コメント
スレッド: Super Mario Bros.
ScotlandSeraphmIII16 days ago

This just sounds like a more complicated version of both quests.

スレッド: Super Mario Bros.
ScotlandSeraphmIII1 month ago

Can confirm, I used to use a KrzysioCart until I purchased an EverDrive, Pellsson 5.6 works as expected on it.

santicop これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII1 month ago

Hey!

Unfortunately I don't know of a place for high quality controllers however if you are a DIY sort, you can buy replacement rubber membranes and that may assist with your dropped A presses. Websites such as ZedLabz, Console5 and AliExpress will all have these parts readily available, though do note you will need a PH1 screwdriver, and be careful not to strip the screws.

If you have any other questions please let me know!

SuperGamer64 これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII1 month ago

No. The emulator inside of Animal Crossing has no left+right handling, and with the GameCube controller you are able to input left+right at the same time, which is not possible on an unmodified OEM NES controller.

スレッド: Super Mario Bros.
ScotlandSeraphmIII1 month ago

Periwinkle is right, though you may want consider the following, and do a lot of practice using the practice ROM by pellsson:

  • Do a short jump from pipe to the platform, don't do it late though because you want to minimise the time you are in the air to gain running speed ASAP. Ideally a one-frame jump on Frame 138 will work (D/5 flashing), but 137 (B/3 flashing) or 136 (A/2 flashing) 2-framers and 135 3-framers (F/7 flashing) also work.

  • Don't jump excessively high during the actual turnaround, the less time you are in the air the more time you can potentially save, but be careful not to jump too low and land on the backlip of the pipe when doing the turnaround jump as it can throw off your slowdown muscle memory.

  • Don't scroll the screen too far, ideally if you get the optimal jump timing at the start you can get 357 with 5 pixels to spare.

  • When trying to get up onto the pipe, land early as you are able to gain a bit of running speed and save a frame.

The original tutorial by Kosmic is still a very good resource for teaching 8-4 turnaround room.

If you have any other questions, feel free to ask! We'll be happy to answer.

santicop これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII2 months ago

Hi there, if you check out this page on TASVideos.org, this has publication history for all publishes Tool Assisted Speedruns of Super Mario Bros from 2003 to now. If you click on a specific publication you can see what emulator was used at the time, e.g. Famtasia 5.1 for Bisqwit's 5:15.65 TAS from 2003.

https://tasvideos.org/Games/PublicationHistory/1

Hashbrowns_42, Aben, そして Lohoris これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII2 months ago

Firstly, you cannot submit this run to any leaderboard as they are all for RTA submissions, secondly this isn't the "TAS WR" (which shouldn't even be a term IMO, TAS's are not a competitive environment they are a collaborative environment), as Bruhmoment and SMBistic have already published a 4:54.964 Pacifist TAS to YouTube:

Lohoris, Lyren そして 4 その他 これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII2 months ago

Yea apologies about that, the rules didn't make it clear that netplay is considered OK as we already do have submissions which use NSO for netplay.

brkmnly, yelir64, そして grnts これを好き
ScotlandSeraphmIII2 months ago

We're not adding it sorry, it's way too similar to any% and warpless to warrant addition.

Pear, yelir64 そして 3 その他 これを好き
ScotlandSeraphmIII2 months ago

grnts, GeometryDashFan そして 2 その他 これを好き
ScotlandSeraphmIII3 months ago

No, it must be the original FDS version of The Lost Levels. you can play the FDS version using an emulator, or Everdrive if you do not have access to the original disk or a virtual console re-release.

スレッド: Super Mario Bros.
ScotlandSeraphmIII3 months ago

We don't allow mGBA or the GBA core for BizHawk currently, that may change if there's enough demand and if the rest of mod team is on board with having it.

Regarding previous GBA runs done on emulator, this was during a time where we would allow any emulator under the sun, including unknown emulators running in a custom executable, and terribly inaccurate ones such as VirtuaNES.

I personally don't see a need to add a GBA emulator personally as at that point, the NES emulators are a far greater choice with a faster refresh rate than GBA and less inherent input lag than mGBA (in my experience).

Kalaphant, sowinotsowi, そして Lohoris これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII3 months ago

Thread Locked, @GeometryDashFan I am not banning GameSecrets purely over this, that would be absurd. Grow up and stop being rude towards others.

Nebula_Composer, SkilletToast そして 3 その他 これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII4 months ago

yes, using a black and white crt is ok for submissions, we have had submissions done on them before.

grnts, Echon, そして JacobJY これを好き
ScotlandSeraphmIII4 months ago

not adding this as a ce.

Kalaphant, grnts そして 2 その他 これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII6 months ago

Game and watch will not be allowed even as it's own category, It's faster and also has an infinite lives code so it's not really the same game as if you were playing on real hardware or an emulator.

Lohoris そして LiamTrader これを好き
ニュース: Super Mario Bros.
ScotlandSeraphmIII8 months ago

@JuegAriel No, all runs before the new rule is implemented will not be affected, only runs after September 17th.

raids_shine, dor3k そして 4 その他 これを好き
ScotlandSeraphmIII8 months ago

would be considered just crash, i did a run of this as a meme a while ago

スレッド: Super Mario Bros.
ScotlandSeraphmIII9 months ago

no. :)

Miggle13, GeometryDashFan そして 3 その他 これを好き
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Super Mario Bros.
Super Mario Bros.
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Super Mario Bros. Category Extensions
14
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Vs. Super Mario Bros.
Vs. Super Mario Bros.
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Super Mario Bros.: The Lost Levels
Super Mario Bros.: The Lost Levels
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Super Mario Bros. Definitive
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All Night Nippon Super Mario Bros.
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Dragster
Dragster
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モデレートしているゲーム
Super Mario Bros.
Super Mario Bros.
最終アクション 3 days ago
457
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Super Mario Bros. Category Extensions
Super Mario Bros. Category Extensions
最終アクション today
304
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Super Mario Bros.: The Lost Levels
Super Mario Bros.: The Lost Levels
最終アクション 10 days ago
44
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Super Mario Bros. Definitive
Super Mario Bros. Definitive
最終アクション 1 month ago
9
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The Lost Levels Category Extensions
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最終アクション 12 days ago
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All Night Nippon Super Mario Bros.
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Vs. Super Mario Bros.
Vs. Super Mario Bros.
最終アクション 9 days ago
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