Maniac Mansion (NES) Forum  /  Question about the timer start rules.
  ZeroJanitorZeroJanitor

So according to the rules, you're supposed to start the timer when the verb menu first appears, which happens after the beginning cutscene with Dave and the other two kids.

However, Dave moves around during this cutscene, and the position he starts in depends on where he was when the cutscene was cancelled. So theoretically, you can wait until he walks closer to the left side of the screen and start your run a little closer to the loading point (which can be desirable depending on your route). This can save about a second compared to walking to that point while the timer is going.

I guess my question is; is that allowed? Is it something worth addressing or is it not a big enough deal?

NeSs7or9NeSs7or9 likes this. 
  Niss3Niss3

Interesting. When I started running this I pretty much copied what everyone else was doing.

I think what made them time from the verb menu is that it's an easy point to frame count from when you cancel the cutscene asap. If people started using the cutscene to relocate Dave I believe it would be more proper to start timing from fade in rather than end of cutscene. Well.. that is just what the speedrunner in me thinks.

 
  Niss3Niss3

If there is a demand for us to adress it I would suggest we change timing to an earlier point.
If not I believe it's enough to just say it's not allowed to take advantage of the cutscene 🤷

 
  Niss3Niss3

I added this to the main rules today;

Please cancel the introduction before Dave moves around since it can be concidered an unfair advantage. If the introduction movement is taken advantage of we might have to decline the run or add penalty time.

ZeroJanitorZeroJanitor likes this. 
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