GCN NTSC Cutscene Timing
Guides
/
GCN NTSC Cutscene Timing
Updated 1 year ago by Dr_Frienderman

= - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =

Gamecube NTSC Cutscene Timing

Metal Arms Glitch in the System
Revised: Feb/26/2024

Mirrors :
https://pastebin.com/9NZcFqhN
https://www.speedrun.com/metal_arms_glitch_in_the_system/guides/ju8qc

= - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =

dj0wns Fourth Attempt at Timing GCN Cutscenes

= - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =

Metal Arms: Glitch in the System
GCN NTSC USA - Cutscene Timing

Method: FFmpeg frame counting

Data By: dj0wns
Posted: 07/31/2020
Math by: Friendo
Revised: 3/10/2021

Total Frames = 34892
Framerate = 29.97 fps

1164.2308 Seconds / 60 = 19.4038 Minutes

19 Minutes 24.22 Seconds

= - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =

Dr_Friendermans Third Attempt at Timing GCN Cutscenes

= - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =

Metal Arms: Glitch in the System
GCN NTSC USA - Raw Cutscene Timing

Method: Extracted bik files and viewed them in shotcut

Created 4/13/2020
Updated 4/07/2021
By Dr_Frienderman


--<| Key |>--

Filename - file length [playtime] (Description)

[Min:sec:frames] @60fps?

  • = has length vs playtime variation

--<| Midgame Pre-rendered CS (27) |>--

GC_inv_attk$ ---- 00:13:05 [00:13:04] (UwHome mid lvl)
gc_WEBCclose ---- 00:39:29 [00:39:28] (FTPieces Outro)
gc_WECDclose$ --- 01:15:07 [01:15:06] (GTTTower Outro)
gc_WECFclose$ --- 00:31:03 [00:31:02] (Unhandled Outro)
gc_WECRclose$ --- 01:37:26 [01:37:25] (Snipers Lair Outro)
gc_WEDIclose ---- 00:16:14 [00:16:13] (UwHome Outro)
GC_WEDIintro$ --- 01:26:22 [01:26:21] (UwHome Intro)
gc_WEDM3close$ -- 00:35:18 [00:35:17] (Seal Outro)
gc_WEDTclose$ --- 00:46:19 [00:46:18] (Cleanup Outro)
gc_WEDTintro$ --- 00:38:02 [00:38:01] (Cleanup Intro)
gc_WEMC5intro --- 00:13:27 [00:13:26] (Access Intro)
gc_WERGintro$ --- 01:07:28 [01:07:27] (Morbot Intro)
gc_WERRclose$ --- 00:56:17 [00:56:16] (FIUp Outro)
GC_WESCintro ---- 01:03:04 [01:03:03] (Finale Intro)
gc_WESHIntro ---- 00:50:02 [00:50:01] (One Small Intro)
gc_WESRclose$ --- 01:02:08 [01:02:07] (GenC Outro)
gc_WEWCclose ---- 00:17:25 [00:17:24] (HYG Outro)
gc_WEWCintro$ --- 00:37:11 [00:37:10] (ITTrenches Intro)
gc_WEWJ2close$ -- 00:38:19 [00:38:18] (WJourney Outro)
gc_WEWKclose01$ - 00:47:04 [00:47:03] (RTTRocket Outro)
gc_WEWRclose$ --- 00:46:29 [00:46:28] (Chase Intro)
gc_WEWRintro ---- 00:13:03 [00:13:02] (Research Intro)
GC_WEWRkrunk1$ -- 01:16:28 [01:16:27] (Search Krunk Outro)
gc_WEWTclose$ --- 00:29:11 [00:29:10] (WThunder Outro)
gc_WEWTintro$ --- 00:26:11 [00:26:10] (WThunder Intro)
gc_WEWZclose$ --- 00:15:10 [00:15:09] (ZBKing Outro)
gc_WEWZintro ---- 00:20:05 [00:20:04] (ZBKing Intro)

Sum = 19:17:27 [19:17:00]

::edit:: Recalculated for 29.97 fps
4/7/2021

19:23:12 [PLAYTIME]
+27 frames for file length
= 19:24 + 9 frames


--<| Failure Screens (2) |>--

gc_WEWKclose02 - 00:19:10 [00:19:09] (RTTR failure)
gc_WEDTfailed - 00:17:09 [00:17:08] (Cleanup/ UwH failure)


--<| Intro - Outro (2) |>--

gc_intro$ --- 04:54:14 [04:54:13] (Intro)
gc_finale$ -- 03:13:16 [03:13:15] (Outro/Credits)

Sum = 8:07:30 [8:07:28]


--<| Other (8) |>--

GC_Demo_Mov --- 01:14:07 [01:14:06] (Menu Teaser)
gc_License ---- 00:02:03 [00:02:02] (Splash Screen)
gc_Loading * -- 00:02:00 [00:01:14] (Big Loading)
gc_Loading2 --- 00:03:09 [00:03:08] (Smol Loading)
gc_ma_demo ---- 01:36:24 [01:36:23] (E3 Video)
GC_SAS_Logo * - 00:10:00 [00:09.29] (Splash Screen)
GC_SOL_logo --- 00:11:17 [00:11:16] (Splash Screen)
GC_VUG_Logo --- 00:07:01 [00:07:00] (Splash Screen)

= - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =

Ed58s Secondary Attempt at Timing GCN Cutscenes

= - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =

Metal Arms : GITS : Prerendered CS Times

Created 10/08/2018
Updated 02/14/2019
Posted by Dr_Frienderman
Data by Ed58

I believe this is the data from the re-time, done by stringing all the pre rendered CS files into one long continuous video.


Into: 4:54
Finale: 3:13

Unwelcome Home (Midway) 0:13
Fall to Pieces (End) 0:39
Get to the Tower (End) 1:15
Unhandled Exception (End) 0:31
Sniper's Lair (End) 1:37
Unwelcome Home (End) 0:16
Unwelcome Home (Intro) 1:26
Seal the Mines(End) 0:35
Clean Up (End) 0:46
Clean Up (Intro) 0:38
Access The Ruins (Intro) 0:13
Morbot City (Intro) 1:07
Fire It Up (End) 0:56
Final Battle (Intro) 1:03
One Small Step (Intro) 0:50
General Corrosive (End) 1:02
Hold Your Ground (End) 0:17
Into the Trenches (Intro) 0:37
Wasteland Journey (End) 0:38
Race to the Rocket (End) 0:47
You Know the Drill (End) 0:46
What Research? (Intro) 0:13
The Search for Krunk (End) 1:16
Wasteland Thunder (End) 0:29
Wasteland Thunder (Intro) 0:26
Zombiebot King (End) 0:15
Zombiebot King (Intro) 0:20

Total w/o Intro & Finale: 19 Minutes 11 Seconds
Total w/ Intro & Finale: 27 Minutes 18 Seconds

= - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =

First Attempt at Timing GCN Cutscenes

= - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =

Metal Arms : GITS : Cutscene map : NTSC Gamecube

Created 7/15/2015
Updated 02/14/2019
By Dr_Frienderman

::edit::
Post making this map all pre-rendered cutscene files were extracted, and strung together. The result was 19:11 (19 Minutes:11 Seconds). aka PS2's estimated timesave

This map includes some unskipable rendered CS's which is why the times differ. Niether Xbox, Ps2 nor Gamecube have to ability to skip rendered cutscenes. Making 0:19:11 the definitive ps2 time-save.


Metal Arms: Glitch in the System - NTSC Gamecube - Cutscene map

KEY:
"(<" = Intro
">)" = Outro
"skip" = skippable cutscene
"none" = no cutscene

Minute:Second.Tenth
All times rounded to nearest .50

Intro (< 4:53.50) = 293.50s

Hero Training (|Start time|) tutor skip/spawn skip/mine skip (None >)
Do Ore Die (< Skip) 0:09.00/fall skip (None >)
Seal the mines (< None) (0:36.00 >)
Cleanup (< 0:38.00) (0:45.00 >)
Wastleland thunder (< 0:24.50) (0:30.00 >)
They live (< None >)
Wastleland journey (< None) (0:37.50 >)
Mozer Shmozer (< None >)
Zombiebot King (< 0:18.00) (0:18.00 >)
Into the trenches (< 0:36.00) (None >)
Infiltrate compound (< None >)
Destroy comm arrays (< skip) 0:11.00/skip (None >)
hold your ground (< 0:10.00) (0:18.00 >)
What Research (< 0:12.50) (None >)
Search for Krunk (< None) (1:17.00 >)
F&!?ing Krunked (< 0:10.00) (0:24.00 >)
Know the drill (< None) (0:46.50 >)
Wasteland chase (< None >)
Morbot City (< 1:08.50) (None >)
I Predator (< None >)
Reactor core (< None) skip/skip (1:22.50 >)
Fire it up (< None) (0:56.50 >)
The Hand is mightier (< None) (skip >)
Find the spy factory (< None >)
Unhandled exception (< skip) (0:30.00 >)
Access the ruins (< 0:12.00) (None >)
Seen better days (< None >)
Snipers lair (< None) (1:37.00 >)
Secret rendevous (< None) (skip >)
Bright lights mill (< None) (None >)
Get to the tower (< 0:06.00) (1:12.00 >)
Unwelcome home (< 1:27.00) (0:15.00 >)
15 minutes (< cage of shame) dialogskip/spawnskip (0:05.00 >)
Round 2 (< cage of shame) (None >)
Last bot standing (< cage of shame) (0:10.00 >)
Fall to pieces (< cage of shame) (0:50.00 >)
Rocket race (< None) (0:47.00 >)
One small step (< 0:49.00) (None >)
Fully operational (< None >)
Bring it down (< skip) (None >)
General corrosive (< None) (1:04.00 >)
Final Battle (< 1:02.00) (|End Time|)

Outro/Credits (3:14.00 >) = 194s

1314.5s Main game = 21:54.00
487s Intro/outro = 8:07.00

= - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =

Game stats
Followers
36
Runs
862
Players
12
Latest news
Cutscene Skips and You

After our last community vote the usage of approved cutscene skip mods has been legalised! Anyone owning a modded OG Xbox / X360 can now make use of the new patch in the resources channel. After the patch the Xbox version will behave like PS2 / PS3 where any pre rendered cutscene can be skipped by d

9 months ago
Recent runs
Level: Into The Trenches
Level: Wasteland Journey
Level: What Research?
Latest threads
Posted 2 years ago
Posted 6 years ago
Posted 3 years ago
Posted 6 years ago