コメント
ScotlandSeraphmIII5 months ago

not adding this as a ce.

Kalaphant, grnts そして 2 その他 これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII6 months ago

Game and watch will not be allowed even as it's own category, It's faster and also has an infinite lives code so it's not really the same game as if you were playing on real hardware or an emulator.

Lohoris そして LiamTrader これを好き
ニュース: Super Mario Bros.
ScotlandSeraphmIII9 months ago

@JuegAriel No, all runs before the new rule is implemented will not be affected, only runs after September 17th.

raids_shine, dor3k そして 4 その他 これを好き
ScotlandSeraphmIII9 months ago

would be considered just crash, i did a run of this as a meme a while ago

スレッド: Super Mario Bros.
ScotlandSeraphmIII9 months ago

no. :)

Miggle13, SMOFan_5 そして 3 その他 これを好き
ScotlandSeraphmIII10 months ago

Miggle13, grnts そして 3 その他 これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII11 months ago

@JoeTheBrooo Not a good idea, by mid-4:57 level you should be able to perform 1-frame and doing several frame perfect inputs to avoid two is quite silly once you think about it.

@Littlezombie A visual cue which may help for the first frame-perfect is looking at how Mario is aligned horizontally on the ground and where his foot is lined up with the brick pattern. It'll be different cause you're on emulator but I am sure you will be able to find a cue which works for sure.

yeabruh これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII11 months ago

This is pointless, locked.

youtubeman06 これを好き
ScotlandSeraphmIII1 year ago

I'm sorry but I don't think is a good idea.

If we allow non-standard controllers and non-standard hardware then that makes emulation the most dominant platform for the category as with L+R enabled it has an absolute advantage over OEM controllers. Not to mention it has no real advantage outside of one level (also applies to turbo).

Also, players can slow down the game to the frame so timing by frames is not a good metric at all.

Aryll これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII1 year ago

This is known about, we call it "Agressive Sockfolder" and it saves time using black magic which I will let another member of our community explain how it works.

RealTPV そして Aryll これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII1 year ago

Thanks for bringing that to our attention.

Kalaphant, LiamTrader, そして LucasWiese6 これを好き
スレッド: Super Mario Bros.
ScotlandSeraphmIII1 year ago

To calculate your sum of best, do runs and look at your splits :D

Sluggy, Gaming_64 そして 6 その他 これを好き
ScotlandSeraphmIII1 year ago

yippee

Aryll これを好き
ScotlandSeraphmIII1 year ago

Title says it all, the concept is to crash SMB1 in one of two possible ways:

  1. Using the cart version, go to 1-2 with a specific score and coin count, grab the mushroom and perform precise koopa bops to trigger a crash (1 in 8 chance due to coin flash)

Example:

  1. Using the disk version, go to -1, die at the midway point, and then continue to the end of the level.

Example:

  1. Using the disk version, grab fire and enter -1, kill bowser and continue to the end of the level.

Example:

alabastro1, Blahaj64 そして 9 その他 これを好き
ScotlandSeraphmIII1 year ago

For real though, generally you just need jump on the right frame, there's not really any setups for AISSON.

Simplistic6502 そして Aryll これを好き
ScotlandSeraphmIII1 year ago

https://imgur.com/GWY7pVa.png

Aryll, Sluggy, そして Simplistic6502 これを好き
SeraphmIIIについて
参加日
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