Be sure to check out the Virtua Fighters channel, along with all other associated Fighting Game speedruns.
Decided to remove the Classic/Extended categories and consolidate everything back into just Any%/All Levels/100%.
The reason why I kept them separately in the first place was because I believed people would want to run the "old runs" without needing the "old version" and that that may help alleviate some of the pressure of the now harder/longer All Levels/100% runs.
It seems that was unnecessary and people would prefer to just run "the maximum" run of whatever version it is.
I guess if people wish to do the older runs they may need to acquire the old versions .. though I am open to suggestions for flexibility such as allowing v1.0 runs using v2.0 (though I believe you will be grossly dis-advantaged).
For now though, 100% now means 100% .. and All Levels means All Levels, including everything that the version you are running has in it. Nice and simple.
There are other forum posts lol.
Regardless SHVR: https://discord.gg/cmKRbWU
VR Speedrunning General: https://discord.gg/gsE6PX
Hey Icecold
I recommend using OBS (Open Broadcaster Software) its free and fairly powerful.
Generally any program is acceptable though as long as you make to sure to record the entire run, without breaks and including everything specified by the rules (in this case the start - when you hit begin from the book on the first level, and the end - the last hit on Gorf).
You dont have to include a timer in your video but if you do it is helpful for us when it comes to verifying. The most popular timing software is called Livesplit, although getting it to fully work with all the features (splitting on every level) in VR can be a bit tricky. Though using it just as a simple timer is still fairly straight forward .. u just have to make sure u hit start on the timer the same time you hit start in game.
Let us know if we can help you with anything else (OBS Settings, or how to get more functionality out of livesplit etc ..)
I recommend joining our Discord channels, you will find we are pretty active:
Lucky's Tale: https://discord.gg/ejd9kAg VR Speedrunning General: https://discord.gg/7PKWZuW
Hello @yiffmeister
Could you please see to some pending run submissions?
You have some VR speedrunners who are willing to get involved.
Hi, I am the sole moderator for the board: Virtua Fighter Remix:
https://www.speedrun.com/Virtua_Fighter_Remix
I would like to request a deletion of this board, myself and all other Virtua Fighter moderators agree that the game is a clone of Virtua Fighter 1 and is not different enough to warrant a separate category let alone a separate leaderboard. Please remove it if possible.
Thank you.
Yea Unfortunately it had been up for several months before I even began moderating ...
How do I contact staff?
Hi, I'm one of the moderators for the Virtua Fighter series of speedruns, including VF1-4 leaderboards.
Before I was assigned as moderator, the original mod had requested a particular game in the series "Virtua Fighter: Remix".
https://www.speedrun.com/Virtua_Fighter_Remix
However we have since found (and communally agree) that this iteration of the game is essentially identical to Virtua Fighter 1 and doesn't need a separate category let alone an entirely separate board.
The only differences are some minor improvements to visuals (most notably, it added some textures), they don't even effect the speed/performance of the game and even if it did, it likely wouldn't effect much as we run using the in-game timer.
I am currently the only moderator for the board, I asked the original mod to remove himself as he didn't want to bother trying to go through the effort to get it removed.
Is it possible to get this board removed? How do I go about doing so?
My only dissapointment was that they made it detect if there was already a '%' in the Title ... I was hoping we would get a bunch of Any%% :P
Myself and Arkl1te were discussing at length at how to proceed for these categories.
We ran into an issue as to how to apply rules for them, specifically the Katsuhai Challenge, War Invitational, and World Championship.
Since these tournaments were designed with the idea that the player would complete each previous tournament before attempting them, it means that if you try to begin on them you will be grossly disadvantaged (even though the game actually allows it).
The current rules we settled with are:
- You must start from a fresh save file
- You need to beat the tournament in question
- You may participate/ and complete any number of tournaments prior to the tournament in question
- The entire run must include each prior match / tournament completed.
For example:
This means, to do a War Invitational run you could either:
- Defeat North American open, then Katsuhai Challenge, then War Invitational
- Defeat North American open multiple times and then do War Invitational
- Attempt to start on War Invitational with a stock character and stock Jaguar (good luck, this appears to be near impossible)
This is currently the best we could come up with .. otherwise, allowing a run starting from the specific Tournament from a pre-existing save file brings in a lot of harder problems to solve and easy ways to cheat (such as just editing your character for example).
Other ideas we threw about were:
- Allowing an edited "blank" character with a specific starting $ amount that is deemed "fair" for each specific Tournament.
- Requiring the player to submit to all previous Tournaments, and requiring them to use the exact same character and stats that were visible from the end of the previous run.
For all who are interested, please let us know your thoughts. We want it to be both fun and fair for everyone.
At least doing a simple North American Open run is pretty trivial. :P
One Must Fall 2097 is unfortunately both an extremely customizeable game and an extremely CPU dependant game.
Not only does it allow the player to set several options which affect the speed at which the game plays, but it's programming is also too primitave to regulate its own in-built timing. This means that, even on the default settings, the game runs absurdly fast at rates that do not represent what would have been the appropriate speeds when the game was created.
To rectify this problem we have decided that several of both DosBox settings and in-game settings must be set to exact and identical values to ensure that all speedrunners are playing on an equal ground that represents the intended play speed of the game on the actual hardware of its time.
One Must Fall 2097 is a unique case of being made on a platform that has dynamic hardware but just before programming practices that equalize hardware speeds became standard. All of those convoluted rules are unfortunately necessary.
If you have any further questions or suggestions about the agreed upon settings for the speedrun, please let us know. We are all ears.
There are 2 ways to access the advanced options:
You can do either:
- Hold the keys 2+0+9+7 at the main menu or
- Run the game by executing from the dos prompt: FILE0001.exe ADVANCED
After you do either of these things, a new "Advanced Options" setting will appear after selecting the Gameplay Settings from the Main Menu.
Set the difficulty to Champion and press right 22 times while the Champion Difficulty is highlighted.
Set the difficulty to Deadly (using the above process) then press and hold the keys O+M+F and press right while the Deadly Difficulty is highlighted.
Fire and Ice are two secret opponents which can be faced in One Player Mode. You can face Fire and Ice by performing the following process during a One Player Mode run:
- Set the difficulty to Ultimate.
- Defeat your opponent in the Fire Pit arena.
- Perform a destruction on your defeated opponent.
- Right after the destruction, do the Fire & Ice move.
- After doing the Fire & Ice move you will fight Fire
- Defeat Fire and perform the Destruction/Fire & Ice move again
- After doing the Fire & Ice move to Fire you will fight Ice
You can find a more in depth guide which also contains each characters Destruction/ Fire & Ice moves here: https://gamefaqs.gamespot.com/pc/918490-one-must-fall-2097/faqs/12152 (Credit to Robyrt for the Guide and GameFaqs for hosting it)
Hey arkl1te,
Thanks for getting the OMF 2097 board up. I plan on doing some runs for this game soon, do you have any idea what the categories/rules will be?
I might start out with the regular one player mode .. but I would love to try for a Tournament mode run at some point, so make sure to include that category as well ;).
If you need help setting up the board, I'm willing to help mod for it too. You can see some of the other boards I moderate here:
https://www.speedrun.com/mk1 https://www.speedrun.com/Virtua_Fighter_2 https://www.speedrun.com/Virtua_Fighter
Particularly the VF boards I had a fairly large part in setting up, with the themes/graphics/visuals and rules as well.
Keep me in mind if you need help setting up. :)
No, I'm pretty sure it's not allowed, since emulator can't replicate loading times of CD-rom.
Haha yea, hopefully.. though even if they do it would just be a matter of doing a tiny bit of extra math carrying a 1 somewhere.
Thanks Molotok!
I just used it to retime all the 100% runs. The new values should be accurate. I will link your Calculator in the resources section. I don't know if your dropbox link is going to expire though .. if it does we may have to find a better site to host it from.
Edit: Nevermind about a permanent link, looks like speedrun.com will happily host the file since its such a small file size. We're good! :D
Thanks for your support!
- Added some runs to the leaderboard found from external sources.
- Changed the rules for timing 100%. We will now use the in-game timer and add up each round using the finishing times of each round subtracted from the maximum (30 seconds). Those totals are then added to the Full Game total for the final 100% time. This change should closer reflect the way the rest of the runs are timed, making it more consistent.
- Added a resource link to a useful time calculator that includes milliseconds.
- Retimed all 100% runs using the new timing method.