I tried checking the level leaderboard for Hot Wheels Turbo Racing (which I surmise is the only board he has level runs in), but found no errors either, so I guess it's not something to do with the runs themselves either.
I'm gonna go on a limb here and say that if the game's already on sr.c, the beta speedrun should probably be added as another category/sub-category of said game (given that on paper it should be treated as just another version of the same game).
That being said, there's cases like Crash Bandicoot Prototype Version and A Hat in Time Beta Build, so I guess it would probably come down to a case-by-case policy.
On that note, notifications on the site haven't been working correctly for a few days, as some users have been reporting on this thread: https://www.speedrun.com/the_site/thread/ktggx
So it's possible that your application has already been reviewed and you just never got notified due to this issue. Hopefully it'll get fixed soon.
Requesting an air strike on target: https://www.speedrun.com/chongchua/allposts
The real gripe I'd have with a WR counter is that when you implement such a thing, you are indirectly implying that any and all WR are equal, which is a statement I personally don't agree with. A WR in game is almost always not comparable/equal to a WR in another game, given the vast amount of game genres and styles, and that's without including the different categories each game has. For example:
- Getting a WR in a game with a lot of activity like say SM64 isn't the same as getting a WR in a game with almost no runners at all.
- Getting a WR in a 3 hour game with a lot of complex skips/techniques isn't the same as getting a WR in a 5 minute game where you just mash one button to progress.
- Getting a WR in the main category of a game isn't the same as getting a WR in a niche miscellanous category.
- Getting a WR in a FPS game isn't the same as getting a WR in a platformer.
- Hell, even getting a WR on a console isn't even the same as getting a WR on PC or another console even for the same game in some cases (e.g. due to extra skips being found on a certain version of the game).
So when you get down to it, what would this WR counter even represent? If you ask me, it would end up being a pointless metric that'd be indicative of neither skill, commitment to a game or anything remotely useful about the runner. So why bother?
PS: And mind you, I'm not trying to bash short games or games with no leaderboard competition, but I believe you should run those games for the fondness you might have for them rather than to add +1 to a counter.
Hey there! I'm not a mod or anything of the sort and I have no idea what might have happened to your game request, so hopefully someone else can help with that.
That being said, the reason you didn't get any notification about it might be due to an issue a lot of people have been reporting on this thread: https://www.speedrun.com/the_site/thread/ktggx
Basically, notifications seem to have been working incorrectly for a lot of people in the last few days (and in general just not working at all). Here's hoping it gets fixed soon!
I'll admit that was a good guess, but even after disabling it the problem persists.
Basically, I haven't been able to play a single video embedded from youtube on speedrun.com for a while now. Thinking it could well be a problem with the videos themselves, I tried playing them directly on youtube, but sure enough, I was able to watch them just fine.
Now, I'm unsure whether the problem lies within speedrun.com or within the youtube embeds themselves, but I figured I should report this just in case.
In my case, I didn't get notified of my own runs getting verified and also of a new WR in a game I follow (which also happened to beat my run, so it'd be a double notification).
I see, so if I left it there just bonking the ceiling, it'd eventually break no matter the size of the window. I find it very curious that a game mechanic would be tied to the window size in such a way and I kinda wonder why that is, but then again I can't expect the dev to think of this scenario (after all, resizing the game wasn't possible until Flashpoint as far as I know).
Thanks for the explanation!
PS: Given the actual differences you mentioned when running on different sizes, I think sticking to the original size is still the best way to go about this and I think this should be added to the rules (since resizing could potentially give you an unfair advantage vs runners playing on browser as originally intended, which couldn't resize), but maybe that's just me.
With the advent of the death of Flash in browsers, I suppose new runs will start being done on Flashpoint. On that note, I tested the game to see if everything worked normally, and I only found one particular issue.
To put it simply, if you resize the window, the level "Is your head hurting from all these puzzles yet?" (the one you break the roof with a trampoline and your head) becomes unbeatable, because the roof above the trampoline never actually breaks.
Just to be thorough, if you happen to reach that level and you did resize the window, simply restoring the original size fixes the issue without the need for a reset, though with this in mind I'd suggest just playing on the original window size for all of the run.
Is it possible to manipulate the boss to land wherever we want, or does it really come down to RNG?
So far I haven't been able to find a pattern, so I've been taking blind guesses, but I figured there's gotta be a better way. It probably doesn't matter in the long run (with the run being so short altogether), but if this is possible it wouldn't hurt to know :)
Turns out it was an issue with my antivirus going ham on flashpoint. Game's working like a charm now! Thanks.
So, I've been trying to get this to run on flashpoint, but so far everytime I open the game I just get an Adobe Player 32 window that stays blank forever. Did you have any issues setting up the launcher for the game?