Oh.. wait.. it doesn't represent real second but its sstill consistent with in game timer? ..hmm that's a little more promising. Maybe we can do that then .
Lolkiu64 it does have an overall time displayed at end. However that time does not include the Dural fight. It is all fights up to Akira only.
If the round clock doesn't represent real seconds then I don't think its a good idea to use it. I think we're better off timing manually. . Either the whole run or timing the individual dural rounds and adding them to the Akira time. Its just going to be a little annoying. .. but at the end of the day its our job to verify runs so we should probably make the effort.
Im just worried that people will be put off submitting to the category due to having to retime it.
Good ideas Molotok!
In regards to timing for 100%: I do agree. The only real reason we decided on real-time for the whole run is that it just seemed easier to do than having to manually time each segment "GO to KO" and then adding it on to the full run time. We were hoping to keep things simple so that people had a better idea of how to time it before submitting and not put too much work on our own shoulders.
I have been waiting for someone to give some input on it to decide whether or not to change it though, so thanks for bringing it to my attention.
Your idea with the round clock seems like it could work, we need to make sure the round clock represents real seconds though (sometimes they don't, but I think in VF it does). I havent even really noticed it. The other alternative would be to manually time each round and add it on, which would be a bit of a headache .. but that may just end up being more appropriate.
Frankly, it has bothered me .. and I think we may just end up having to do some timing math either way. :(
I'll sit down with a run this afternoon and see if the round clock measures up accurately for real seconds. If it does then that would at least be a lot simpler.
Also I'll see about applying for a "Virtua Fighter" series as well.
Thanks for your input. :)
There are 7 known versions of Mortal Kombat for MS-DOS.
3 Leaked Pirate/Beta versions of the game. 2 Versions released by a company called Ultratech. 1 Version released by Virgin Interactive on Floppy Disk. 1 Version released by Acclaim on CD.
You can find an extremely in depth break down of each version here: https://cloakedthargoid.wordpress.com/mk1-dos-versions/
The only versions we are allowing for speedrunning are:
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The 2 Ultratech versions under the "Ultratech" category.
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The Virgin Interactive version under the "Virgin" category.
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The CD version under the "CD (GOG Version)" category.
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The 3 leaked pirate/beta versions are banned for the purposes of speedrunning.
Aside from various minor differences, the most important thing you need to know about these versions is that they run at different speeds:
- The 2 Ultratech versions (and the 3 leaked versions) run slower than the arcade version of the game
- The Virgin release runs equal to the arcade version of the game
- The CD version runs faster than the arcade version of the game
We have chosen to separate the categories for the DOS version into their respective speed. Since speed is the most defining factor for speed running, it would make it extremely unfair to put these versions in the same category.
Aside from the aforementioned speed differences, you can tell by observing the introductory logo's at the start of the game:
- Ultratech versions have small white writing underneath the Acclaim logo showing the name Ultratech along with assorted company information.
- Virgin versions have a red Virgin Logo splash screen that appears after the Acclaim logo and before the Probe logo.
- CD versions do not have either of the above logos or signatures. Additionally, if you purchased your copy from GOG.com, this is the version you will have recieved.
- Please ask here if you have any other questions.
Hmmm .. Im not sure what the differences are exactly. I know that VF1 on PC allowed texture graphics. Thats the only differences I know about unfortunately.
If the differences are only Visual, then I would say leave it as VF1. I have 0 knowledge about VF Remix though. If there are no actual gameplay/physics/AI re-balances/changes or anything like that .. the VF Remix board probably would be unnecessary and should just count as VF1.
But yea .. if there are any changes at all to the core gameplay then it should definitely exist, and we'll have to do some investigating to figure out if VF1 PC plays more like VF1 or Remix and categorize it appropriately.
Feedback is welcome. Do we allow custom difficulties? should we have a separate category for it? .. Also, should the Difficulty variable obselete? .. it might be a bit erroneous, but if people wanted to specifically compete for a certain difficulty it might be relevent.
- Reduced leaderboard to just - Short Run, Full Run, and 100%, removed specific difficulty leaderboards
- Added rule allowing any Default difficulty setting to be used
- Added rule not allowing "custom difficulties" i.e. manually setting ring size/hp
- Added variable for Difficulty setting. Currently set to "not obselete" so, it will show multiple entries from the same person across difficulties (but only count ranking for the best time).
- Added a description to the rules of the Short run explaining why the run exists and how its a good starting point if you're new to VF2.
- Added a link to the Nebula Model 2 Emulator in the tools section - some may not know that this is the only working emulator for the Arcade version of VF2.
- Added PS3 and Xbox360 to the allowed platforms.
Thanks for the input IcKY. I talked it over with Lolkiu and we're in agreeance. Expect the changes shortly.
Hey man, just wondering if you're still around ..
We have a new runner trying to submit for this game. Please check in when you can.
hey man .. I have been talking to some people who seem to be a bit put off by how the runs are set up. I think we should think about maybe simplifying them a bit .. Like, calling the runs Lion / Akira / Dural seems to be confusing for people. They dont seem to understand that thats the person you have to beat .. they think its the person you have to use.
Also having so many different runs for each difficulty just seems a little too cluttered and fragmented making it hard for people to compete with each other.
I am not going to make any changes unless we both agree - I wanted to stress that.
However I think we could improve this perhaps by making it so that all difficulties compete on the same board and just chop it down to 3 boards:
(Short Run) (Full Run) (100%)
- Short being the Lion run
- Full being the Akira run
- 100% = Dural must be defeated and a rule states that any difficulty may be used.
We can add a variable similar to the Character variable so the runner can state which difficulty was used incase they want to filter/sort by difficulty.
Give it some thought .. I just want to simplify it so that people arent confused and put off by it.
If we develop a larger community and everyone thinks we should separate or remove some boards then we can take it from there. For now though, I think we should look at stream lining / simplifying it more.
To anyone interested: We have opened a new Discord Server for VR Speedruns: https://discord.gg/BJb6f6Q
Interested in Speedrunning a VR game? Need support for your leaderboard? Need advice on speedrunning for VR?
Come give us a shout. We'd be glad to help.
Anyone is welcome.
To anyone interested: We have opened a new Discord Server for VR Speedruns: https://discord.gg/BJb6f6Q
Interested in Speedrunning a VR game? Need support for your leaderboard? Need advice on speedrunning for VR?
Come give us a shout. We'd be glad to help.
Anyone is welcome.
The discord we use to communicate can be found at: https://discordapp.com/invite/bPB7v8d
Look for the #Lone_Echo_Speedruns channel, you will find us there.
Anyone is welcome to join. Ask for advice, discuss strats or just chill. Whatever you want.
- Added background graphic
- Changed Color scheme to be blue/gold (trying to mesh with the bg graphic)
- Added Variable for Character - set all default runs to Kage (since its the only character we have used so far)
- Added runs for Hard - Lion/Dural and Easy - Dural
- Added rule for the Dural runs "Timer begins the moment you select your character", since its a real time run it really should be defined in the rules and this is how I have been doing it so far. (seems to be the general way to do it in Fighting Game Speedrunsl).
Let me know what you think, if anything should be changed/removed/added etc.
I'm 50/50 on the Color scheme .. I think it might need some tweaking. I do like how the blue/yellow meshes with the background though.
Yea .. while SHVR SR discord is still very welcoming and supportive for all VR Speedruns, I feel like it would be more appropriate to at least have an additional place for us to communicate live so we arent cluttering up the chat with too much irrelevent stuff.
Thanks dude!
I'll make a "Changelog" post in the forum each time I add or modify something. Currently at work, but expect some changes to the site later today (probably around 6-7 hours from the time of this post).
Cheers. :)
Was wondering if we could get a discord server set up for Lucky's Tale.
Make it easier to talk to each other live. It's also a great way to get newcomers on board if they see a link to discord in the forums or in the resources.
If nobody else is willing, I will set one up this afternoon. Just thought it might be more appropriate if one of the moderators did it.
Unfortunately I will be at work for most of today, I'll see if I can find the time when I get home.