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NEW RULE
Posted 9 days ago by

I decided to do an analysis of how the game works at 30 and 60 FPS

I've already come across a few differences that greatly influence gameplay

  1. The transitions and loading screens (which save 1-2 seconds for each stage after completion and save more depending on how many times you retry the checkpoint);
  2. I don't know if it directly affects the Artificial Intelligence of the enemies, but my impression is that they behave more aggressively when they have a firearm;
  3. The UZI and M4 at 60 FPS shoot twice as fast as you can see in the comparisons, which makes you want to kill them;
  4. Stages such as (8 - Assassination, 9 - Most Wanted, 12 - Broadcast Interrupted, 13 - Altered State, 15 - Personality Clash and 16 - Release Therapy) have firearms such as machine guns, influencing a lot and saving a lot of time;
  5. And this also affects the player, because many enemies with these weapons can kill you more easily.
  6. The weapon's aim is also affected and you can turn more easily, giving you an advantage when you want to hit enemies from another location.

My conclusions: It is forbidden to use the 60 FPS patch because of these changes, even if they are small, they affect the runs, which means that other runners (especially old runs) will suffer.

Because RTA used to be used, as autosplit has already been done it doesn't matter much in RTA times, but gameplay is still affected by 60 FPS.

Of course, to recap, it's not just the 60 FPS patch that's not allowed, but other mods such as: Keyboard mapper, ModLoader v1, PluginMH2, Debug Menu are not allowed for obvious reasons that are already in the game rules.

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NEW RULE

I decided to do an analysis of how the game works at 30 and 60 FPS

I've already come across a few differences that greatly influence gameplay

  1. The transitions and loading screens (which save 1-2 seconds for each stage after completion and save more depending on how many times you retry the che
9 days ago
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