@racingmonster
That makes sense. I thought games were only rejected on the basis of whether the person who requested it intends to actually play it and update the page. With that said, and with the number of leaderboards that are totally inactive and even empty, is there a system in place to deal with those situations? Or does it not really matter, as long as a game has the potential to be competitive?
I still personally feel that a game like MLB should be added, but I might have some sort of activity clause, for MLB as well as other games that aren't likely to be active. If it doesn't reach a certain level of competitiveness within a certain time frame, or if the sole player stops playing it and is inactive on the site, then it would be removed. But I can see how that could be complicated.
And there are many valid reasons why a request form would still be useful, even if most new games were accepted. Some examples would be preventing fake games from being created, preventing repeat games, and preventing people from spamming multiple games onto the site or abusing the system in some other way.
@racingmonster
If pjlx911 wants to run the game, even once, then that is reason enough to let them create a page. A game that is unlikely to be active has just as much relevance as a game that "deserves" to be active but that isn't.
I agree with you that it is unfortunate that so many games on here are inactive. So any people have to post in the mod request page due to inactive users. So many random people create pages without running the game. But none of that has an effect on the games that you or I or any active user wants to actually play. We play what we want to play.
The point of adding it would be if pjlx911 wants to play it.
I still think that the Donkey Kong example seems unfair. That community doesn't own the rights to the game, nor do they own the right to post times on this site. They are preventing people from posting times on this site, and their page here is empty, save for the link.
Also, having the link is not as effective, at the moment. With the new layout, the rules don't automatically show up. The page just looks empty.
I don't wish to argue the validity of any speedrun.com mod's or admin's decision to let the Donkey Kong community keep players off this site. You guys actually have that right, but that doesn't make it fair.
If there is a game that you want to play and that you plan on actually running, then there shouldn't be a reason not to request the page yourself. I know of a few runners who are the only runner of the game that they play, but they are still active.
If you're asking if there is an MLB community on this site, then the answer is no. You can search for any game to see if there is a page, and there isn't one for the game that you mentioned.
If you're asking if the site is available for you to pursue your interests, then the answer is yes. You can request that the page be added, and you can be as creative as you want.
The site doesn't host the games, in terms of activity. That is entirely up to the users.
That makes sense. For really short games, I personally don't split at all. There's also the issue of stopping the timer, which I also don't do. I end up with a bunch of close runs, within milliseconds of each other, that I have to go into a video player to check. I can see the convenience in not needing to check every close time.
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Hi :D
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I started speedrunning to add replay value to games.
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It's not cheating, as long as the glitch is allowed. I am grateful that there are alternate categories for people who are not interested in glitches.
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For me, speedrunning fixes the game. Speedrunning makes games more fun.
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I don't think so. The average player is mostly concerned with the superficial aspects of a game. For example, many players find short games to be a less worthwhile investment, since the experience is so short. A casual player might complete a game in an hour and be done with it. However, from my perspective as a speedrunner, I can find many more hours of enjoyment within the same game. That idea also applies to games that some people find boring or too easy. When speedrunning, the challenge of the game continually increases, because there is always a way to play it better or faster.
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I consider glitches to be something along the lines of "pushing", rather than breaking a game. It doesn't create a new game, but it does create a new way to experience and play the game.
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Speedruns are definitely fun to watch. Watching a good Super Mario 64 run is like watching an unimaginable parkour exhibition, or a dance recital. It depends on the game, but speedruns do have the potential to be an aesthetic experience, especially if a viewer is not familiar with a particular run or strategy. Even the most mundane glitches can cause an average player to rethink the way a video game works. In the same way that watching a cheetah simply run might be a beautiful experience, so too can a speedrun be beautiful to watch. Aesthetics deals with beauty, and beauty deals with anything that provokes a sense of pleasure, or fun. What's more fun than watching a chubby Italian plumber perform incredible acrobatic feats?
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Speedrunning is the only reason that I am able to find video games enjoyable. I started playing video games in March 2016, after a ten-year hiatus. For me, there is no value in casually playing a video game (except when it is a shared experience). They are boring and a waste of time. This March, I went in search of the reason that I lost interest in video games, and I was able to re-ignite the wonder and sense of exploration of my youth. With speedrunning, not only am I able to enjoy video games during an initial playthrough, but I also have an entirely new layer of experience.
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I don't think that style is very present in speedrunning, at least not in the game itself. Once an optimal strategy is created, runners try to perform consistently and with as few errors as possible. The choices that a runner makes are based on execution, rather than style. However, style can be found in the way that a player approaches the game, particularly in the way that they use a controller.
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that's hilarious
Thanks for your thoughts :)
I never considered running MGS2. It's my fav, of the ones that I have played (1-3), and I spent so many hours playing it years ago. Maybe I'll give it a shot, once I fix my PS2. "All Dog Tags" sounds like a fun category :D
"It could also become handy for the games that have leaderboards outside of SRCom, but still want a page here. They can lock leaderboards and put a link to their leaderboards in the rules description (Donkey Kong Country, Megaman, Halo...)"
If you mean that they would be able to prevent people from posting their times on speedrun.com, leaving the respective speedrun.com page empty, then that seems unfair.¤ In cases other than what you mentioned for FEZ, the current form of mod verification seems adequate. If a site wants a leaderboard here to reflect their site's leaderboard, then it would be more fair if a moderator actively coordinated the two.
¤If that's not what you meant, then I misunderstood :D
As for the FEZ example, what would indicate that the particular category is locked? Couldn't you simply put in the rules that new runs should not be submitted, and reject them if they are submitted anyway (with an explanation as to why)? Or change the category name to indicate that it is locked, and that runs should not be submitted? I agree that being able to specifically lock leaderboards would be more convenient, in this case. Now that I think about it, the indicator could be as simple as a little lock symbol, instead of more text. "Any% (Locked)" could be interpreted as an extra difficulty, or something. And "Any% (This category is locked)" is just ridiculous :D
Titles followed by youtube
Out There Somewhere oTRsSIgtDDw Metal Gear Solid q07vkhocnlc Spider-Man and the X-Men in Arcade's Revenge (GB) syETQb8Li_o Advance Wars: Kanbei's Theme axANnj7XeRA Katamari on the Rocks iMH49ieL4es ...And this version is also great: ju6dJJrsn30
Honorable mention: Powerpuff Girls - Mojo Jojo A-Go-Go!, because it's just the PPG theme song :D
Not exactly favs, but most memorable.
@StarOfDoom
Ah, gotcha. My bad. Still, you should try responding to his forum post.
The fact that he did add milliseconds, and the fact that he's asking for help designing the page indicates that he is open to ideas.
How do you learn a new game? How do you practice? Do you set goals? If so, then how? Do you have a personal philosophy or method? Do you take it seriously or casually? At what point to you post your first time? Do you wanna be the very best? Do you ever stop purely practicing, only playing for PBs? If so, then at what point do you feel that you don't need to practice? Do you play multiple games? When do you decide to stop playing a game? What motivates you to keep going? Do you go back to games that you already stopped playing? What motivates you to get back into a game?
Please share your perspective :D
@tcd11
Technically, all of your games are speedrun games, if you want to speedrun them. If there isn't a leaderboard on the site, then you can request that it be added.
And, I'm not sure if you know this, but game stats are available, though they aren't integrated with Steam: http://www.speedrun.com/iwbtoretueeeee/gamestats
If you search for a game in the "games" tab, the number of runners within the game's board(s) is listed under the individual games.
I believe ROMaster2 is a stats wizard, so you could ask him about, I dunno, things :D
Does anyone know of other mobile games that have an integrated timer? Being able to simply screen cap the time is very convenient.
@Racingmonster
yeah, it's a ubiquitous feature. As it stands, users have to check every forum category for every thread for every reply that might be of interest. "New" is currently the only indicator, but that is very broad. Tags would also be useful, though less essential.
"If you follow the game, it will notify you with a response on that thread." ...is just as simple of an idea as... "If you [subscribe to the thread], it will notify you with a response on that thread."
@racingmonster
But there is no way to subscribe to threads in the site forums, such as this one.
Okay, so all I can do right now is find which ones are glitched. (Sorry, but I won't have my computer for about a week.) Someone needs to figure out how long it is between restart/select and the start of the music, so that we can add those seconds to the non-glitched times. I'm compiling a list, and I'll edit this post in a few minutes.
Wolf, you're the biggest victim of the framerate bug :(
List: http://pastebin.com/BiiXm86F
And new IL rules:
- Timer starts at character select or "Restart".
- Timer ends on last kill of the level.
- Time runs with WSplit, LiveSplit, etc. (In-game time can be inaccurate.)
- All runs must be submitted with a video.
Any thoughts? :)
Thanks :)
Also, if I don't yet have a game boy player, could I do the ugly version and film my gameplay with a camera?
Thanks for the suggestions, Onimusha Tactics in particular. Advance Wars is one of my top-3 favorite games, and I really enjoy any handheld tactics game. I'm also finding that there were a lot on GBA that went under the radar.