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discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

There are two additional ESWs in the Sun / MoonStone room.

There are videos of people using these, but it has nothing to do with collecting the Sun/Moon Stones. There is just a regular ESW checkpoint next to the stones. All WC ESW locations can be used even if the room is unloaded.

The total known ESW locations is now 23.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Mammoth #1 clip is possible in v1.0 without AR codes! Unconfirmed if this works in v1.1.

==========================

I spliced a run to see how long the entire skip might take

The world record takes 12 minutes to get from mammoth #2 => Galdon

With this skip it may be possible to beat this just barely with extremely optimal play. Not worth it for how hard the glitch is.

  • 5 minutes just to get from mammoth #2 to speeder bike
  • 2? minutes of speeder/Fox navigation (5m45s in this run, but I was very slow)
  • 4.5? minutes to get to Galdon

This should save time in TAS/ESW though, since we can do it with mammoth #1.

EDIT: Also, TAS/ESW does not need rocket boost for DIM anymore! This cuts out the extra trip back to DIM.

josejavier1158, Dark-X-rane, e BvqRzxi5 ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

It seems the Mammoth OOB is v1.0 only. I spent over 30 minutes trying on v1.1, but I could only do it with a speed hack AR code.

However, on v1.0, I could easily do the glitch.

I am not sure if they fixed the mammoth, or just moved the wall collision.

josejavier1158 e Dark-X-rane ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Probably useless, but it is possible to ESW to the same file

  • Save on File #1
  • Keep playing without saving, and hit an ESW trigger.
  • Quit, but do not save.
  • Load File #1, and die. Save when prompted. Voila, we have ESW'd to the same file.

This can be used as a way to keep items we normally turn in (Power gems, Alpine Roots, etc).

We can (temporarily) avoid spending Fuel Cells. Unfortunately, the game will think we did not fly to the dungeon, and will make us pay later.

I tried using the Alpine Roots from the Tricky section to feed the mammoth in DIM. Didn't work, they are different items.

josejavier1158 e BvqRzxi5 ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Managed to get to the Galdon portal area on a bike. Can't get onto the portal itself though. Not sure if it can be interacted with.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

A sequence break is possible! By carefully navigating while dismounted from the speeder bike, we can bypass the cutscene at the end of the DIM Link map, and skip to the Belina cutscene / barrel section.

Steps:

  1. Go to mammoth post #3, get OOB.
  2. Avoid any triggers that unload the mammoth, and make your way to the speeder bike.
  3. Hit the loading trigger by the breakable mammoth door to load the speeder.
  4. Dismount the mammoth by feeding Tricky a GrubTub. This can be done at the end of the covered part of the tunnel.
  5. Mount the speeder bike, and go to the end of the outdoor section
  6. Dismount the speeder bike by feeding Tricky a GrubTub
  7. Do extremely painful speeder bike / Fox dual navigation to the end of the track. 8 ) Move the speeder passed the cutscene trigger, but keep Fox behind it
  8. Press A. Fox will warp to the speeder, bypassing the cutscene trigger
  9. We can get the camera OOB to cause the level to unload, and the speeder can drop through the floor. Then we can land on the falling barrel section.
  10. With enough speed, we can make it to the moving tracks on the edge of the level, and then meet up with Belina. Hit the save trigger, then save/quit.
  11. Continue DIM #2 from the explosive barrel section.

Skip to 2:50 for the cutscene skip

I could not find a way to skip directly to Galdon, maybe someone else can pull it off.

==============

Update: The dual navigation sucks, but it can be learned. The speeder (usually) acts like a compass that points towards Fox. The hard part is getting Fox to the right locations. The speeder can easily follow.

It is hard to explain the nuance, but after some practice, it is fairly easy to do the trick.

To control Fox: L-Target to lock the camera at a good angle. DO NOT PRESS A, or Fox will mount the speeder again, ruining the trick. To control speeder: Hold R to use Fox's shield, then we can press A to accelerate the speeder without mounting it again.

josejavier1158 e Dark-X-rane ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

If we use the mammoth to get to the speeder bike, Tricky will appear on the track. We can then do a GrubTub dismount!

I can't find any use yet. The camera is tedious to work with.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Strangely, collecting SS2 twice makes causes the "You already collected the SpellStone" dialog to show in orbit for both Walled City and Dragon Rock.

Even though I get this dialog, I can still collect SS3/SS4 without any issues.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

By ESW'ing to the CRF gate, we can obtain SS2 multiple times. Has no apparent ingame effect.

This allows us to get captured and put in jail again (but we keep staff), then walk directly to the SS2 race.

If we try to turn in SS2 again, the game plays the cutscene when we enter the Spell Stone room, but does not take the SpellStone from our inventory.

Normally when revisiting a SpellStone (only possible via hacks, gates are closed otherwise), the SpellStone is gone.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Using a cannon while mounted:

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

We can get some interesting effects from erasing a file after hitting an ESW checkpoint.

Even stranger if we punch in a cheat code after erasing a file and making a new one:

Nothing useful in a route, and seems more likely to cause negative effects than positive ones.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

I just need a place to dump glitches I find. Feel free to post here too.

Here is a playlist where I'm putting all of my SFA glitch videos ()

===============================

If we can figure out how to get OOB with Mammoth #1, we can save time on the TAS route by skipping cannon / Blow Horn. I was able to do it with speed hack AR codes, but I have not been able to do it normally.

Edit: This is also possible! See post #10

===============================

I've also been attempting to find a DIM #1 => DIM #2 sequence break. Nothing promising yet.

Edit: I figured it out! See post #7 below.

It may be possible if we can: A ) Avoid losing tricky during DIM #1, OR have rescued him from prison. We need him for Galdon [1]. B ) Hit the DIM Link map loading triggers C ) Hit the DIM #2 loading triggers D ) Drop down from the cutscene area. Requires avoiding the cutscene, or have previously triggered it (ie with an ESW setup), and being OOB. [2]

[1] Interestingly, the game will give you Tricky for the Galdon fight even if he is still imprisoned. However, the game will soft-lock in the cutscenes after defeating Galdon. Edit: My understanding was wrong. Triggering the speeder end cutscene without rescuing Tricky causes the soft-lock. [2] We can pre-trigger the cutscene by freeing tricky and ESW'ing back to mammoth post #3.

Here is an attempt that satisfies A/B, but not C/D. Builds on one of BvqR's videos (AR code used for speedhack again).

Ways to dismount:

  • Feeding Tricky a GrubTub
  • Item discovery
  • Colliding with a climbable ledge. This is possible in DIM #1 outside the second cog room on the wood platforms (note: Fox cannot hit anything with his staff if dismounted this way)
  • Interacting with an object, ie using a cannon.
  • Triggering a cutscene.

Only the mammoth can hit loading triggers. It is possible to unload the mammoth we are riding / detached from. Unloading the mount while riding it = crash. Triggering a dismount while the mount is unloaded = crash.

josejavier1158 e Dark-X-rane ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Ah I didn't know about that. I don't think the area is fully loaded unfortunately. The only objects that load are 1x enemy, a plant, a box, and the explosive barrel.

Maybe it's possible to cancel the mount with a gem/egg discovery cancel, but the ESW setup would take way too long.

Edit: Nope, not even possible:

I noticed it is possible to manipulate the camera when switching between Fox/EarthWalker via the ladder (sometimes it voids out if you have a bad angle). I wonder if it's possible to make the camera pass through the loading trigger, and if that would work.

Edit: Also nope, I think. It's similar to the SnowHorn Wastes mount clip. No save triggers can be hit while the game thinks you're mounted.

BvqRzxi5 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

I have an unrelated glitch that I could use help with. I think it may be possible to skip the HighTop section of Dragon Rock. I combined glitches I've seen from other glitch hunters (glitches0and0stuff, BvqRzxi5, JubJub62), and added my own idea.

This makes it possible to bypass the HighTop gate, but the problem is I've tried running around that area, but was unable to hit a save trigger. With just a position hack, Fox can hit the save triggers, but when mounted it seems that it isn't possible.

TAS might be able to complete that section, but I'm not sure if everything is loaded because I can't see.

Edit: Also the speed hack I used makes it much easier to flip the EarthWalker. The setup is probably going to be different for legitimate attempts.

Dark-X-rane e BvqRzxi5 ti piace questo
discussione: Super Mario Odyssey
San Francisco, CA, USAzcanann4 years ago

Does anyone know how what the frame window is for this? I've read online that there was a 2 frame window for "optimal" jumping, but I'm curious what the real range is.

discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

I found a new R/ESW location in Dark Ice Mines exterior:

EDIT: The trigger is riding the mammoth. After testing, there are actually 4 R/ESW locations. One at each platform, for both mammoths.

EDIT 2: If you enter DIM #2, and ESW to the final mammoth post, the speeder bike is non-interactable, so we can't re-enter DIM #2. Even after leaving, returning to orbit, and coming back.

EDIT 3: The "side effects" of this glitch can unlock the second mammoth for files that do not have Blow Horn yet. The first mammoth cannot be unlocked early for other files. The breakable cannon door will be closed for other files.

=============

There may be a crazy idea -- make a new file, get to Fox, then ESW here. Since Fox never got Tricky or went to Ice mountain, two things are possible:

  • Fox can void out at the mammoth before the gate (after killing the 2x SharpClaw)
  • Fox can get the item discovery dialog from mana gem / eggs

Then Fox can recover from the void out, and potentially get OOB and swim to DIM interior. Might be able to do OOB navigation to skip all puzzles. But even if that works, the only problem is we do not have Tricky/Flame for Galdon boss.

Also probably can't save time since this game has a long intro.

Edit: I tried this. Fox loses collision with mana crystals / eggs. Also, the void out does not occur until Fox is close to the mammoth.

BvqRzxi5 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Yeah I guess we're all learning that the hard way. So far the "side-effects" have been largely negative. I wonder if we can find a way to use them to our advantage.

I just tried out the route (with the ThornTail ESW), and noticed more issues during Walled City 2:

  • Save/Quit from Sun Stone returns to orbit
  • Save/Quit from placing Moon Stone/Sun Stone returns to orbit

If we can't figure out how to avoid this, then getting Sun Stone during WC #1 might be better ()

===============

EDIT: I also finished routing with the new changes. It might not be perfect yet: https://www.speedrun.com/sfa/guide/m3cys

Major differences:

  • We defer placing SS1 so that we can ESW back from Volcano Point
  • We can ESW back from turning in K4 now
  • Also, I have included a section I like to call "Stupid Cape Claw" where we do CCE and open one measly door, and walk back
  • Perform OOB in Cape Claw twice, the first time to obtain 1x Fire Gem
  • Walk back from Ocean Point #2 using a Fire Gem clip
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

To set up the ESW, It is not necessary to start the egg event. The only requirement is walking passed an invisible respawn trigger. I'm not certain where the trigger is precisely.

0:30-1:55 in the video can be skipped, this is just annoying Tricky setup for the K4 death:

Also it seems that the trigger does not exist until the event is ready, but we should test to be 100% sure.

Edit: The trigger is also gone late in the game. It's probably only spawned during the event then.

discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

The cutscene is there, and I can walk into it and trigger it, but I still end up at WC #1 sadly

discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Sadly it seems that the ThornTail Hallow ESW still causes a soft-lock on WC #2

However, I still think the route can save time with the ThornTail ESW.

BvqRzxi5 piace questo
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