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discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

It is possible to get Cape Claw #1 to load using the TAS OOB by getting behind the Krazoa statue.

This is useful, because it means we can get the Fire Gem without Freeze Blast. If we use ESW to return to Ocean Point #2, this means that TAS only needs Freeze Blast for Krazoa #5 shrine.

If we ever discover a way to skip the fire in K5, then TAS will be able to skip SS1/Freeze Blast/Volcano Point/MM Pass Key.

I had to cheat at one part (see 0:22+), because it is VERY hard to cancel the swim with these high vertical walls. Even with save states, it usually takes 5+ minutes per attempt to collide with the terrain properly and fall. Landing in the right spot is even harder.

=============

Seems that the K5 fire will be very hard to skip. The edges of the map don't seem super useful.

Memory leak might be the only hope, but I had no luck getting anything here to unload.

josejavier1158 e Dark-X-rane ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

TAS can get OOB in Cape Claw #1 with underwater staff swinging. Doing this, it is possible to get into the gas room without collecting the 4x gold bars.

It is important to gain height from LFV water and hit this loading trigger (shown in red) before starting the staff part: https://i.imgur.com/z083PoX.png

A few thoughts:

  • Cape Claw is mostly unloaded, so there isn't much else we can do here.
  • I think we still would need to lower the ladder to open the SharpClaw disguise door anyways.
  • This is slow. Requires 5 minutes of staff swinging, but we might be able to reduce it to 3 minutes with a setup on the East side of LFV. Collecting the gold bars only takes like 3.5 minutes.
  • Maybe it is possible to save by the SharpClaw door checkpoint, and use ESWs to come back here? Not sure if CC will still be unloaded.
josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Something I missed the first time, by saving on a different map, it seems to keep the gate open (until winning/losing another race). Running the race on foot causes a loss, or causes nothing to happen if you miss certain loading triggers.

Also, I think this was known, but zooming after dismounting with a Fuel Cell causes Ice Mountain to unload/reload, respawning the speeder.

Seems that the race complete trigger cannot be hit when disjoint from the speeder. This seems to miss an early loading trigger that starts the race. Long and boring, not really worth watching.

I don't really have any ideas. It would be nice to get Tricky and immediately Free Garunde Te (for the TAS run at least), but I can't see a way to skip the Tricky tutorial section.

josejavier1158 e BvqRzxi5 ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

If we can find ANY speeder OOB during the race, it will allow us to get OOB on the speeder at the top of Ice Mountain.

  1. Get OOB anywhere in the race (I used speed hack AR Codes to do this)
  2. Load SnowHorn Wastes while still on the speeder (if it starts snowing, you're good)
  3. Save/Quit
  4. The next time the speeder is mounted, the cutscene won't play. We can now easily get OOB. Finishing the entire race will automatically trigger a victory.

Notes:

  • I had this happen while testing ESW once, so there may be more than one way to trigger this.
  • I couldn't seem to reproduce this on foot (except in the ESW case), but it might be possible.

I will try to run the race with Fox and the Speeder disjoint to see what happens, but it might be awhile before I have an update.

josejavier1158 e Dark-X-rane ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

As we already know, doing K3 early before finishing DIM skips the Arwing cutscene, giving us ~20s of control before the Beacon cutscene.

It is possible to do a frame perfect cutscene overlap with WarpStone dialog, but it has no meaningful effect.

It is also possible to void while swimming (must carefully hit save/quit checkpoints to gain more time, and unload the Beacon NPC)

=====================================

MM Pass door skip is almost possible in TAS, but fails due to missing a loading trigger, and it's also much slower.

Steps:

  • DIME
  • Same file ESW to avoid spending Fuel Cells (results in extra DIM flight)
  • Duplicate file at DIM
  • K3 early
  • Finish DIM
  • Beacon cutscene glitch, and do the following:

It fails because we miss one loading trigger in the left exit for the central wind tunnel. Attempting to hit the trigger and return to ThornTail causes a crash while the Beacon custscene is glitched, for some reason.

I am not 100% sure if it is possible to get around the MM Pass door edges while OOB.

Skipping the MM Pass door is mostly silly anyways, since we are forced to get SS1.

josejavier1158 e Dark-X-rane ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

This route should work again now. Updated my guide with the PDF https://www.speedrun.com/sfa/guide/m3cys

It uses ESWs in DIM, CRF, TTH, and WC: DIM for a R/ESW for K3 Early CRF for a RRESW (or whatever the hell we want to call it) for a Cape Claw #2 warp TTH for ESWs to skip running back from K4 and Volcano Point #2 WC for same-file ESW to warp to Volcano Point #2

Subtle details:

  • Saving immediately on arrival to DIM allows us to both hit the ESW checkpoint, and use ESW to escape. If we save after hitting one of the save triggers on either narrow walkway, or after the ESW checkpoint, the route is ruined.
  • Saving in CapeClaw #1 in the gas room allows us to quickly pick up the 2x Fuel Cells in that room when we warp back to Cape Claw #2.
  • We do Volcano Point #1 much later in the run, right before Walled City #1.
  • [Untested] Avoids the beacon cutscene glitch (which requires a Save/Quit to fix ThornTail) by doing DIM before K3.
  • [Untested] Because we do Volcano Point #1 late, we do not need to light all the Beacons immediately. We can do them when it is convenient in the route. I think we need to collect the Fire Weed immediately though. This needs to be tested.
  • [Untested] The cape claw OOB is pretty slow due to how long the swim is. We should measure if it's faster to just open the Fire Gem door normally during Cape Claw #2.

Edit: Fixed an error in the Fuel Cell routing in the PDF. This may still not be optimal.

Dark-X-rane piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

It is possible to warp from one mammoth post to another. Does not save time.

Steps:

  1. Mount a mammoth, get OOB, Save/Quit after hitting a save checkpoint
  2. Reload game, mount the other mammoth
  3. Fox will warp to the first mammoth's location

I don't fully understand how this works, it doesn't seem to work with all save checkpoints.

I also had this happen when testing using ESW to leave DIM #2. I used an ESW to get to the final mammoth post, but mounting it warped me to mammoth #2, post #1. Interestingly when this happened, it put me really high in the air too (just above the terrain walls).

Edit: Both mammoths need to be loaded for the trick to work properly, I think. Here I was able to gain some height by warping from M1P1 to M2P1

josejavier1158, BvqRzxi5, e Dark-X-rane ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Death behind the gate is no longer required to ESW after collecting K3/K4:

In this video I already opened the K4 gate, but it shouldn't matter.

However, death from Tricky may still be optimal in-route. This ESW would result in two files:

  • One trapped behind K4 gate (now this file is useless)
  • One that overwrites the ThornTail ESW file and escapes

The only requirement is that the ESW needs to be at a location where Fox can hit an ESW checkpoint, but still warp to other ESW checkpoints.

For example, DIM entrance does NOT work, because ESW death warping is disabled in that area.

Edit: I'm recording information about ESW checkpoints here: https://docs.google.com/spreadsheets/d/1UQbL4QSJ0ffAxggcXPwcEjFDEW6g-uBhXtIYAkz3jhw/edit#gid=0

Edit 2: It is possible to ESW away from the DIM entrance, if we save immediately on arrival to DIM, and avoid the save checkpoints on both walkways when dying.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

In the 2 file route, we can warp back to Cape Claw to open the disguise door and get a Fire Gem for the door clip:

  • Save in Cape Claw #1 on Slot #1
  • Get Disguise in CRF. Hit ESW checkpoint
  • RESW to clone to Slot #2. Save/Quit <Slot #1 should be in Cape Claw, Slot #2 in CRF>
  • Die on Slot #1, which warps us to CRF
  • Save/Quit/Reload to Cape Claw #2
  • Open disguise door
  • Get the Fire Gem from the LightFoot
  • ESW back to CRF and continue
josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

It is not possible to skip the SS4 puzzles unfortunately. I tried this route:

  • Save in the SS2 room, turn in SS2.
  • Fly to Walled City, and hit ESW checkpoint (This is the only one available at the end of the game)
  • Quit
  • Reload SS2 file. Die from fire in SS2/SS4 room
  • RESW to Moon Stone room
  • Save/Quit/Reload.
  • The game plays the cutscene for placing SS2, and warps us back to Ocean point.

I also tested trying to warp back to K3 and collect it again. The Krazoa event automatically fails (even if we win), so we can't recollect it.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Ah you're right, this would need a re-route. We would need to get the MM Pass Key, finish CRF, then get Freeze Blast. I think these are transposable.

Maybe a bit less than 4 minutes saved depending on Fuel Cell re-routing.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Oh good idea! I think we can do it faster, but this is untested:

  1. Save/Quit after Freeze Blast. Never save again.
  2. Obtain SS3
  3. Obtain Moon Stone (Automatically triggers ESW)
  4. Quit game / reload Volcano Point file (NO SAVE)
  5. Die in Volcano Point, do not save. We should RESW back to Moon Stone.
  6. Save/Quit/Reload. We should teleport directly from Moon Stone to Volcano Force Point #2.

This should save about 4 minutes, and can be used in the current Any% route. Skips the flight back + running.

Dark-X-rane, josejavier1158, e BvqRzxi5 ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

This can also be performed on a single file, but I discovered that the game does not let you GrubTub dismount off a bike unless combined with a mammoth dismount glitch.

That means a mammoth OOB is required for now :(

Steps:

  1. Get to the bike and save.
  2. Backtrack to the start of the blizzard, and hit the trigger that gives you Tricky (in tunnels before 2nd mammoth)
  3. Mount the mammoth again to store the game flags
  4. Quit without saving.
  5. Re enter the game, and die in the campfire. Do not save still.
  6. Save/Quit upon reviving
  7. We are now at the bike, but the game flags think we have Tricky

Edit: I'm also open to suggestions on what we should call this glitch, RRESW is just a meme placeholder 😅

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Edit: This post is wrong / doesn't work. Apparently the speeder GrubTub dismount ONLY works if the game thinks you are still riding a mammoth.

This can be used as a way to perform the DIM Speeder Skip without any Mammoth OOB, which means it works in v1.1

Steps:

  1. Clone file with RESW at the first post for mammoth #2
  2. Cross blizzard on file #1, and save at the speeder bike.
  3. Perform this new glitch to warp to the bike room on file #2 (To minimize menuing, this might require a Tricky flame suicide for the first RESW)
  4. The game seems to give us Tricky on the way to DIM #2, which means we can do a DIM #2 skip.

For TAS it is still better to get OOB with mammoth #1 I think.

josejavier1158 e Dark-X-rane ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Huh what the hell, you're right.

It seems we can warp the "setup" file to the location of Fox in any other file.

I tried this with one file in DIM, the other file as Krystal, and it just corrupts the save file (loads into blackness). I think trying to do this with Krystal causes file corruption.

This can work across different maps/dungeons. And it can be used to trigger warp cutscene events (similar to trying to ESW as Krystal)

Edit: Maybe we can trigger the K4 warp pad to get inside the cage. I tried testing this, and for some reason ESW does not work in most of SnowHorn Wastes. I can only do it by the frozen lake (with the ice block)

Edit 2: So far every time I have done this trick with Krystal, it results in a corrupted file. I tested these locations:

  • DIM gate
  • CRF gate
  • Thorntail Egg event
  • Moon Stone (start of bridge)
josejavier1158, Dark-X-rane, e BvqRzxi5 ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Death warp can save 5-10s in Dragon Rock:

If my timings are right, a Save/Quit warp takes almost exactly the same amount of time as running.

The current world record run dies and uses a Bafomdad in this room! I think it would have been more optimal to dodge the fire (Fox's health was 1), and death warp out. This probably can't be used in every run, but it's worth taking advantage of if the opportunity arises.

Should be easy to take additional damage though (run into flames on ladder/path barrel, throw barrel into wooden wall at point blank, etc)

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

With all of the recent speeder discoveries here, the next obvious thing to try is an Ice Mountain skip.

The goal would be: A ) Any sort of speeder OOB (Ideally during the race., but maybe we can start the race while already on the speeder) B ) If not dismounted yet, climb back up the mountain and dismount with a Fuel Cell discovery cancel. Might need to kill the SharpClaw first to avoid losing the race. C ) Win the race while dismounted. I think if both are standing on the trigger this should work (I hope). D ) ???. Perhaps we can get Tricky, avoid the save trigger, and Save/Quit back to the top of Ice Mountain?

We can get to the speeder early with an explosive barrel clip, but the problem is that the speeder can only be interacted with while the door is closed:

=============

Also I think I was able to memory leak in Ice Mountain. I zoomed 10 times while OOB and the game soft-locked, but I couldn't do it again.

Dark-X-rane e josejavier1158 ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Super useless but funny

I was testing out some void out stuff using moon jump AR codes, and somehow triggered an animation test mode

For those curious, this is what I was doing right before it happened

JubJub62 e josejavier1158 ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

I have no idea how I did this, because I can't reproduce it. I might have had to hit certain loading triggers first.

This doesn't save time unless we can find a consistent setup and a way to get down there without breaking the wooden door.

Edit: The trigger for this is in the central wind tunnel outside the Queen's room. So this likely will never save time.

josejavier1158 e Dark-X-rane ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann4 years ago

Normally when swimming, it is impossible to go downwards. However, I think if Fox never rises to the water's surface, then it is possible to get pushed downwards when colliding with ceilings.

Strangely, we do not get forced in bounds here, as somehow we are swimming above the ceiling. The loading trigger is too low, so we can't hit it using this method.

This could be an alternative way to get K4 Early if we can find a way to keep Fox's head colliding with something after entering the water by the blue mammoth. Probably can't work, as Fox would just clip up through all terrain.

josejavier1158 piace questo
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