Discussion about character stats and IGT faulty calculations
2 years ago
Apulia, Italy

Hey there, I'm making this post regarding character stats and in-game-time being faulty compared to Real time.

So, me and Lornoveo have been doing some tests using Cheat Engine to find address codes related to the speed and acceleration of characters and what we found is this:

I also noticed after the video was uploaded that an user on Discord already found the data regarding all of this and it's more precise than ours , but still accurate.

Now, on to IGT problems. We've tested the NTSC version of the game on 3 different emulators, these being Mednafen, ePSXe version 2.0.5 and DuckStation, on different PCs (some having the appropriate requirements for running an emulator and some that didn't) and on the PSP using its native emulator, and what we discovered is that there's a difference of approximately 12 to 13 seconds between RTA and IGT, while on worse PCs more frames could be lost and therefore more time is deducted from IGT. However, we also discovered that Mednafen appears to be the only emulator to be really reliable since it behaved almost identically everywhere. So in short, we would like to discuss about making Mednafen the only emulator the game should be run on.

Lornoveo likes this
Apulia, Italy

Also, since the PAL ROM is impossible to find, I would like to ask if someone has it and if it is possible to have it, because we would like to do some testing on that version as well.

Thanks!

Italy

I understand, unfortunately I don't have time to take care of this matter, so if you want I can elect you as Game Moderator so you can take care of it yourself.

Let me know.

Apulia, Italy

Sounds good to me!

Italy

You must enable e-mail authentication before you can be added as a moderator. Go to Settings and enable "Require e-mail authentication".

Edited by the author 2 years ago
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