Commenti
discussione: Super Mario 64
Victoria, Australiacros1077 years ago

guys don't be so hard on the guy it was probably just some cosmic radiation making a bit flip in his N64

coolestto e Poke ti piace questo
discussione: Spidr
Victoria, Australiacros1077 years ago

Will do. I think you mentioned this to me months ago lol

Oxknifer piace questo
discussione: Mos speedrun
Victoria, Australiacros1077 years ago

He probably wanted you to add milliseconds, but he hasn't actually added them. Please add milliseconds for submitting times.

Spielpro piace questo
discussione: Super Mario Bros.
Victoria, Australiacros1077 years ago

Adding onto that, ACE only works in games where there are exploits to run bytes from arbitrary memory adresses as code. There also needs to be a way to control the writes to memory and be able to write the right bytes to create an actual instruction to run. SMB1 ACE is incredibly unlikely, since it's such a simple game.

Rioyner e EndCubing ti piace questo
discussione: Super Mario 64
Victoria, Australiacros1077 years ago

yeah multiple people have done PBLJs afaik

Victoria, Australiacros1077 years ago

For the first few levels sure, but iirc (haven't played the game in a few years) the laster levels are pretty complex and whole second timesaves could be pretty cool to see.

Victoria, Australiacros1077 years ago

Doesn't this game have level IGT in seconds? There could always be whole second leaderboards like in Goldeneye.

Julz piace questo
Victoria, Australiacros1077 years ago

To make the leaderboard work he'd have to run his own server and make leaderboard software. I doubt it's happening (but if it's not as hard as I'm thinking, and you do end up making it, I'd LOVE to see it in action!)

hsblue piace questo
Victoria, Australiacros1077 years ago

Wow! I tried to remove the coolmathgames link myself but I've never worked with flash before, so I had no idea how. Nice job.

I also like the idea of the mod you're making. Me and someone else made a similar thing for Cat Planet. Will this mod allow for IL leaderboards?

hsblue piace questo
Victoria, Australiacros1077 years ago

https://web.archive.org/web/20170112203307/https://www.coolmath-games.com/0-worlds-hardest-game/

I tried downloading the SWF but it just links back to CoolMathGames when I open it in desktop flash player. Not sure how to go about embedding it into a website.

hsblue piace questo
discussione: Tetris (Game Boy)
Victoria, Australiacros1077 years ago

VisualBoyAdvance is a terrible GB emulator for speedrunning. Use BGB or Gambatte.

coolestto piace questo
discussione: Mario Kart 7
Victoria, Australiacros1077 years ago

You need to record your 3DS with a webcam, since I assume you don't have a capture card if you're asking this question. To convert it into a link you need to upload to youtube or something.

discussione: Super Mario 64
Victoria, Australiacros1077 years ago

Good, we need to get these emu hackers and VCheaters off the leaderboards and uphold the integrity of the SM64 community.

coolestto piace questo
discussione: Lint
Victoria, Australiacros1077 years ago

I'm pretty sure it's not RNG, just a cycle running on a global timer, so it's different everytime you enter the room.

Laxxius piace questo
discussione: Super Mario Bros.
Victoria, Australiacros1077 years ago

🤔

discussione: Mario Kart 7
Victoria, Australiacros1077 years ago

Whatever is most convenient. Phone or webcam are fine. NTR is banned at the moment I think.

discussione: Super Mario Bros.
Victoria, Australiacros1077 years ago

Wow, amazing run. Love your work Todd! I can't believe all the other speedrunners didn't think of this route.

blueYOSHI, coolestto e 3 Altri ti piace questo
discussione: Super Mario Bros.
Victoria, Australiacros1077 years ago

I'm not sure when 155 will happen but I think another framerule will be saved reasonably quickly, due to 8-3 fpg still being available, as well as 1-2 if people want to go for it. Don't forget there's also backwards acceleration in 8-4, which I expect people will start to use more.

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