i'm doing ps2 and ger pretty exact angles...some use xbox too :)
Oh, okay...thanks @Drogie! And neither on the main LBs here nor on the "memes" I can't find shindou for fullgame-runs. Where to submit those if done?
i DO think, everybody getting a notification for this "new thread" also got a notification for "new fullgame wr in followed game"...for things like this ( https://www.speedrun.com/sm64/thread/gsrn8 ) where you sadly cant set notification-preferences, these threads/new forum posts are useful, but – imo, sry no offense – not for these kind of info-messages...
yes, and for request for adding/submitting it's this one https://www.speedrun.com/sm64romhacks/thread/m9y3r ...but look and search exactly on sr.com (other names etc. as you didnt find this one either), before commenting in that thread
absolutely insane...what a milestone forsuch a young game! only 40 runners behind the legendary sm64...oot way behinde! it's positively crank!
and it's just a few weeks back (as of 2018/04/14), that sm64 could say this: https://www.speedrun.com/sm64/thread/gsrn8
@Sparticusink the complete overview of games on this site here: https://www.speedrun.com/games#sorting=playerCount&direction_sort=on
Wrong, @LamborghiniBottle777...as said before.
Indeed, @Wrighty! It was just at 1:43 (few years ago, Siglemic-Era etc.), that people thought about "when will this epic lowering-journey end?" and at that point 1:41 seemed un-doable, even though the TAS was about that time then...finally people got better and optimized so much, so we had 1:42, 1:41 and finally 1:40. That was the point, MOST people thought, it's over/dead. But some people proved the wrong, as it's at 1:39 now. But at this point, I kick in and say: Maybe, maybe maybe maybe we'll see 1:37 in ca. 10 years, but without new major skips/glitches beeing found, then that's finally it. The TAS got optimized to 1.20 and will be at about 1:18 I think in few month/years. But RTA is kind of at it's final.
So, @Yoyoshi...then you're just as bad as me in sm64-vanilla running :D
absolutely @Francesco...I CAN handle reading a question in a new post for the third time (like gecko codes etc.), but I just can't stand this sort of high-ass-bullshit here anymore.
even as a meme (or "joke" you call it)...I don't get it and totally agree to @paintophobia: what the f#*k are you trying to talk about man?!
for submitting a run, you only need video-proof (either way twitch or youtube etc...), timers are just for yourself. most of the runs get re-timed/corrected by the mods themselves to check for accuracy and accurancy :)
is anybody familiar with CREATING those codes? i found an "auto wallkick", but that's not really what i want...i want a code, not that "a-button" is PRESSED on every 2nd frame (1 frame off each) but being HOLD the whole time (dont know, if its pressed on EVERY frame then..?) thx for your replies :)
I dunno...but I'd say, the official co-leaderboards are the better place here... https://www.speedrun.com/sm64memes but maybe mods do know more :)
oh yeah, sry that was because i put a full stop (dot) at the end of the sentence, which was transferred to the link incorrectly...edited it :)
So, I got 2 notifications...but how can the exact same video/run be any AND 100%? See this here https://www.speedrun.com/nsmbds/run/zxvr89ky and that https://www.speedrun.com/nsmbds/run/m3d4x9gz
as usual: after the first runs of that will have rolled in...
maybe he meant, this one here: https://www.speedrun.com/sm64sapphire/Bowser_in_the_Gloomy_Sea#Stage_RTA ? what the time for level+fight is...so the "wr" for this hack only but incl. the "way to bowser"
what about this one @everybody / @MODS? https://sm64hacks.com/hack/244 for me it aint down (anymore?)...or was it confirmed, including/containing a virus or such stuff?
so, you dont wanna stay mod here anymore..? :p i got "tech's been added as a mod for smoMemes" in my notifications, but obviously as seen here on the left you aint nomore^^
@Poke711 i got nearly the same inputs: as my notebook-keyoard is closer together as usual so the 4 "home, end, up and down" aint arranged like the arrow keys, but all next to each other in a horizontal line...so they're above the NumPad. i got home for start/split, end for stop, up/down for skip/unskip and the slash "/" for pausing livesplit :)