All Campaigns Legacy Solo in 2h 10m 04s by
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Riverbank | 1m 42s 529ms | 1m 42s 529ms |
2 | Underground | 2m 51s 639ms | 4m 34s 168ms |
3 | Port | 3m 30s 019ms | 8m 04s 188ms |
4 | Docks | 2m 59s 712ms | 11m 03s 900ms |
5 | Barge | 2m 35s 734ms | 13m 39s 634ms |
6 | Port | 1m 07s 126ms | 14m 46s 761ms |
7 | Hotel | 1m 54s 357ms | 16m 41s 118ms |
8 | Streets | 3m 11s 794ms | 19m 52s 913ms |
9 | Mall | 4m 11s 016ms | 24m 03s 929ms |
10 | Atrium | 2m 22s 674ms | 26m 26s 604ms |
11 | Highway | 2m 02s 183ms | 28m 28s 787ms |
12 | Fairgrounds | 1m 58s 674ms | 30m 27s 462ms |
13 | Coaster | 2m 40s 528ms | 33m 07s 990ms |
14 | Barns | 2m 39s 216ms | 35m 47s 206ms |
15 | Concert | 3m 59s 891ms | 39m 47s 098ms |
16 | Alleys | 4m 08s 327ms | 43m 55s 425ms |
17 | Truck Depot Gold | 4m 52s 372ms | 48m 47s 798ms |
18 | Waterfront | 1m 17s 066ms | 50m 04s 864ms |
19 | Park | 2m 15s 041ms | 52m 19s 906ms |
20 | Cemetery | 2m 26s 500ms | 54m 46s 406ms |
21 | Quarter | 2m 08s 565ms | 56m 54s 971ms |
22 | Bridge | 2m 32s 106ms | 59m 27s 077ms |
23 | Apartments Gold | 0m 46s 375ms | 1h 00m 13s 452ms |
24 | Subway | 1m 56s 202ms | 1h 02m 09s 655ms |
25 | Sewer Gold | 1m 26s 810ms | 1h 03m 36s 466ms |
26 | Hospital | 3m 14s 436ms | 1h 06m 50s 903ms |
27 | Rooftop | 4m 19s 155ms | 1h 11m 10s 058ms |
28 | Milltown | 1m 32s 296ms | 1h 12m 42s 355ms |
29 | Sugar Mill | 2m 08s 140ms | 1h 14m 50s 495ms |
30 | Mill Escape | 2m 13s 375ms | 1h 17m 03s 870ms |
31 | Return to Town | 1m 19s 217ms | 1h 18m 23s 088ms |
32 | Town Escape | 3m 08s 752ms | 1h 21m 31s 840ms |
33 | Alpine Creek | 1m 49s 948ms | 1h 23m 21s 789ms |
34 | South Pine Stream | 1m 57s 943ms | 1h 25m 19s 732ms |
35 | Memorial Bridge | 1m 32s 683ms | 1h 26m 52s 415ms |
36 | Cut-throat Creek | 1m 49s 327ms | 1h 28m 41s 742ms |
37 | Turnpike | 1m 36s 765ms | 1h 30m 18s 508ms |
38 | Drains | 2m 34s 139ms | 1h 32m 52s 647ms |
39 | Church | 3m 52s 842ms | 1h 36m 45s 490ms |
40 | Town | 1m 23s 952ms | 1h 38m 09s 442ms |
41 | Boathouse | 4m 49s 750ms | 1h 42m 59s 192ms |
42 | Woods Gold | 1m 20s 671ms | 1h 44m 19s 863ms |
43 | Tunnel | 1m 07s 405ms | 1h 45m 27s 269ms |
44 | Bridge | 1m 55s 453ms | 1h 47m 22s 723ms |
45 | Train Station | 1m 22s 359ms | 1h 48m 45s 082ms |
46 | Farmhouse | 4m 27s 157ms | 1h 53m 12s 240ms |
47 | Greenhouse | 1m 09s 823ms | 1h 54m 22s 063ms |
48 | Crane Gold | 1m 05s 813ms | 1h 55m 27s 876ms |
49 | Construction | 2m 03s 953ms | 1h 57m 31s 830ms |
50 | Terminal | 1m 42s 078ms | 1h 59m 13s 909ms |
51 | Runway | 3m 54s 029ms | 2h 03m 07s 938ms |
52 | Plank Country | 4m 06s | 2h 07m 13s 938ms |
53 | Swamp | 1m 58s 827ms | 2h 09m 12s 765ms |
54 | Shanty Town | 1m 38s 764ms | 2h 10m 51s 530ms |
55 | Plantation | 4m 48s 139ms | 2h 15m 39s 669ms |
Minor rule changes/clarifications
Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):
- The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
Recent runs
Level: Dead Center
Level: Dark Carnival
Level: Dead Center
Level: Crash Course (DLC)