I found a glitch early on in my first playthrough. If you punch one of the punchable boxes while you're moving, but not the side where the box will move, you get launched in the direction that you're moving. I had the same interaction with some other punchable objects, like the wrong side of a punchable wall. This'll probably have some useful applications.
So it seems like the way this bug works is when you punch a punchable object from the wrong side, it tries to move you to the interact point. I attempted to replicate the launching bug in the video, but wasn't able to get it.
Interesting find! I would recommend joining the Discord of the Modern DOOM Speedrunning community and sharing your finding there if you haven't already.
A month ago, it was brought to our attention that the full collection of codexes, which is required for the campaign 100% and 100% Natural Masteries categories, is not possible with our current rules. For example, the extra lives tutorial codex cannot be acquired in the Ultra-Nightmare difficulty. T