I haven't messed with the sorting settings, so it'd be default whatever it sorts by, I just thought it was funny that it was inconsistently sorted.
I noticed something funny when looking at my profile that I'm surprised I haven't seen anyone else bring up:
Look at where "The Occupation" is placed on both lists... Why is the word "The" counted for moderated games, but not followed ones? How did this happen? XD
Oh, I can fix it, no big deal I didn't catch that either, that's on me too. ^^;
I've looked around, watched tutorials, read that one Reddit thread you get as one of the first results when searching for this question over and over again, but I suppose I'm too uneducated in what I'm doing to understand what it is I'm supposed to do for this. ^^;
I'm trying to automatically remove load times for a couple games I run using a load remover, similarly to how those who run https://www.speedrun.com/hp2pc do, not like... a set auto splitter, just a way to remove load times.
I was told to get Cheat Engine, and I have. I've looked through it, examined the changing variables, but didn't know what kind of variable I'm looking for, the games run Unreal Engine 3 (if that helps) and I'm very confused, any advice in regards to finding what I'm supposed to be looking for? Help would be much appreciated! ^^
I said I'd be down to remove load times if we can get a auto timer for the game. manual removal of load times is too inconsistent and results will vary person to person.
I'm actually currently looking for a method to remove load times automatically utilizing the timer, for both Dream AND Ether One, so that may be in our future. For NOW though? I think it's best we just keep it simple. ^^
(Jun 14, 2019) I've learned a LOT while playing with the debug today, I found out how to essentially no clip and fly around in the game
THAT SAID I also learned, no matter how someone WOULD go about doing fast Catacombs, it is not possible, so it's time to give up on that idea.
(Jun 11, 2019) So I attempted to do a run with the N3 skip in it and didn't even get an ending, much less a worker ending. There's probably more to look into about this than I thought.
EDIT: Here's the run in question:
(Jun 10, 2019) Routing out N3 was a success. I routed out N3 for LSP, Resort Bubble, and Stairs Bubble which total made up for the 5 point discrepancy, definitely will do a run of the trade off soon. That said, I still entered N3 as to unlock the final portal without having to utilize the dumb True Any strat, so at most this will save probably 2 minutes on the full run.
Not including how well RNG plays out.
Routing Ideas
Tricks (Jun 10/19) Conveyor Skip (seems possible, but there's no current known way to do so) (Jun 10/19) RNG Manipulation (Just... in general would be useful) (Jun 10/19) Recreate Bedlamite WR
Tech Stuff (Jun 10/19) Crash Prevention (Jun 10/19) Put back in Coaster Vinyl (Jun 10/19) Auto-Timer to take out Load Times
Admin Stuff (Jun 10/19) Look into DRM-Free versions, see if they should be allowed (Jun 10/19) Look into past patches, see if they should be allowed
That's the current list atm, now that it's written down, I now have something to look at and something to spend time working on. I will continue using this thread to log my findings. --Doodle
I, honestly would rather wait until we can figure out how to make an auto-timer for this myself ^^; I know some people who might be able to help, I've just never thought to ask them about a game they've never played.
As far as the new skip, it's very interesting and I think could lead to some skips elsewhere... maybe, as crushers do exist elsewhere in the game, I think it'd be worth playing with later when I have the time, presuming you don't get to it before me. XD
I've been seeing this everytime I go through that last cutscene, but I haven't yet looked into it:
This looks like how the door loading zones are loaded in, and I'm wondering if it is. It's probably not useful to any run, as the door probably doesn't open (similarly to how the Devlin 2 cutscene doors have no use yet still have loading zones) but I've been wondering for awhile where those loading zones might lead to if we could ever enter them.
I'd be totally down to remove load times actually, problem is, I don't know how to make a timer that does that automatically, and it would be too much a hassle to do it manually, but there's no argument here if we can manage to make it work.
I'm looking at both timer and route here, because they are essentially the same run still, just now with a singular BIG time save, which... is a GREAT START, don't get me wrong, but I don't think entirely fixes the main problem we have regarding the two runs. XD
I'm sure we'll get there in due time though, I've been looking for Projector glitches myself as glitchless leaks into other categories.
I still don't know if I'm yet fully convinced by the timer change, I suppose for In-Bounds, maybe, but there's still not yet enough of a difference in Any% (Softlock) and Glitchless (Cutscene) to justify adapting the timing method. That said, this Quick Load Wrong Warp can definitely change Cutscene to Glitchless because now there's actually a glitch to avoid outside of the tail end softlock glitch.
If we do that then we go back to the conversation of "should we allow the timer to end at a softlock?" and idk about you, but I'm not down for that argument again as we collide so much regarding that issue. Besides, there's only the two of us atm, it'll be fine keeping the 4 categories.
That said though, after our previous discussion regarding whether or not out of bounds was a glitch or not, you had claimed that it was just collision not being coded where it was supposed to be, and that we can't really consider the out of bounds tricks as "glitches", same goes for the quick load, which is... beyond a shadow of a doubt not a glitch.
Furthermore, Your version of glitchless takes out EVERY speedrun trick that we have, which we don't even do for the current method of In-Bounds.
Generally the difference between softlock and cutscene is minimal, because cutscene is kinda like "glitchless", however, there's only one glitch that differs the two being the softlock glitch at the end of the game, since we don't consider out of bounds a "glitch" but merely a lack of collision in areas where there's supposed to be.
So my proposition, is if we can find an actual glitch in the game, like an item duping glitch, as an example, then we could easily rename cutscene to "glitchless" and softlock into "glitches allowed" (or... something of that nature.)
I want to ask what is required for a series to justify a series board before I request one.
For example: https://www.speedrun.com/Ether_One https://www.speedrun.com/The_Occupation
The two games are canonically connected, but from a story perspective, you wouldn't really be able to tell that much, would this be a problem?
Furthermore I would also like to ask whether or not series names can be changed if need be, as there's not technically an official name for this series, and I wouldn't want to lock in an incorrect name if I'd be unable to change it later if and when an official name gets confirmed.
I know that last questions a little concerning, but I haven't quite seen anything akin to this before, so... would it be okay?
I remember my first playthrough of The Occupation, I had missed the first interview, nothing much happens, you just get thrown into the next level abruptly, it'd be horrendously slow though if we're just looking at the endings in a vacuum for this game.
That said this is good information to know, now I just need to figure out how to get the Building 3 Cartridge, because I have been unsuccessful every time I've attempted it. XD
If you do manage to find a way to make the DRM version work, I'm gonna have to separate that too, because holy crap, that flying seems so unfair XD
As for your Manofsteel%, I'd love to make a meme category board for this game, but I think we need more runners before they allow us if Dream is any indicator.