Commenti
discussione: Super Dodge Ball
Pennsylvania, USAElipsis9 years ago

I second difficult being added. Seems like multiple people have interest.

Pennsylvania, USAElipsis9 years ago

I'm a little worried about fragmenting the community further, which is just now starting to take off.

The problem is that if we DO allow custom DLC dictionaries and one of them turns out to be advantageous, then people who haven't purchased that dictionary are all at a disadvantage on the leaderboard. I could try to separate this out but then I need to make a category for every difficulty with every permutation of every custom dictionary and that gets completely out of control in an exponential way and quickly makes the leaderboard look ridiculous.

So, for these reasons... I'm not really in favor of people using custom dictionaries... but I'm not a brutal Overkill dictator and am interested in community input on how to handle it in a way that isn't stupid.

Pennsylvania, USAElipsis9 years ago

I appreciate the interest, everyone. Since the community is larger now I am going to release one of my "Timing Files" (every run that I verify gets one) which shows all the counted frames. MyOhMyke, since you just got the Bitch WR I'm going to pick on you here. This video shows exactly the frames that were counted towards your loadless final time.

I make this in a video editor and it allows me to be consistent and precise across all of the communities' runs. If you were making an auto-splitter, the "stop" trigger would be the boss health going to zero, as I use the final keystroke that kills the boss to stop the timer. However, I would wager that it is more difficult to code something that would start and stop precisely on fade in and fade out for the main body of the levels. I looked for another more obvious breakpoint but this is what I settled on after not really being able to find anything more distinct (and at this point I am committed to the method for consistency). The only weird exception to the fading is Coco and Cindy, which for whatever reason does not "fade" in but rather transitions as a blend directly from the loading screen. No other level or boss fight does this.

Pennsylvania, USAElipsis9 years ago

Anything that involves a human typing is going to really throw off the test more so than the variable we're trying to test for. Still, I decided to frame-perfect synch your two halfs and see if the cutscenes ran identically. They do. (Given the margins for error on the 30 fps video we are working with.)

Please enjoy the relevant part of your test resynchronized. Also I deliberately made no attempt to fix the double sound and now we have double double sound and that's kind of awesome.

Pennsylvania, USAElipsis9 years ago

I'd have to see the submission to make the call for sure, does it run faster than it's supposed to with post-processing disabled?

Pennsylvania, USAElipsis9 years ago

There is loading time between the main level and the boss, which is also cut out.

Basically I count the "game" time from start of fade in to end of fade out, and nothing else. That said, I don't expect you to use the leaderboard timing for your splits... I've been retiming everything manually on my own - and though it's a bit of a pain in the ass, I've found that there are significant load time differences between people's runs that make what I have been doing much more fair than a straight-up RTA run.

discussione: River City Ransom
Pennsylvania, USAElipsis9 years ago

MD5 hash of file River City Ransom.nes: 29 4e 4f a0 92 db 8e 29 d8 3f 71 e1 37 d1 f9 9f

Produces Generic Dudes on Everdrive.

discussione: River City Ransom
Pennsylvania, USAElipsis9 years ago

Holy shit these times are getting low.

discussione: River City Ransom
Pennsylvania, USAElipsis9 years ago

That's pretty much SDA timing (first to last frame of player control). I'm new to running the game but for what it's worth I like that ruleset.

Sconosciuto
Pennsylvania, USAElipsis10 years ago

I figured we should have a thread for discussion of the first race, and of course I wanted to share my new vid and other media you guys have put out there for it:

Original Live coverage and commentary:

http://www.twitch.tv/infestedriche/c/6222235

Official Race Results:

http://www.speedrunslive.com/races/result/#!/128709

Original Race Posting:

https://docs.google.com/document/d/130dkwwf4kxEyD6LbfWoE5imPZmcDxV4RoD00otpeyU8/edit

discussione: The Site
Pennsylvania, USAElipsis10 years ago

This fixed me right up! Thanks for the quick reply!

discussione: The Site
Pennsylvania, USAElipsis10 years ago

Hey guys, just wanted to report that the game / leaderboard that I set up seems to be throwing PHP errors:

http://www.speedrun.com/totdo

The only non-standard thing I did here is that I set the IL table to be the primary display, so it might have something to do with that?

discussione: The Site
Pennsylvania, USAElipsis10 years ago

What about just punting to a team of global moderators if X number of days / weeks go by?

discussione: The Site
Pennsylvania, USAElipsis10 years ago

Looks like there's already been an admin response here, but I'd like to throw in and say that I would definitely use this feature if you guys were able to work it in.

discussione: Escape Goat 2
Pennsylvania, USAElipsis10 years ago

Yo where's that IL table? I want to post my TWR. Kappa

Sconosciuto
Pennsylvania, USAElipsis10 years ago

Was great fun. I'm definitely in next year (if yinz will have me again).

discussione: DuckTales (NES)
Pennsylvania, USAElipsis10 years ago

Yo, I submitted a 8:51 and you guys (CartinaCow?) changed it to 8:49. I'm not complaining but I was wondering the proper way to start / stop timer for runs moving forward.

discussione: Dr. Mario (NES)
Pennsylvania, USAElipsis10 years ago

Any chance you can create a 0-10 category? People race this fairly often.

Info su Elipsis
Iscritto
10 years ago
Online
2 days ago
Runs
400
Giochi corso
Lumione
Lumione
Ultima corsa 2 years ago
80
Runs
Escape Goat 2
Escape Goat 2
Ultima corsa 9 months ago
71
Runs
Marble Madness (NES)
Marble Madness (NES)
Ultima corsa 2 years ago
33
Runs
The Textorcist: The Story Of Ray Bibbia
26
Runs
Marble Madness II:  Marble Man
Marble Madness II: Marble Man
Ultima corsa 1 year ago
23
Runs
The Typing of the Dead: Overkill
The Typing of the Dead: Overkill
Ultima corsa 9 years ago
22
Runs
Nintendo World Championships: NES Edition
18
Runs
Wonder Boy: The Dragon's Trap
Wonder Boy: The Dragon's Trap
Ultima corsa 7 years ago
14
Runs
Giochi seguiti
Nintendo World Championships: NES Edition
2
visite
Haunted Castle
Haunted Castle
Ultima visita 5 months ago
2
visite
PhaseWorm
PhaseWorm
Ultima visita 1 year ago
144
visite
Marble Madness (NES)
Marble Madness (NES)
Ultima visita 1 year ago
1,799
visite
Eliminator Boat Duel
Eliminator Boat Duel
Ultima visita 1 year ago
195
visite
Strider (NES)
Strider (NES)
Ultima visita 6 months ago
171
visite
Lumione
Lumione
Ultima visita 13 days ago
1,141
visite
Marble Madness II:  Marble Man
Marble Madness II: Marble Man
Ultima visita 1 year ago
95
visite
Giochi moderati
The Typing of the Dead: Overkill
The Typing of the Dead: Overkill
Ultima azione 3 months ago
576
azioni
Marble Madness (NES)
Marble Madness (NES)
Ultima azione 1 year ago
153
azioni
Lumione
Lumione
Ultima azione 2 years ago
107
azioni
Universal Paperclips
Universal Paperclips
Ultima azione 9 days ago
53
azioni
Where's an Egg?
Where's an Egg?
Ultima azione 1 month ago
42
azioni
The Textorcist: The Story Of Ray Bibbia
33
azioni
Cyborg Justice
Cyborg Justice
Ultima azione 1 year ago
16
azioni
Marble Madness II:  Marble Man
Marble Madness II: Marble Man
Ultima azione 1 month ago
14
azioni