The first three Harry Potter PC games, the two HP PS1 games, and the second HP GCN/Xbox/PS2 game (PC, PS1, and 6th gen console versions are pretty much different games and have their own unique styles). PC games are shorter than the console versions (around 50m - 1h30m) with a lot of minor and some major tricks (HP2 PC is sometimes called Potter Parkour for its amount of hot jump strats) Both PS1 games are around the same length, ~1h40m, but they're generally down to movement optimization and minor trigger skips (aside from HP2 having a 10-15m saving Wrong Warp, and HP1 having a precise jump to skip an entire fight). HP2 GCN/Xbox are about 2h30m, don't know much about that aside from a skip in Expelliarmus, PS2 about 3h30m due to slower loads than GCN/Xbox, plus more Prefects at night and the fact that some useful glitches won't work (PS2 is more polished, GCN/Xbox are just shoddy ports, but that means they're faster).
Also, the James Bond series of games are good, mainly for ILs though. More than just Goldeneye N64, there's also Nightfire, From Russia With Love, and Goldeneye Reloaded/Wii, among others.
Monsters Inc: Scream Team (Scare Island in Europe and Monster Academy in Japan) is a great speedgame, especially with the routing in 100%, and Sully's infinite jump glitch.
The first table for ILs is for the actual levels. IL categories (the second part) are the global categories you can have for every level (eg. Beat the Level, 100%). You need at least one so that your levels will show up.
Difficulty would be separated like for the main categories, when the NG+ category gets a couple of runs in (I guess it would be best to just do Easy as that's the more popular main category). And, as it's a part of the game, the encounter rate is allowed to be 0, and you can change throughout the game if you need to grind.
Sorry about that, adding the rules for that must have slipped my mind. I don't know much about the NG+ option, but from what I've read, the start of the game is when you've finished transferring stuff over, so timing should start there (if I'm wrong, correct me). I think anything can be transferred over, there shouldn't really be limits as Any% is usually unrestricted. Timing ends like standard Any%.
That would be for the Requesting series for existing games thread: http://www.speedrun.com/The_Site/thread/4t2hs/5 That caters for existing games being added to existing series as well as requested series.
Definitely Playstation controllers for me. Been so used to that analog set-up that I can't really play with Xbox, GCN, or N64 controllers (I hardly ever use D-pad).
As you are mod (or maybe it's only supermods, but you're supermod anyways), you can delete the leaderboard by clicking Delete in the top right of the game's Edit Game page.
Istanbul Pt.2 OoB: I wanted the whole level to see just how it works. I have no idea yet. It seems some sort of glitch makes the objective dot stay on 'Get past the Russian Checkpoint'/where you park the Aston, which then allows the OoB to happen. I believe it happens because, as the objective marker is still there, Kerim stays in the car, not being triggered to get out, and so the entrance to the building is never closed. Don't think it's useful, but you never know. I've had this twice, the first accidental one, and then this one on purpose, so it wasn't a one-off thing.
Also sometimes enemies go places.
If you hover over 'Today', 'A year ago', etc. the date will pop up in yyyy/mm/dd. Preferably, though, dates should show up on the layout.
What would be the requirements for a 100% run? Files have Electoon and Skull Tooth counters, so all Electoons and Teeth would be a given, but if we're getting all Teeth, would it be worth adding Livid Dead as well? And what about trophies and medals?
I said that a new NG+ category using this trick "would probably be the more popular category and might bring more interest in the game because it'll be shorter." So you shouting about how long the current Any% is doesn't really affect my point.
Yes, but you are using a different file beforehand (before you start the timer) to change how the run's file works, which is effectively just like playing through a new game file on an RPG and then picking NG+ to have your previous file's stats on the new playthrough, which changes how the new playthrough works. NG+ doesn't literally have to have an NG+ option, just something that works in the same way.
Guides that I have not submitted all come up with the editable boxes underneath http://gyazo.com/cace4dd999ba3c3071ff15939e97d650
But any guide I have submitted looks normal.
If you're using another file, it should be NG+, as you're using that other file beforehand to exploit your run's file. Not that that makes it any less worth than a normal Any% run; NG+ would probably be the more popular category and might bring more interest in the game because it'll be shorter.
This is a memegame, what would you really expect?
One person can trigger a riot of drama. Especially in a community where the times are extremely close.
there's no fixed date unfortunately :/ but sometime 2016
It's not a bad time at all :)
Considering how small the community is right now, submitting only splits should be fine. NG+ is in Misc. categories as it hasn't had much interest yet.