Description
Level 1 hops were mediocre, level 2 went fine overall with a good throwable boost setup, level 3 was a double heart attack of a narrow Charger and Tank, level 4 went poorly with no throwable which misses a skip entirely but at least the new elevator warp went well, the finale MrFailzz tried to sabotage me. This can be improved considerably.
mr.deagle's view:
MrFailzz's view:
Twitch version with running splits (Master's view):
Precise time: 10:55.800
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Apartments | 0m 30s 813ms | 0m 30s 813ms |
2 | Subway Gold | 1m 37s 946ms | 2m 08s 759ms |
3 | Sewer | 1m 50s 077ms | 3m 58s 837ms |
4 | Hospital Gold | 2m 54s 137ms | 6m 52s 974ms |
5 | Rooftop | 4m 33s 657ms | 11m 26s 631ms |
Minor rule changes/clarifications
Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):
- The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
Recent runs
Level: No Mercy (DLC)
Level: Dead Air (DLC)
Level: Dead Center