Commenti
discussione: Simple 2000
PrincessRescuer6 years ago

I was the original pioneer of Simple 2000 games. Here are my runs:

Pink Pong:

100% Hard: 1:11:06 (Japanese PS2) 100% Normal: 53:39 (PAL PS2) 100% Easy: 50:58 (PAL PS2)

Party Girls:

100%: 1:30:59 (Japanese PS2)

Radio Helicopter:

Zero to Champion: 1:13:16 (Japanese PS2)

discussione: Digimon World 2
PrincessRescuer6 years ago

At last! Just what I asked for!

Edit: Too late. I have already written a thorough guide on the game. It gets less thorough later on, but it is a very well received guide that will likely bring in at least one new runner by the end of 2020.

discussione: Digimon World 2
PrincessRescuer6 years ago

I started this topic six months ago, hoping it would sound the alarm for experienced players of the game to begin creating easy to follow tutorials on how anyone can run the mother of all speed games. Although it was read by plenty of people, nobody stepped up to record piecemeal route videos or even write out a series of actions for new players to do. The guide section is still empty.

There have been new developments in DW2 speed running recently. Although not on the leaderboard at the time of writing, ZChaotix re-routed the game and got the first sub 18 run of the game, which will pique the interest of new runners now that the game is remotely RTA viable for more people. And soon, Smartball will re-route the game again and improve it further. Despite the fact that the game is much shorter and more consistent than ever before, the resources for new players interested in making their mark are lacking.

Here’s what I’m planning- when Smartball finishes his new route and possibly gets a new WR with it, I am planning on recording the route in segments on the Japanese version. I don’t have time for a full run, but I could help bridge the gap for someone who is interested. I chose the Japanese version because it’s a lot cheaper than the English version and while resources on English are few, there are no runs or resources for Japanese. And I’m confident that anyone will be able to tell what I’m doing to run the game in English. The Japanese version is slower, but it is better than nothing. And the differences should be negligible at this stage of the game. I have doubts about how helpful this will be, so I would like feedback. If my videos get one more person to run this game, I will have succeeded.

I have completed all of my other gaming goals until Umihara Kawase Fresh comes out, so I will have the time for this. It would at least be the first step to giving runners something besides skipping through long PB videos and easily getting lost. What do you think?

discussione: Wii Sports
PrincessRescuer6 years ago

I'm Princess Rescuer, the man responsible for starting all the "Beat the Champion" categories in every game. I was the first to do the category for both versions of Boxing. There are the proper champion categories in Tennis, Baseball, and Boxing in Club, as well as Table Tennis, Duel, Speed Slice, and Basketball in Resort, but no Tennis, Baseball, and Boxing in the original. Just "Zero to Pro". Include my 43:09 as well as DarthNiko's 39:01 in there and be sure to date them correctly.

discussione: Ico
PrincessRescuer6 years ago

There is a 1:49:39 speedrun from 2010 done by sloter002 that should be in the NTSC category. It doesn't even use modern movement strategies, much less more significant timesaves. Beating it on the same version should be effortless.

discussione: Wii Sports Resort
PrincessRescuer6 years ago

Swordplay Duel Swordplay Speed Slice Table Tennis Basketball Pickup Game

discussione: Umihara Kawase
PrincessRescuer7 years ago
  1. It saves no time
  2. SFC cart is expensive
  3. It doesn't change the game
  4. Not everyone has a SFC or a NTSC-J enabled SNES
PrincessRescuer7 years ago

Rule change: You should cut out the amount of time looking through the unlocks and the time and just stop the timer when the last unlock comes up in the yellow text box. You can even do this on a current PB. That gives a definitive advantage to recording the run, which I encourage everyone to do to begin with.

With this, the times should be:

Siousatou: 43:41 Wai: 45:50 Ramtieger: 49:25 Esk: 50:43 Tooro: 1:00:08 Gorish: Time is not changed because no video. Can't gauge it.

Also, due to the distinct disadvantage Vita TV has under PC, there should be separate rankings, similar to how Super Famicom/Super Nintendo is different to DS/Vita/PC in the first game. There are loading times and the menus aren't quite as fast. Vita needs to be sub hour! Also, there haven't been any 3DS runs/leaderboards yet.

discussione: Wii Sports Club
PrincessRescuer7 years ago

Thanks for putting my run up. I would like to do it next time though. Also I was not entirely incorrect in making it 1:11:02, since my idea was to start after pressing Select to start playing. I’m still not changing the title, but if your timing ideas are the rules, I will change it for the next PB. Plus, how about a category for Beat the Champion in Boxing one-handed mode? It changes the game significantly.

Wipeoutjack7 piace questo
PrincessRescuer7 years ago

Coldeggman has beat my run. I can confirm it is real and it should be in 1st.

discussione: Umihara Kawase
PrincessRescuer7 years ago

Got a 1:37:48. Very good PB. No deaths on bosses and very few mistakes throughout. One caveat though- I realized I could have merged the 22 to 38 exit route with the route that completes 26 through 48. It would have saved having to do Fields 0, 1, 2, 10, 11, 18, and 23 one more time and would have only made me do 38 and 41 one extra time. Not that big of a loss (especially if Field 38 is not your strong suit) and the run is still very good with few mistakes, but that would have ironed it out a little more.

KumaKhan22 e Neon_Henchman ti piace questo
discussione: Digimon World 2
PrincessRescuer7 years ago

What would be the viability of using three of the same Digimon? Would it take too long to get them? Would you miss crucial abilities? Would you drain MP a lot more? Would you win fights faster?

Later in the game, how good of a strategy would it be to have three Okuwamon or three Angewomon? Would that be better than the current route? Or not worth it?

PrincessRescuer7 years ago

Great job. Can you put up all of the ones that have videos?

discussione: Digimon World 2
PrincessRescuer7 years ago

The infamously long speedgame, Digimon World 2, is a hard sell for most speedrunners. Requiring a full waking day of run time for the any% run (far longer than most 100% categories), the game has gained infamy among non-fans who have ambitions of going the distance to shave hours off of the time. However, there are many obstacles preventing the community to get the army it needs.

First off, lack of resources. Virtually nowhere aside from watching PB videos and picking up vague hints can anyone figure out the first thing they need to do in the route. Digimon World 2 is daunting to begin with not only due to how long it is, but how expensive the NTSC-U version (the faster one, I'm assuming) is. The game needs its veteran players to write out a detailed guide on every move players need to do, not to mention contingency plans for unfavorable floor layouts or unfriendly RNG. Not to mention the fact that the game is obtuse and many new players won't even be able to pick up on things like which items you need to fire at wild Digimon in order to recruit them, the specific results of Fusions (narrowed down to what's useful for a speedrun of course) the quirks of item storage, or what sequence of menus and buttons someone's supposed to press to clear out Electro Spores and Missile Blocks.

SmartBall's 20:09:33 is officially the first "optimized" run the game has ever seen, and it's still in such early stages that top players will frequently draw mental blanks on menus when it should be a simple sequence of input memorization. Not to mention they aren't well-versed on contingency plans for going in rooms and discovering booby traps or a horde of wild Digimon. Also, no real glitches, wrong warps (that work) or duping have been discovered, which if found, would guarantee a generous free PB and make the run much more appealing, especially to outsiders with no attachment to Digimon.

Finally, runners need guides on another important thing: where to get the game, as well as good prices or places to buy it. Digimon World 2's lack of appeal does not begin and end with speedrunning. In its day, the game was a huge departure from the first game to an extent as great as the 8-bit Terrible Twos of old (such as Mario 2, Zelda 2, Castlevania 2, Final Fantasy 2, and Fire Emblem Gaiden) and followed a "dungeon crawling" trend which was in vogue in Japan at the time, but felt like an unnatural and intrusive virus to Western players only familiar with the cartoon and the first game. As a result, the less optimal Japanese version is very cheap, but the U.S. version is a fair bit rarer and more expensive. In 2014, when DW2 speedrunning was in its infancy, KHeartz got his copy while the getting was good and only had to pay about $50 for it. Today, prices can regularly exceed $80 or even $100, as with most uncommon games not liked in their time.

Anything else I have to mention? Ohhh yeah, guides on how to even make time and stay awake for the whole run. Even though Digimon World 2 is longer than the amount of time most people are awake during the day, it's a less demanding game than other long games when it comes to the amount of undivided attention it requires. Each and every turn in the game's signature 3-on-3 battles gives you over a solid minute of downtime, meaning you can not only grab a drink or take a leak, but don't have to rush it as well. And if you don't need those things right then, you can also take care of other important stuff like preparing food or just getting up to stretch. You may already know that sitting all day is bad for your health, not just because your muscles atrophy, but because it's mentally detrimental to be confined to one place for long periods of time. Players will need guides on when to take brakes as well as feed themselves. And let's not forget the most important thing: making time to do the run in the first place. For most people with jobs, families, and other hobbies, playing a video game for a day straight is generally considered societally frowned upon behavior. Most players won't want to sacrifice the quality of their livelihood in order to master an old and unpopular game. This game needs all the help it can get from just about anyone who isn't planning on becoming a Neviutz, Highspirits, Luzbelheim, Cordellium, Cereth, or Maffoonian.

Digimon World 2's best days of discoveries, improvements, and rising champions are ahead of it. It's very long, but will attract the attention of many due to being a vast and incomplete canvas of speedrunning. Give runners the necessary amount of help, and you might see an influx of outsiders come in, especially during times of need or dormancy. We will pave the roads that will be explored in a World Record History video on the game someday.

PrincessRescuer7 years ago

Just go to KawaseFan.net's Sayonara section and copy the times there. It's an already publicly available leaderboard, but putting it here would give it more exposure. It would also be more upstanding than what the community for the original game is doing, which is not putting up All Golden Arrows in that game.

discussione: Umihara Kawase
PrincessRescuer7 years ago

Could someone please put All Golden Arrows (with my "no practice" rules) on the leaderboard please? Of course, the separation between Super Famicom and other platforms is needed more than ever in this category.

For one, it was a very impressive run that I did, and for two, it will breathe new life into the game and give players a longer, more complete, and less grindmonkey category to focus their efforts on. I'll post mine in the AGA SFC category when that happens. Much appreciated.

KumaKhan22 e Neon_Henchman ti piace questo
PrincessRescuer7 years ago

To belatedly answer your questions, yes they have videos. They are on KawaseFan.net and there are at least five of them with videos. They are done by Japanese runners and they don't necessarily need to be on this website. But it would be nice to have them to bring All Unlocks to everyone's attention. Maybe Ico and Nordanix could try it out too?

discussione: Umihara Kawase
PrincessRescuer7 years ago

I just completed a run of this on Super Famicom- a 1:43:34. Instead of bringing up the select menu to reset, I just press the reset button to hard reset whenever I finish a playthrough. I am very happy with my run and I look forward to competition. Particularly from BJW, KawaseFan, or even Siousatou. Or whoever else.

Also, can someone put "All Golden Arrows" as a category aside from "Shortest Path" and "Longest Path" on this leaderboard please. Using my rules- no practice mode basically.

KumaKhan22 e Neon_Henchman ti piace questo
PrincessRescuer7 years ago

Yaaaay! My run got verified! Thanks team, that'll be it for a while.

PrincessRescuer7 years ago

Did anyone get my new submission? 9 hours 41 minutes! This has to be put up here!

Info su PrincessRescuer
Iscritto
8 years ago
Online
1 year ago
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