That's as bad as HP1 PS1 100% DansGame Added.
They are series moderators, and are added to a game by default when it's accepted.
Harry Potter and the Chamber of Secrets PS1 is not as popular as its predecessor, but I find it a much more fun speedgame, as it has more speedy strats and skips about 15-20 minutes of the game (including a autoscroller of sorts) thanks to a Wrong Warp. It's kinda lengthy, if you call a 1h 45m run lengthy. The video above is a (kinda laggy) showcase of how broken the stealth mechanics and Wingardium Leviosa mechanics are.
Z is better than X therefore it comes first. Why is Z better than X? Because FrankerZ not FronkerX
The other runners have their in-game times as their real time on the leaderboards (whether that's what they did, or whether the game had in-game time added after they had submitted and so their time was made real-time by default, I don't know). You'll have to either ask for the other times to have their in-game time on the in-game time part of the leaderboards, or resubmit your run with your in-game time as your real time.
I tried this too with HP5 GBA and I got this error message in the top:
Warning: rename(themes/hp5_gba,themes/hp5_gbads): Directory not empty in /home/speedrun/www/editgame.php on line 660
The rules of the game state that the in-game file timer is used for timing. In the end of MEvRNG's video, he shows the file-timer and his Hall of Fame Debut time is 2:01:22. His run is legit.
Also, you can get zipped out of WingLev objects if you drop them on top of you.
Also, you can get zipped out of WingLev objects if you drop them on top of you.
You Would Have Done Fuckin' Sick M8 In Slytherin
Yeah, you can play NTSC on console if you can and want to. I wasn't offended, I know I was bad, and so was that peacock OpieOP
Emulator should be better overall for all versions only because of less crashes and the dropped jump thing. I remembered something when reading FDS again, which is that UglierGoblin had said in a stream that "FDS rips HP1". Because I can't remember the context, I'm not sure if he meant it would actually kill the disc or if he meant it would tear apart competition because it would have an unfair advantage (loading screens can go on for a little while in some places), so I PM'd him about it with the link to this thread. Hopefully he'll see it and answer here.
PS2s can be modded to play NTSC games. I think I read about opening up the console and doing things with the disc tray, I don't remember completely, you'll have to research that, sorry.
Those runs were bad because I was a bad runner :P I'd think a good run with good RNG on PAL could get sub 2 hours, sub 2:05 at least. The only really big RNG parts are both in Diagon Alley: the 'warts' in the Menagerie, and the peacock in Ollivanders. And technically the chance of a ghost input in any of the spell learning sequences.
After rethinking about consoles and emulators, emulator seems an easier choice (but I don't want to make you feel like you really have to), just because of less risk of crashing and also console can also have a higher risk of some stupid 'dropped jump' thing where I'm pretty sure people go full speed towards an edge, but Harry drops instead of jumping as if speed suddenly dropped, but it isn't that bad of a higher risk. (If we were talking about HP2, I'd really badly recommend emulator because HP2 is much much worse with console crashes happening way too frequently as well as dropped jumps, but we're talking about HP1, which isn't so bad.) Other than those risks, console and emulator shouldn't be too different.
And I have no clue about FDS, sorry about that. I'd go without it for now, but it'll be hard to decide over FDS because the only console runners on the leaderboards aside from WHiP (who isn't using FDS because he's also wondering about whether it's allowed) haven't touched the game in a while.
You certainly put the version differences much simpler than I did. Gee, I over-think descriptions.
If you would want NTSC-C, PAL PS2 wouldn't be able to run it, so, yeah, you'd have to emulate it.
I'd say PAL could be at least 10 minutes slower (only calculating by comparing a bad PAL run of 2:08:36 vs a bad but slightly better NTSC run of 1:55:38), but use whatever version you want; I don't want to order people to run on certain versions, I'm only here to try to explain them. OpieOP
Versions quite complex for both HP PS1 games, but emulator vs console is fairly simple. As far as I know, console is more prone to crashing. I have only heard of one crash on emulator, whereas I know of a number of random crashes on console (like when Nitrofski was running 100% and crashed on the last phase of Voldemort).
HP1 is weird with region differences. As for a lot of games, PAL runs slower because of lower framerate. But specifically NTSC-Canada is the best version to use. This is because it almost acts like a PAL60. (I hope I'm getting this all right, I'm not the expert on NTSC-C vs NTSC-U, but I can't easily contact the expert). I'm not sure why as from what I remember hearing from UglierGoblin, the WR holder, text-skips rely on speech which is the same for both variations of English, but I think in the process of altering words in the text to be American English for NTSC-U, they also changed certain times in textboxes where you can skip text, and because of this NTSC-U has a slight disadvantage as skipping text is mainly slower than PAL (I don't know how much, but there would be small bits of time totalling up over the duration of the game). However, NTSC-C, like Canada had with the book and the movie, took everything from British English, including the faster text-skips, and so it's literally just PAL running at NTSC framerate (another comparison to PAL is that while NTSC-U's other two languages are French and Spanish, both PAL and NTSC-C have French and German), so it's generally faster. I think there are some more advantages to NTSC-C, but I don't know them. On an added note, NTSC-J may also be slower.
Hope this helps, hope this isn't too confusing, and hope to see some runs TriHard
Also, if you need help getting NTSC-C, just PM me on Twitch.
Kappa // New bug tho BibleThump : On the Harry Potter 2 PC leaderboards, we had added the w/o loads part as we now have a no-loads timer, but then removed it (before the update) because we hadn't got many loadless times and the Any% leaderboard looked messy. After the update, however, some of the loadless times seem to have come back, but with no 'w/o loads' name above them.
Looking at the Spyro and Crash leaderboards for an example, you should submit as PS2, but if the option isn't available, add PS2 w/ FDS (Fast Disc Speed) in your comment, or even ask a mod to add PS2 (PS2 is only faster if you use the Fast Disc Speed option, if I recall correctly).
This thread is in HP1 as well, HP1 strats can go there.
For clarity, abusable physics include:
- Clipping through ledges due to increased dropspeed from an angled jump (e.g. in HP1 in the lava-cave before the Puffskeins, you can jump from a high ledge down to the first ledge where the lava is and clip through)
- Using models at the edge of ledges to proxy with (see Stand Where I Point skip)
- Using acute angles between models and/or walls to move into a wall (see Forest skip in HP1)
- Extra speed from stair banisters (e.g. in HP1, at the beginning of the game, where you jump across banisters for a fast jump) [although there aren't as many slippery banisters in HP2]
So far, useful strats include:
- Not RTA-friendly:
- RTA-friendly:
- although this is really finicky to get quickly, and getting it as quick as in the video only saves about a second.
- In the Lower Hogwarts area on the way to Deathday, you can jump from the high banister you start from down to the next banister behind Nick, and clip and fall through it, triggering the cutscene slightly faster than jumping onto the banister and jumping off.
Some things that aren't useful (yet) are:
- An acute angle between the hedgewall and the Ford Anglia right at the start of Burrow that vertically zips you onto the hedgewall. With precise jumps and movement, you can be on the hedgewall above the locked gate. If there's a way to get behind the gate, a TAS could skip the Ghoul part entirely (getting to the hedge could take about 15-20 seconds, excluding having to trigger the cutscene where Ron climbs and jumps the crates, because that trigger is like a big wall that you can't avoid)
- An acute angle in the Teachers segment, in the McGonogallXSnape area, opposite the hedge in McGonogall's path. Doesn't go anywhere though, it's one where you just jump behind the wall and zip straight out to where you started.
- An acute angle in the Girl's Bathroom, actually, multiple acute angles, where the arches are near the door. There is one where going into one wall can lead to an ascension with three consecutive jumps that lead on to each other (one jump 'lands' at its peak, and a change in direction can lead to another jump, and then a final one, and then you just drop back to where you started). Everything else seems to work just like the Teachers one above. -There are a few acute angles near the Quidditch Training entrance, two of which are at the door entrance. I thought there might be a way to get behind the door and trigger the training before Herbology. Not sure if that would be very helpful if you don't then get given Incendio because you triggered a flag ahead of learning the spell, so the game thinks you've learnt it. There is also an OoB that can occur from an acute angle nearby, with some extra movement in order to get it. -There's an acute angle on the right side of both trees with webs on them. You can slowly ascend up the tree, but I don't think you can do much else after that. -There's also an acute angle on the right side of the web in the Chamber Trials. That also doesn't do much. -There's a proxy off of a knight in the Dark Hall Trial, and it almost reaches the nearby ledge where there's a Verdimillious wall. -There are some ledges that can be grabbed nearly halfway across a wall, so when getting up, Harry is less than halfway inside the wall, but then gets bumped out. -There is an acute angle near the red chair near a bookcase in the Gryffindor Common Room. You can OoB somehow in the arm of the chair once you're in it, but the OoB falls straight into a reloaded room, with the textures reloaded as if you didn't do anything. Maybe the trigger for the cutscene where Harry and Ron find out that Hermione was attacked and that Ginny has gone to the Chamber of Secrets might be around the top of the room. Although, my theory about triggers is that they have flags, and so some things are only loaded when flags have been triggered. This might explain why Nick only appears outside of the Common Room after the first House Point totalling, among other things. -There's probably some I forgot about.
Post any you find here! TriHard