Seems like it could be fun. I'd run it if it were available (might do runs of it anyway).
Probably will be your first and second runs of some game. For me, it's Escape Plan. First run was 1:42:33, second was 1:09:24, for a hefty li'l timesave of 33:09. Interestingly, that's roughly the same margin between PB #2 and my current PB (36:39), but it took much longer to save that next 33 minutes!
I do run a much, much longer game (Infamous) but my biggest jump there is only about half as big (from 4:21:38 to 4:06:50). The difference between PB1 and 2 was practically nothing given how long the run is (4:40:37 -> 4:35:05). You'd think that the longer the run, more of a chance of it, but not in this case.
Is this a bitrate issue? Games I specifically remember seeing this with include Shadow Complex Remastered and both DarkSiders games (definitely others too though). They looked ¤fine¤ on my screen but OBS showed framerate dips as low as 4 FPS WutFace Any ideas?
Anyone know why this happens? Game Capture works maybe 10% of the time for me. Window Capture has a much higher success rate (probably 95%, notwithstanding the other problem I have that I posted here about), but with games that can't be windowed (and a hearty BOO-URNS to that), Window Capture isn't an option.
Any help? I've mostly noticed this with games I doubt people will recognise by name, but I can rattle 'em off if it will help.
The event is called Fleet Fest (sort of a play on words, fleet meaning fast as well as a group of fighter planes). I'm looking at either the third or fourth week of March to hold it. I've developing some branding for it, it's just all kind of a catch-22. I'd like a public place to coordinate everything -- submissions, Q&A, and the like.
So, not sure what all I need to make this request happen. I know I'm pretty much nobody right now (that's part of my motivation for doing this =P ) so you don't know for sure that I'm gonna follow through with this, but I'm absolutely gonna, and I just need to get started. Let me know if you need any other info.
I don't see a thread or anything for it. I've long considered holding an online speedrunning event of my own and after some technical testing to see what my home comp could handle, I've decided I want to go ahead with it. Would love to have a presence here to coordinate things.
I didn't watch the unveil event, but everything I'm reading about the new console looks cool as hell. I'll definitely be picking one up at launch. Detaching the two side controllers sounds like it could lead to some wacky speed or challenge runs of games. I'll probably play it much like I play the Wii U myself -- "tablet" controller firmly in hand. It might even push me to get a new TV if the specs for the console exceed what my current TV can output (which frankly it should, my current TV is a good 5 years old).
So....yeah! Anyone else excited?
Does LiveSplit read IGT for this game (is there maybe even an autosplitter)? Or do I have to manually remove load times (eww).
Looking for runs that fit several conditions:
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Short, but not TOO short. 15-45 minutes say, with times in the middle better than either extreme
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Minimal or no storyline. If there are no cutscenes, all the better. Skippable cutscenes are fine, but if the game seems at all like you'd have to see those cutscenes to enjoy watching it, it's not what I'm looking for.
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As broken as possible. The more glitches the better.
Any platform(s), but controller support is basically a necessity for any PC titles.
Using OBS. Anyone ever notice this, and know how to deal with it? I had it happen last time I tried to stream, with 2 games -- Reveal the Deep and BEEP. With some struggle, I was able to capture the title screens for each game and I thought all was good, but when I then advanced to the game proper, still only the title screen showed up on stream. Frankly I didn't even know that was possible.
As in, how it will look to stream/video viewers. There's a run I'm considering that has a lot of difficult tricks in it that I as a runner find very interesting. (The game itself is rather mediocre) But as I practice it, I find they're kinda the perfect storm of really hard ¤and¤ not that interesting to look at. It's a lot of clipping onto tiny invisible spaces where you're not supposed to stand and jumping around the invisible hitboxes for things that are actually 10 feet away from you but will block your progress if you don't. I feel like it would boring as all piss to watch me try to run this, and while we run what we want there's a certain level where we want people to actually watch it, isn't there?
Even though no one else has played the game but me, I still really want to make the leaderboard for Escape Plan look the way I want. I do want to separate PS4 and PS Vita runs (the control schemes are fundamentally different for the two consoles), but I don't want to have four different category tabs at the top.
What I want is to have one category tab for any%, and one for all signs, with PS4 and PS Vita as sub-tabs within them. Like how the SM64 leaderboards separate for N64, VC, and emulator. There are only major tabs for each star category, and you can pick from within each one which console to view.
http://www.speedrun.com/escapeplan
http://www.speedrun.com/sm64 (for the reminder of what I'm looking for)
Can anyone help?
Or rather, do you look at them, since LiveSplit keeps them on its own and I imagine other timers do too. Of course if you do no-reset runs with splits, they don't really correspond to a true "completion rate" in terms of expecting a PB, but if that's OK with you, that's OK! I'm just curious to know what everyone else's numbers are, if they keep them.
My runs, from most attempts to least:
Infamous 1 - 11 completions in 294 attempts Infamous First Light - 15 completions in 133 attempts Escape Plan - 10 completions in 120 attempts ChromaGun - 7 completions in 110 attempts Never Alone - 4 completions in 21 attempts Infamous Festival of Blood - 2 completions in 12 attempts Infamous 2 - 1 completion in 5 attempts Murdered: Soul Suspect - 2 completions in 2 attempts (lel) Infamous Second Son - 1 completion in 1 attempt~!
Maybe I'm just a huge nerd in enjoying keeping track of statistics like this, and that's cool :P Other than the runs I've barely started, the ratios do roughly correspond with how difficult each run is. First Light is an easy run, Escape Plan is not that hard a run (rate will go down as I grind for deathless). ChromaGun's a pretty tough run to do well and Infamous 1 is absolutely brutal (but I love it).
How's your stats?
So I've got a guy bugging me on YouTube that I was supposed to start the timer at New Game select rather than first input (the latter being the rule for Infamous 1, 2, First Light, and FOB).
The rules here actually don't say anything for any%, and some of the runs we have on that leaderboard -- and not that this necessarily means anything, but they're runs from people who aren't really part of our community -- do start their timers at New Game select. Sk8's 100% runs started the timer at first input and the rules for the two 100% categories do specifically say first input as a result.
It's 1 minute and 50 seconds from New Game select before you gain control of Delsin in the first spraypaint event. So we either need to add that amount of time to my run (which I would not favour, not because I give a shit about my current time but because I don't like that timing method in the first place and because it's inconsistent with the other games) or take that amount of time away from from Gamecuber23's and ngsonicrocks's runs at least. Macasadia1, AzNF_GH, and fractale do not have onscreen timers, so it isn't clear where they started theirs (let alone the missing video).
Hopefully this will be simple to clear up.
I know you "can't," but I also know people have done it. I've seen tons of speedruns that rely on using the unpatched or a very early patch version of the game, to make use of spectacular glitches that were later patched out. So how does that happen?
Any ideas? I just lost a promising run (-40 at Trish Reaches Out) that went downhill right when I lost 27 of those seconds to the damn console crash. Sometimes it happens, sometimes it doesn't. Maybe we should try to compile a list of our situations when it does and doesn't happen, to see if there's any commonality? I dunno. Any thoughts?
I'd say it would be simpler if this game had IGT, but the Sasha skip would probably confuse it anyway. Manual load removal for a 3+ hour run seems unfeasible, but should we maybe consider it?