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There is no mention of difficulty in the rules for 100% and with the definition as it is I could run most of the level on Easy, switching to Normal towards the end to pick up keys and get the other ending. I was happy to see that the WR does not do this as I would not like to run the category like that either, but I also would not like to grind for a great run on Normal only to have it beaten by someone playing on Easy. Could this be addressed please? On the other hand, my idea of the most "fun" run would be to start out on Normal, then switch to Easy on your way to the machine just because the out of bounds movement is more interesting on Easy. Then, after getting the standard ending the difficulty would be switched to Normal again to get the other end. |
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(He/Him)
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As far as I'm concerned, the category was always intended to be "100% Normal", not "100%". Would anyone object to me renaming it as such? |
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(She/Her)
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I think 100% Normal is a good idea, maybe 100% Easy as a misc category? |
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(She/Her)
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Actually maybe a "100% No Difficulty Restrictions" would be a better name for that idk. |
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I was about to say that I don't think it warrants its own category, but 100% NDR would allow you to reach the secret end with all items faster than "regular" 100%, so perhaps it does after all. I don't think we should change the name of 100% though, just state in the rules that it is to be played on normal. That's my opinion. |
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(He/Him)
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I added a note to the 100% rules. I'll leave creating a new category until someone runs it. 🙂 |
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nickcollinsnickcollins
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I notice with Sky Flower (normal) that if you do a short jump on the first flower on the screen with the 3 red flyers they tend to stay out of your way on the way to double jump |
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