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GermanyPatrick_8 years ago

The analog stick allows running backwards out of garages, too, right? So people should use it for that.

GermanyPatrick_8 years ago

People run when a helicopter is very near but otherwise I don't see why they would.

It seems to me that recruiting them makes them immune to panicking due to very close helis (outside Los Desperados at least).

More hypotheses are welcome.

GermanyPatrick_8 years ago

It's handy that you never use Quarry in the proper route. :)

I looked into this a bit and I don't know how this works... So - at some seamingly random point you got warped to the airport and lost the permanent 0¤.

I looked into the planes thread, the one you use to get 0¤. I have no clue what else would cause this. There is only one "clear wanted level" in that thread and it is only used once: inside a loop where this happens: Every frame

  1. it does a death/busted check.
  2. If you aren't busted/wasted, you get 0¤.
  3. If the plane is wrecked, code execution goes back to the start: 1) There are no jumps to the clear wanted level command from some point outside so the only way it can get executed is in this loop. Since you got 0¤, you therefore must be inside this loop. This happens forever. There is no way to leave this loop other than getting wasted/busted, the code calls that "player defined". Even if there are more ways to get "not defined" and that happened in the video: all that happens then is that some cleanup is done and it ends, no teleportation happens.

There is also no way known to me that could "revive" the plane. No other vehicle handle is saved in that variable.

Maybe you duped the planes thread somehow? I have no clue how it could explain this. Can I have footage of the rest?

GermanyPatrick_8 years ago

No idea but I have never had a proper look at the script. I'll look into this.

GermanyPatrick_8 years ago

Do you mash when entering a race? You can take your time selecting a race but after that you have to mash. "Irritated" - I don't know if that's one of the the right lines but "let's get the cop's attention" would definitely work.

I've been slacking since getting that internship, there's quite some work to do to document those instapasses properly.

E: In JP, SSA races differ. Demolition Man and Trojan Voodoo should crash but they might work. You can try just starting races and then the mission, it will crash after a few seconds if it instapasses fine.

I added a description to the video.

[quote] Everything marked with a ! is absolutely necessary. The game crashes if you do not do it. !1) Start Cop Land.

  • It does not matter if you "softlock" the "Let's get the cop's attention" line, even though the wait offset is different - coincidence.
  • The purpose is "stack fixing" - it is hard to explain but it is essential.
  1. Start the race menu. 2a) Select endurance race (because the starting grid is closest).
  • You can take your time here. 2b) Mash(!) sprint to "accept" the race.
  1. start race ("go") !4) die
  • Optimization (quick death): Set fire to a racer's car and then press F ~4.5s later (~1s window of opportunity)
  1. optimization: get into the taxi from the passenger side and steal it after the warp
  2. start Demo Man

You need to get rid of the other instance, else the game probably crashes in the next mission. For that, you need to skip the intro cinematic cutscene moderately fast. The reason is that skipping late delays the van spawn. The van spawn has to have happened before the mission passes so that "mission cleanup" turns it into traffic, else it stays and you have to destroy it yourself. A clear way to tell is that the "get to the van" line is shown before the mission passes and that it says "mission failed, you destroyed the van" quickly or eventually. [/quote]

GermanyPatrick_8 years ago

~30 Still wrong thread.

GermanyPatrick_8 years ago

Wrong thread.

I don't know. It might have something to do with the fact that no more customers spawn. That angry driver was a customer, right? And maybe the game waits for him to be serviced forever?

GermanyPatrick_8 years ago

Would skip Verdant Meadows so that Learning to Fly never becomes available. \o/ Ergo, to beat the game you'd have to do sth illegit. Right thread, reset. Kappa

GermanyPatrick_8 years ago

Catalina is unlocked by Ran Fa Li. Also NOE or Flight School if you duped VM or Flight School.

GermanyPatrick_8 years ago

netwizard: here: SA modded in 35 minutes:

Here, SA modded in 0 hours, 0 minutes, 0 seconds and 0 frames (from gaining control on). :D SCRLog "proof" at end of post.

KappaPride

DW, I'm just trolling. :D I know what you mean by TAS.

¤¤¤¤¤¤¤¤¤¤¤¤ SCRLOG ¤¤¤¤¤¤¤¤¤¤¤¤¤

Logging started ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ script noname Local variables dump: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 9 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤

00000000&0: [0002] GOTO 43808 00043808&0: [0002] GOTO 53156 00053156&0: [0002] GOTO 53720 00053720&0: [0002] GOTO 55948 00055948&0: [0002] GOTO 55960 00055960&0: [0002] GOTO 55976 00055976&0: [03A4] SCRIPT_NAME "MAIN" 00055987&0: [016A] DO_FADE 0 0 00055993&0: [042C] SET_TOTAL_NUMBER_OF_MISSIONS 147 00055998&0: [030D] SET_PROGRESS_TOTAL 187 00056003&0: [0997] SET_MISSION_RESPECT_TOTAL 1339 00056008&0: [01F0] SET_MAX_WANTED_LEVEL 6 00056012&0: [0111] SET_DEATHARREST_STATE 0 00056016&0: [00C0] SET_TIME_OF_DAY 8 0 00056022&0: [04E4] REQUEST_COLLISION 2488.56 -1666.86 00056034&0: [03CB] LOAD_SCENE 2488.56 -1666.86 13.3757 00056051&0: [062A] SET_FLOAT_STAT 165 800.0 00056061&0: [062A] SET_FLOAT_STAT 23 50.0 00056070&0: [062A] SET_FLOAT_STAT 21 200.0 00056079&0: [062A] SET_FLOAT_STAT 160 0.0 00056089&0: [0629] SET_INT_STAT 181 0 00056096&0: [0629] SET_INT_STAT 68 0 00056102&0: [0053] CREATE_PLAYER 0 2488.56 -1666.86 12.8757 -> 0 00056124&0: [0002] GOTO 56153 00056153&0: [06CF] COMMAND_06CF 0 00056157&0: [0746] SET_RELATIONSHIP 1 8 0 00056165&0: [0746] SET_RELATIONSHIP 4 8 7 00056173&0: [0746] SET_RELATIONSHIP 3 8 9 00056181&0: [0746] SET_RELATIONSHIP 3 8 14 00056189&0: [0746] SET_RELATIONSHIP 3 7 0 00056197&0: [0746] SET_RELATIONSHIP 4 7 8 00056205&0: [0746] SET_RELATIONSHIP 3 7 9 00056213&0: [0746] SET_RELATIONSHIP 3 7 14 00056221&0: [0746] SET_RELATIONSHIP 3 9 0 00056229&0: [0746] SET_RELATIONSHIP 3 9 8 00056237&0: [0746] SET_RELATIONSHIP 3 9 7 00056245&0: [0746] SET_RELATIONSHIP 4 9 14 00056253&0: [0746] SET_RELATIONSHIP 3 14 0 00056261&0: [0746] SET_RELATIONSHIP 3 14 8 00056269&0: [0746] SET_RELATIONSHIP 3 14 7 00056277&0: [0746] SET_RELATIONSHIP 4 14 9 00056285&0: [0746] SET_RELATIONSHIP 3 10 11 00056293&0: [0746] SET_RELATIONSHIP 3 10 13 00056301&0: [0746] SET_RELATIONSHIP 3 11 10 00056309&0: [0746] SET_RELATIONSHIP 3 13 10 00056317&0: [0746] SET_RELATIONSHIP 4 13 11 00056325&0: [0746] SET_RELATIONSHIP 4 11 13 00056333&0: [07AF] GET_PLAYER_GROUP 0 -> 65536 00056341&0: [01F5] GET_PLAYER_CHAR 0 -> 1 00056349&0: [0373] SET_CAMERA_BEHIND_PLAYER 00056351&0: [0173] SET_CHAR_HEADING 1 262.0 00056361&0: [0434] START_CREDITS 00056363&0: [0000] NOP 00056365&0: [0001] WAIT 0

Andra, darkgeorge12 e 3 Altri ti piace questo
GermanyPatrick_8 years ago

^^ It gives control after the suxx cs and then dooen't take it away before the asset completion cs. It does not seem to work for other assets from what I have read in the script but I did not read properly. Maybe it does work for one or two.

GermanyPatrick_8 years ago

I don't think that I have saved after EOTL my PB (most likely I did not save before going to 8-track) but it does not matter. It is easier to guess using your own PB, since your PB is closer to your Woozie skip time than mine.

555 - there is a thread about it.but it is not fun to learn with it. :D You should read everything there and see if the first post misses something important. http://www.speedrun.com/gtasa/thread/9j7s1

Thanks for posting a route. Now I have some pressure to release the proper route (with shift/rshift holding). ^^

GermanyPatrick_8 years ago

I haven't figured out how it works but it always worked for me if I hold S. If he still isn't inside the marker, I hold D, iirc. Maybe A but much more likely, it is D.

Reset piace questo
GermanyPatrick_8 years ago

I edited my previous post regarding taxi warps. New text: [quote]- you cannot warp back to the Malibu Club after the instapass ("The taxi shortcut is disabled if 0318(mission done) or 0595(oddjob done) is called, usually when the player passes a mission, or when a rampage is started." - gtamodding wiki)[/quote]

Alloy Wheels of Steel confirmed to work but too slow Cannon Fodder - main loop, probably - as soon as you are inside the war zone after (without entering the marker), even after leaving the zone then fail by killing the biker after getting the God Bike"

Spilling The Beans and RC Raider Instapassing: This needs some research. Afaik, you are not allowed to get a phone call until "we're gonna fight like men!". After that mission audio but before the dialog with the guy at the war zone, you need to mess up the audio stuff in the game: you need to have the phone ring and then end the call any way you like. You don't even need to talk to the other person on the phone. It's messed up as soon as the call unloads mission audio, which is after the call ends. Afaik, taking the call after dying as I did in the video is unnecessary, I just did it to show that it is fine. Should be tested again (by avoiding call by getting a wanted level by running people over).

GermanyPatrick_8 years ago

I added a paragraph to my post. Have fun testing. :)

Elmotus piace questo
GermanyPatrick_8 years ago

Wow :D Fucking hell, this game.

00192848&0: [83D0] NOT HAS_MISSION_AUDIO_LOADED 1 // TRUE The mission audio for the phone call is not loaded. [[ I'm looking into the reasons now. Edit: All I can see is that there is a "clear_misison_audio command a bit before the "load_mission_audio" command - maybe that's how it gets cleared somehow. ]] Ok, start reading from here, again. :D

There should be loads of ways to get rid of the call, all outside the cutscene, though. You can go into the water or an interior or into a car, or you can shoot, be in freefall stage, start a gang war, a minigame or use a jetpack. Pick one. ;) Once the call is finished, onmission = 0 and you can start the mission again.

You need to test the softlocking that can happen when you do that (starting Highjack outside the cutscene). In my limited testing, I never got a softlock when I waited a few seconds before skipping the first cutscene - and perhaps you should wait before skipping the second one as well.

GermanyPatrick_8 years ago

I tried - for the first time afaik - looking for an instapass that has to be actually instant, as in, one frame later the relevant variables are set and it does not work anymore.

Death Row -> RC Bandit Race - not sure if this is useful:

  • WR is ~2:15
  • the despawn area is too huge to be avoided
  • you cannot warp back to the Malibu Club after the instapass ("The taxi shortcut is disabled if 0318(mission done) or 0595(oddjob done) is called, usually when the player passes a mission, or when a rampage is started." - gtamodding wiki)

It has to be instant at the offset I used because one frame after the mission starts, the number of checkpoints variable is set to 50, before it is still 0. 0 checkpoints done out of 0 = mission passed. :D

GermanyPatrick_8 years ago

It is not muted for me, it has a very low volume, though.

GermanyPatrick_8 years ago

This is not blocked in Germany and that means something :D

terrible_runner piace questo
GermanyPatrick_8 years ago

You need to also kill your friends in The Job to get a wanted level because else you get a call and then the mission continues as normal.

More importantly, you cannot instapass The Job, then because: You have two instances of KYFC. To instapass The Job, you have two choices: 1)If you try to instapass The Job now, the first of those KYFC instances causes a crash. 2)If you die, you have 1 KYFC instance left, the one that waits for the cutscene to end. You cannot "revive" that.

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