My final boss loses at least .3 to my best I'm sure. So 2nd bat plus that and there's your 2:26
Wow that is even more interesting! Thanks so much for the work. This probably means that we are at a point of having to gain < 0.7 seconds to get a 2:26. I still wonder why the fade times differ, but I don't think it will ultimately matter.
Any chance you have cut together a video? I'd be super interested in the x/y positions on a frame per frame basis, to do in-depth ananlyis on how to improve little by little.
Right! That is very interesting. I wonder what happens if we start a deeper investigation into this, including other runs. The real times might depend on some loading differences, but I'd bet that the game "removes" the loading times.
What could end up happening is that real time will be rendered useless?
Anyways: You use the same timing method as me, but I start one frame earlier, which makes my time a 2:34.000 flat. @koma how can I get that time edited in on the leaderboards?
Edit: Or we might have to remove the loading frames in future, as we do it in Turrican 2, which is a lot of work to determine the real time. I'm too lazy to do that right now but it would be damn interesting.
Hey guys. I created this little comparison video to analyze our runs. You can see it here.
Then I noticed, that I should probably add the Real Time to my run, and I am not sure how it's properly done, which are the correct starting and ending frames.
I discussed my steps in the video description, can anybody help me get the real time put on the leaderboards?
Following the guide closely trying it with my Gothic 2 Gold installation from GOG.
When I try to install Union Primary 4gb 08.09.2020.exe it says: cant load ucore32.dll
And I cannot get past that step.
well, calling it 100% is a bit wrong since there are more than 4 orbs in the game. But max% would be an idea?
In level 3, where this long tower is, you usually take 2 hits from the statue and the zombie (1 hit each). you can whip that statue throwing fireballs and keep mashing whip in order to avoid taking damage from it. I don't know WHY it works, but it works. This saves 1 lifebar and therefore a fraction of a second after picking up the heart from the boss (life refill time)
I don't know if it's really possible. I cannot get it. I thought I did it in the past, maybe my memory failed me. Are you sure fastbridge saves that much?
This is my main idea. If you can deal 3 damage, that would mean a 3 hits boss is possible.
As for any% timesaves. I just had a run that I feel like had it all except the fastbridge, and it was still a 29...
edit: and I don't mean the run that I submitted. That one had slight errors edit 2: i just realized that the demon was a 6 hit...
Since this is so active currently, let's put this discussion up.
At this point, a 1-cycle demon is a given requirement for WR pace. The next step should be: Can we reduce the amount of hits that the demon takes?
The demon has 9 HP, when you stand normally and hit him, it loses 1 HP. However, it usually takes 5 hits to kill him, why?
It seems that when you collide with the demon and hit him at the same time, it acts as a crit similar to Castlevania 1, just the time window for this seems much larger. So he takes 2 damage per hit. Therefore, my current strat is hitting it once when it's high up in the air and 4 hits jumping right into it.
Of course, the big question is if it can be done in 4 hits total instead of 5, and it may be possible. I remember that I did it once but failed to record it, but I can't replicate it.
In the code for the game, for the whip it creates several instances to make it look like it flails around. My guess is that each of that instantiation could potentially hit if a certain cooldown is passed. Maybe this is the reason the boss takes 2 damage when you are touching it, and not a crit mechanic.
The code is not too easy to understand and I don't know yet how far I'm willing to investigate, but I think the discussion should be held.
@Reboot and me are new moderators of this game. We hope that the moderation is active enough now.
We are looking at the timing issues and rule clarifications. Right now, there is fast and slow score countdown as submission variable, but the loading time itself seems to be another factor that can be improved by using WHDLoad. The current solution is not perfect, but it is the best solution we can think of for now. Feel free to provide input!
Furthermore, we will look into updating the Rules page for the game in order to clarify when the time is supposed to start and end, as well as other details.
There are no active moderators for https://www.speedrun.com/greatgianasisters Therefore, I request moderation on it.
I contacted both moderators on all social media platforms, I had runs pending for 1 month (re-submitted new PB since so it's pending 'only' for 2 weeks now) and I never got any response from either of the 2 moderators (speedrun com and social media).
Also, the mods seem to be inactive for months, I found this from 8 months ago: https://www.speedrun.com/post/8vhd9
Thanks for welcoming me! I started working on Novice runs and am currently pushing my times down. Already submitted (and re-submittted a better) time, but waiting for approval.
Is it true that in Novice, cars go considerably slower? It sure seems so but I couldn't find anyone write about this.
Hey guys, I'm new here and in some minutes I'll submit my first Novice run. I have a few questions, is there a Discord or something? It would be very helpful to actually chat about things.
Thanks!
So wouldn't the run be illegitimate, as it doesn't follo the rules (anymore)?
Final clarification question although I think I know the answer: You don't remove the grey blocks on a death right? They do count as both: time with loads and time without loads. is that correct?
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Is it correct that the time starts when you gain control of the character and ends when the final boss starts exploding / going down?
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Calculating load times, does that include all the frames where a grey block is visible, including opening and closing animations of the blocks, or only when the full screen is grey blocks?
Thank you!