(She/Her)
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Not sure where this should go. It's not really a "guide", but "resources" doesn't have a category for game-related data either... ------- I've had the level data extracted from the game for years. Finally decided to give the level headers a more readable format instead of raw hex data. I know no one is speedrunning this game right now, but might as well leave the link here? The RNG weights in particular can be useful for speedrunning-- efficient stacking can be different with more hard blocks vs more friend blocks. Can't do much about those annoying double-star/double-hard pairs, but at least you can know the levels where they're common, and try not to stack too high so you don't die to bad RNG? ------- Spreadsheet includes: Challenge mode overrides the header data, so it was hidden from the spreadsheet. The weights for an unused/unfinished(?) "null" block (which acts like a star, but doesn't increase star count, and uses the graphic of the tile above Kirby's head), were also hidden since they're always 0. (Full notes spreadsheet, if anyone's interested in the technical data. I was considering creating a ROM hack of this, but stopped because this game is obscure enough I didn't think anyone would play it.) |
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