Commenti
discussione: The Site
ArgentinaMrMonsh4 years ago

I tried checking the level leaderboard for Hot Wheels Turbo Racing (which I surmise is the only board he has level runs in), but found no errors either, so I guess it's not something to do with the runs themselves either.

discussione: Introductions
ArgentinaMrMonsh4 years ago

Hello man, welcome to the site!

discussione: The Site
ArgentinaMrMonsh4 years ago

I'm gonna go on a limb here and say that if the game's already on sr.c, the beta speedrun should probably be added as another category/sub-category of said game (given that on paper it should be treated as just another version of the same game).

That being said, there's cases like Crash Bandicoot Prototype Version and A Hat in Time Beta Build, so I guess it would probably come down to a case-by-case policy.

discussione: Introductions
ArgentinaMrMonsh4 years ago

Hey there, welcome! Enjoy the site

ch1maera piace questo
discussione: The Site
ArgentinaMrMonsh4 years ago

On that note, notifications on the site haven't been working correctly for a few days, as some users have been reporting on this thread: https://www.speedrun.com/the_site/thread/ktggx

So it's possible that your application has already been reviewed and you just never got notified due to this issue. Hopefully it'll get fixed soon.

Pear piace questo
discussione: Introductions
ArgentinaMrMonsh4 years ago

Welcome aboard! Hope you like it here

discussione: The Site
ArgentinaMrMonsh4 years ago

Requesting an air strike on target: https://www.speedrun.com/chongchua/allposts

Quinn_of_Sweden e ShadowDraft ti piace questo
discussione: The Site
ArgentinaMrMonsh4 years ago

The real gripe I'd have with a WR counter is that when you implement such a thing, you are indirectly implying that any and all WR are equal, which is a statement I personally don't agree with. A WR in game is almost always not comparable/equal to a WR in another game, given the vast amount of game genres and styles, and that's without including the different categories each game has. For example:

  • Getting a WR in a game with a lot of activity like say SM64 isn't the same as getting a WR in a game with almost no runners at all.
  • Getting a WR in a 3 hour game with a lot of complex skips/techniques isn't the same as getting a WR in a 5 minute game where you just mash one button to progress.
  • Getting a WR in the main category of a game isn't the same as getting a WR in a niche miscellanous category.
  • Getting a WR in a FPS game isn't the same as getting a WR in a platformer.
  • Hell, even getting a WR on a console isn't even the same as getting a WR on PC or another console even for the same game in some cases (e.g. due to extra skips being found on a certain version of the game).

So when you get down to it, what would this WR counter even represent? If you ask me, it would end up being a pointless metric that'd be indicative of neither skill, commitment to a game or anything remotely useful about the runner. So why bother?

PS: And mind you, I'm not trying to bash short games or games with no leaderboard competition, but I believe you should run those games for the fondness you might have for them rather than to add +1 to a counter.

Quivico, Walgrey e 3 Altri ti piace questo
discussione: The Site
ArgentinaMrMonsh4 years ago

I can't say it ever got fixed for me yet

discussione: The Site
ArgentinaMrMonsh4 years ago

Hey there! I'm not a mod or anything of the sort and I have no idea what might have happened to your game request, so hopefully someone else can help with that.

That being said, the reason you didn't get any notification about it might be due to an issue a lot of people have been reporting on this thread: https://www.speedrun.com/the_site/thread/ktggx

Basically, notifications seem to have been working incorrectly for a lot of people in the last few days (and in general just not working at all). Here's hoping it gets fixed soon!

discussione: The Site
ArgentinaMrMonsh4 years ago

I'll admit that was a good guess, but even after disabling it the problem persists.

discussione: The Site
ArgentinaMrMonsh4 years ago

Basically, I haven't been able to play a single video embedded from youtube on speedrun.com for a while now. Thinking it could well be a problem with the videos themselves, I tried playing them directly on youtube, but sure enough, I was able to watch them just fine.

Now, I'm unsure whether the problem lies within speedrun.com or within the youtube embeds themselves, but I figured I should report this just in case.

discussione: The Site
ArgentinaMrMonsh4 years ago

In my case, I didn't get notified of my own runs getting verified and also of a new WR in a game I follow (which also happened to beat my run, so it'd be a double notification).

discussione: The Site
ArgentinaMrMonsh4 years ago

Glad to know it's not just me at least

discussione: Super Karoshi
ArgentinaMrMonsh4 years ago

I see, so if I left it there just bonking the ceiling, it'd eventually break no matter the size of the window. I find it very curious that a game mechanic would be tied to the window size in such a way and I kinda wonder why that is, but then again I can't expect the dev to think of this scenario (after all, resizing the game wasn't possible until Flashpoint as far as I know).

Thanks for the explanation!

PS: Given the actual differences you mentioned when running on different sizes, I think sticking to the original size is still the best way to go about this and I think this should be added to the rules (since resizing could potentially give you an unfair advantage vs runners playing on browser as originally intended, which couldn't resize), but maybe that's just me.

discussione: Super Karoshi
ArgentinaMrMonsh4 years ago

With the advent of the death of Flash in browsers, I suppose new runs will start being done on Flashpoint. On that note, I tested the game to see if everything worked normally, and I only found one particular issue.

To put it simply, if you resize the window, the level "Is your head hurting from all these puzzles yet?" (the one you break the roof with a trampoline and your head) becomes unbeatable, because the roof above the trampoline never actually breaks.

Just to be thorough, if you happen to reach that level and you did resize the window, simply restoring the original size fixes the issue without the need for a reset, though with this in mind I'd suggest just playing on the original window size for all of the run.

ArgentinaMrMonsh4 years ago

Alright, I guess I'll have to come to terms with that. Thanks!

Kelborn piace questo
ArgentinaMrMonsh4 years ago

Is it possible to manipulate the boss to land wherever we want, or does it really come down to RNG?

So far I haven't been able to find a pattern, so I've been taking blind guesses, but I figured there's gotta be a better way. It probably doesn't matter in the long run (with the run being so short altogether), but if this is possible it wouldn't hurt to know :)

ArgentinaMrMonsh4 years ago

Turns out it was an issue with my antivirus going ham on flashpoint. Game's working like a charm now! Thanks.

ArgentinaMrMonsh4 years ago

So, I've been trying to get this to run on flashpoint, but so far everytime I open the game I just get an Adobe Player 32 window that stays blank forever. Did you have any issues setting up the launcher for the game?

Info su MrMonsh
Iscritto
6 years ago
Online
23 days ago
Runs
127
Giochi corso
Spider-Man
Spider-Man (2000)
Ultima corsa 9 months ago
72
Runs
Disney's Tarzan
Disney's Tarzan
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19
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Pepsiman
Pepsiman
Ultima corsa 3 years ago
10
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Digimon Rumble Arena
Digimon Rumble Arena
Ultima corsa 4 years ago
8
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Buzz Lightyear of Star Command
Buzz Lightyear of Star Command
Ultima corsa 3 years ago
5
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Beyblade: Let it Rip!
Beyblade: Let it Rip!
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4
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Digimon World 2
Digimon World 2
Ultima corsa 4 years ago
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Spider-Man  Category Extensions
3
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