A sensible explanation.
Strictly speaking, any% is just whichever of the three routes happens to be the fastest on the leaderboard at any given time - but I think it makes the most sense to keep the leaderboards separated so one can see the performance of each individual runner relative to the evolution build.
Rules clarification question:
If I'm working on ILs, it is acceptable to load a savestate at the previous fight or start screen for the IL I'm working on - or do I need to play through the circuit to get to the guy I'm trying to IL every time?
I think the game is understood well enough that we know that the fights are all independent of each other - but I understand why this might still be problematic for some.
Please let me know either way.
Thanks!
Everyone's runs kind of settled this.
Looks like people are starting time on the Universal Paperclips logo and counting IGT, so we'll put the RTA stop there as well.
Hey all,
So I'm working on completing my first 0-Exit run, and I'm trying to put together all the information from the various strategies that have been documented over time (mostly by Dots and SethBling).
From what I understand from reading the write-up on the current route, which I think is (https://docs.google.com/document/d/1Cgr0jFw4AU8hF00JcQlOTRb8I1qPd-tF73LtTF4lzZE/edit) - the run requires massive multitap abuse to make viable.
I don't imagine that Seth is holding 11 buttons across 3 controllers while playing the game normally on the fourth controller... so how exactly is this run achieved?
I checked the rules on the category, and they weren't very specific. Is it okay to emulate these other 3 controller inputs? This seems like it would be impossible to perform by 1 person on real hardware even if you had it all... so what exactly are the rules for emulation regarding 0-exit?
The top runs aren't marked as emulated... so... if that's the case - how is the WR strat even possible?
Thanks friends!
I have added an addendum to the rules for mouse-only category "run must show mouse cursor" to make it easier to distinguish between the two categories.
I'm leaning towards rejecting this run if we don't get an explanation. Blubber, any thoughts?
Milength, I have a question about your run:
https://www.speedrun.com/wag/run/m3dwdnwz
I assume based on the way this run looks that you used an alternative method of input to mouseclicks? It's almost impossibly faster than any other known human run with the mouse, and the mouse is not shown in the video.
This is a bit of a moving target. I had my milliseconds originally approved and now they were removed.
Can you just pick a time (say sub 4?) and use that for the milliseconds cutoff permanently?
As it goes I see two possible choices for when to start the RTA timer.
- When the player clicks the Universal Paperclips logo and the game loads.
or
- When the player makes the first paperclip.
I don't have strong feelings about this one, and would like some input. It's possible that we should go with "whatever is the same thing that IGT uses" for RTA.
As far as when to stop the RTA timer, there are also two options.
- When the "Message from the Emperor of Drift" shows up (which is also when the game gives you your "Universal Paperclips Achieved in [your IGT]" message.
or
- When the player makes the very last paperclip to round off the 30,000,000,000,000,000,000,000,000,000,000,000... number.
Here I feel that #1 is the better choice. #2 is problematic because - A. If the player chooses the other ending, it would totally invalidate their entire run. Which is a bit silly. B. The game doesn't provide any IGT on making the very last paperclip.
Again - seeking community input.
Hey all,
Obviously I just set this leaderboard up and am looking for community feedback as far as whether RTA or IGT should be the "canonical" measurement.
Looking at the gaps between IGT vs. RTA for different players, it looks to me like some computers may have significant slowdown that makes getting top RTA times unfeasible... but I don't know how accurate IGT is without slowdown either.
What do you all think?
For people that aren't as awesome as we are, the Shadow Team fight is a secret bonus ending fight. I have often wondered about the validity of intentionally sacking a player here and it looks like you've now proven that it will be faster to do so.
In my opinion everyone who did the shadow fight did a 100% run, and the new strategy for Any% would be to skip the bonus fight. Therefore, I think splitting the categories is the right thing to do.
Hey. I know we've talked about this a bit on my stream - but I was hoping that someone could document the important RNG manipulation strategies which yield the important drops.
I understand that this is easier to do in any% than in NMS?
Please get all of them this time. :-P
Look out for Stubae.
And I'm powering up myself though we'll see how far it gets.
I think the best resource right now is the written and track 2 audio commentary on my (former) IL WRs at SDA.
http://www.speeddemosarchive.com/TypingOfTheDeadOverkill.html
I was having serious difficulties with it (going way too far to the right) until tina suggested that I left off the button more quickly after pressing it. After I understood this I got it pretty much immediately after.
It's very beneficial to have your directional inputs bound to buttons to be able to do the mashing properly, imo.
Yo I got this:
Looks like the Amphibian strat gains a lot of time by not farming for EVO points, but loses more than that amount of time transitioning to the Amphibian and back (longer animation), and also waiting for the green crystal to run out. The Amphibian strat could be improved by popping it immediately upon eating the green crystal, which would give more time as a creature with faster speed and get rid of the wait after the boss fight. However, it would make the boss fight riskier if one takes too long.
I would like to see if these improvements could made to the Amphibian strat to make it faster than the Mammal strat, but as it stands now what RPGodfather is doing with the Mammal is about 7 seconds faster.
Hey, I noticed that this run popped up in my twitter feed and I have had a passive interest in this game for many years.
What is your general strategy for this run? Can you talk a bit about different things you've tried and what works and what doesn't?
Does anybody know more than me about the odds or manipulations that go into the Ray vs. Eel calculation in Chapter 1? Do you just do it over and over again until RNGesus smiles upon you or is there some manipulation to try to control the result?