)
gc_WEWRclose$ --- 00:46:29 [00:46:28] (Chase Intro)
gc_WEWRintro ---- 00:13:03 [00:13:02] (Research Intro)
GC_WEWRkrunk1$ -- 01:16:28 [01:16:27] (Search Krunk Outro)
gc_WEWTclose$ --- 00:29:11 [00:29:10] (WThunder Outro)
gc_WEWTintro$ --- 00:26:11 [00:26:10] (WThunder Intro)
gc_WEWZclose$ --- 00:15:10 [00:15:09] (ZBKing Outro)
gc_WEWZintro ---- 00:20:05 [00:20:04] (ZBKing Intro)
Sum = 19:17:27 [19:17:00]
::edit:: Recalculated for 29.97 fps
4/7/2021
19:23:12 [PLAYTIME]
+27 frames for file length
= 19:24 + 9 frames
--<| Failure Screens (2) |>--
gc_WEWKclose02 - 00:19:10 [00:19:09] (RTTR failure)
gc_WEDTfailed - 00:17:09 [00:17:08] (Cleanup/ UwH failure)
--<| Intro - Outro (2) |>--
gc_intro$ --- 04:54:14 [04:54:13] (Intro)
gc_finale$ -- 03:13:16 [03:13:15] (Outro/Credits)
Sum = 8:07:30 [8:07:28]
--<| Other (8) |>--
GC_Demo_Mov --- 01:14:07 [01:14:06] (Menu Teaser)
gc_License ---- 00:02:03 [00:02:02] (Splash Screen)
gc_Loading * -- 00:02:00 [00:01:14] (Big Loading)
gc_Loading2 --- 00:03:09 [00:03:08] (Smol Loading)
gc_ma_demo ---- 01:36:24 [01:36:23] (E3 Video)
GC_SAS_Logo * - 00:10:00 [00:09.29] (Splash Screen)
GC_SOL_logo --- 00:11:17 [00:11:16] (Splash Screen)
GC_VUG_Logo --- 00:07:01 [00:07:00] (Splash Screen)
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Ed58s Secondary Attempt at Timing GCN Cutscenes
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Metal Arms : GITS : Prerendered CS Times
Created 10/08/2018
Updated 02/14/2019
Posted by Dr_Frienderman
Data by Ed58
I believe this is the data from the re-time, done by stringing all the pre rendered CS files into one long continuous video.
Into: 4:54
Finale: 3:13
Unwelcome Home (Midway) 0:13
Fall to Pieces (End) 0:39
Get to the Tower (End) 1:15
Unhandled Exception (End) 0:31
Sniper's Lair (End) 1:37
Unwelcome Home (End) 0:16
Unwelcome Home (Intro) 1:26
Seal the Mines(End) 0:35
Clean Up (End) 0:46
Clean Up (Intro) 0:38
Access The Ruins (Intro) 0:13
Morbot City (Intro) 1:07
Fire It Up (End) 0:56
Final Battle (Intro) 1:03
One Small Step (Intro) 0:50
General Corrosive (End) 1:02
Hold Your Ground (End) 0:17
Into the Trenches (Intro) 0:37
Wasteland Journey (End) 0:38
Race to the Rocket (End) 0:47
You Know the Drill (End) 0:46
What Research? (Intro) 0:13
The Search for Krunk (End) 1:16
Wasteland Thunder (End) 0:29
Wasteland Thunder (Intro) 0:26
Zombiebot King (End) 0:15
Zombiebot King (Intro) 0:20
Total w/o Intro & Finale: 19 Minutes 11 Seconds
Total w/ Intro & Finale: 27 Minutes 18 Seconds
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First Attempt at Timing GCN Cutscenes
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Metal Arms : GITS : Cutscene map : NTSC Gamecube
Created 7/15/2015
Updated 02/14/2019
By Dr_Frienderman
::edit::
Post making this map all pre-rendered cutscene files were extracted, and strung together. The result was 19:11 (19 Minutes:11 Seconds). aka PS2's estimated timesave
This map includes some unskipable rendered CS's which is why the times differ. Niether Xbox, Ps2 nor Gamecube have to ability to skip rendered cutscenes. Making 0:19:11 the definitive ps2 time-save.
Metal Arms: Glitch in the System - NTSC Gamecube - Cutscene map
KEY:
"(<" = Intro
">)" = Outro
"skip" = skippable cutscene
"none" = no cutscene
Minute:Second.Tenth
All times rounded to nearest .50
Intro (< 4:53.50) = 293.50s
Hero Training (|Start time|) tutor skip/spawn skip/mine skip (None >)
Do Ore Die (< Skip) 0:09.00/fall skip (None >)
Seal the mines (< None) (0:36.00 >)
Cleanup (< 0:38.00) (0:45.00 >)
Wastleland thunder (< 0:24.50) (0:30.00 >)
They live (< None >)
Wastleland journey (< None) (0:37.50 >)
Mozer Shmozer (< None >)
Zombiebot King (< 0:18.00) (0:18.00 >)
Into the trenches (< 0:36.00) (None >)
Infiltrate compound (< None >)
Destroy comm arrays (< skip) 0:11.00/skip (None >)
hold your ground (< 0:10.00) (0:18.00 >)
What Research (< 0:12.50) (None >)
Search for Krunk (< None) (1:17.00 >)
F&!?ing Krunked (< 0:10.00) (0:24.00 >)
Know the drill (< None) (0:46.50 >)
Wasteland chase (< None >)
Morbot City (< 1:08.50) (None >)
I Predator (< None >)
Reactor core (< None) skip/skip (1:22.50 >)
Fire it up (< None) (0:56.50 >)
The Hand is mightier (< None) (skip >)
Find the spy factory (< None >)
Unhandled exception (< skip) (0:30.00 >)
Access the ruins (< 0:12.00) (None >)
Seen better days (< None >)
Snipers lair (< None) (1:37.00 >)
Secret rendevous (< None) (skip >)
Bright lights mill (< None) (None >)
Get to the tower (< 0:06.00) (1:12.00 >)
Unwelcome home (< 1:27.00) (0:15.00 >)
15 minutes (< cage of shame) dialogskip/spawnskip (0:05.00 >)
Round 2 (< cage of shame) (None >)
Last bot standing (< cage of shame) (0:10.00 >)
Fall to pieces (< cage of shame) (0:50.00 >)
Rocket race (< None) (0:47.00 >)
One small step (< 0:49.00) (None >)
Fully operational (< None >)
Bring it down (< skip) (None >)
General corrosive (< None) (1:04.00 >)
Final Battle (< 1:02.00) (|End Time|)
Outro/Credits (3:14.00 >) = 194s
1314.5s Main game = 21:54.00
487s Intro/outro = 8:07.00
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After our latest rules vote we have allowed the use of specific cut-scene skip mods for full game runs. While these mods are not yet available and in development we are allowing the cut-scene skip hacked saves for use on OG Xbox. This allows Xbox runners to run without cut-scenes until we move to ou