Commenti
Delaware, USADECosmic2 years ago

If you read the description of the category, or watch any of the runs, you'll notice that Peak of Darkness is the final room of mission 7, where you fight Vergil at the top of temenigru. Peak of Darkness is simply playing through missions 1 through 7. It started as a tournament race format and was eventually made into boards as you see here.

Delaware, USADECosmic2 years ago

You can find dmc3se on pretty much any platform of your choosing.

Shredmachine piace questo
discussione: Samurai Western
Delaware, USADECosmic2 years ago

I think I might not be getting the double instances of damage (as in two hits, not doubled damage of one hit) I see against some bosses, weirdly enough. I'd probably just chalk it up to me not getting the dodges but I'll check again soon. Also wouldn't be surprised if twin swords got buffed in international release.

discussione: Samurai Western
Delaware, USADECosmic2 years ago

Yeah I was getting bodied on final stage during my casual playthrough and I was like holy hell lol. I also dunno if twin swords charged attack does as much on JP? Idr, might be bugging. I think I'll science out some of those stages on JP then tbh. Which ones needed testing?

discussione: Samurai Western
Delaware, USADECosmic2 years ago

Shame to hear tbh. Do still kinda want to route that version even after doing a run on NTSC-U/C, because I'm kinda curious as to how much slower it would actually be. Probably a lot, I'd imagine.

discussione: Samurai Western
Delaware, USADECosmic2 years ago

So I've been practicing on NTSC-J (since a copy of that was about 200 dollars less than NTSC-U/C) and had a couple questions.

I've been able to replicate basically every strat/technique except those involving Master Mode. Namely the boss on stage...9 I want to say? Master mode always runs out prematurely since it seems that you cannot build master bar while Master mode is active in NTSC-J. Additionally, you seem locked into the animations of master mode and cannot dodge out of it, as seen in WR. Am I doing something incorrectly or is NTSC-J just gonna require a bit of rerouting the master mode uses (maybe a different weapon choice on stage 9)? And if I'm doing something wrong to get the dodge out of master mode, what's the actual input being done?

I should prob catalogue the differences between the two versions because unsure if that's been done yet. Like the defense stat wasn't added until the U/C version etc.

discussione: Chaos Legion
Delaware, USADECosmic2 years ago

Hey there, and welcome to the new Chaos Legion leaderboards. In this thread, I'll be going over the changes I've made to the boards.

1. Runs of all regional versions of the game have been merged This is pretty important, and subject to change in the future, so I'll get it out of the way. NTSC-J is the fastest way to run the game, point blank. Putting it simply, the NTSC-J difficulties are about a step down from the NTSC-U/C + PAL versions (i.e. Normal on NTSC-J is equivalent to Easy on NTSC-U/C + PAL). There's a bit more to it that isn't quite 1:1 easier or harder, but overall the game is just much faster on the respective difficulties, especially Hard. I highly encourage people interested in this game to seek out an NTSC-J copy and run on that. Overall, I felt that having the versions split up created a lot of bloat on the board. With that being said, I'm totally open in the future to splitting up the versions by language again (i.e. JP and ENG, as they were before) if people prefer to run and compete separately on NTSC-UC + PAL.

2. Normal is now the default category instead of Hard Normal seems to be the best balance of difficulty and speed for this game. Really not much else to it, except that if Hard were the default category then it would be unfair to ENG versions since ENG Hard is significantly harder than JP Hard (we're talking like 2 hours difference).

3. Easy difficulty added, Super Mode moved to misc. category I found it a little strange that Easy wasn't on the boards anymore so I added it back. Super Mode I moved to a misc. category as it is not a very serious category since you one-shot everything.

4. All regions are timed the same Previously, NTSC-J had used JRTA timing, for no provable reason. Every version now times starting when "Game Start" is selected, and ends on the final hit of Siela. If evidence is presented that would merit changing this, then I'd be happy to do so! But as it stands now, this new timing method will make resetting less of a hassle and save about six minutes of a runner's time between waiting for the console to power on and sitting through the credits after killing Siela.

That's about it. I'm going to start working on resources to help new runners get into the game as well, as those need overhauling. Much love and happy running.

P.S. I kept the main PC category around but if it sits empty for another six months or whatever (it has been empty for about 7 years already), then I'll be deleting it. The PC version is not all that stable and may be more of a hassle to run than it's worth, since it is based on the ENG version of the game.

discussione: Soulstice
Delaware, USADECosmic2 years ago

Did a run today, it was bad. Run's mostly as I thought it would be, too long for the type of game it is. Probably will not do another for a long while. If OoBs get found to cut the time down that would be great. Found a fight skip on revelations though. This shall be my contribution to the speedrun.

The_Archetype piace questo
discussione: Soulstice
Delaware, USADECosmic2 years ago

Until it's proven it can be done I see no reason to entertain the idea and make rules + a category for it.

100% NG+ would essentially be CAKE, so might as well do that both for NG and NG+ though.

I'm gonna do NG+ Any% tonight since I got time. Worth noting, the game gives you the option to skip the memories in NG+, so I will be doing that, as it will save a bunch of time.

discussione: Soulstice
Delaware, USADECosmic2 years ago

I dunno on that one honestly. At the moment I'm not sure it's worth having a 100% category up until more people show interest. Personally would just leave it to Any% and NG+ Any%.

If you're deadset on having that from jump though, you could just call it CAKE: Collect All Kill Everything. Then just have people do all fights/verses in the chapters + do all the challenges + collect all unlockables. I don't think it's possible to get all skills + upgrades in first playthrough.

The_Archetype piace questo
discussione: Soulstice
Delaware, USADECosmic2 years ago

Hit up KunoDemetries for an autosplitter/load remover. He's done numerous ASLs/LRTs for a bunch of the games I've run and his work is great. Asking runners to manually remove all their loads across like 2-3 hour runs is slightly absurd. Or if you're going to require it for one platform, you should require it for all of them. Especially because the load remover itself might function differently than manually removing loads.

I think it's also fine if people want to play on a different difficulty than human, just have a variable column listing the difficulty they chose.

Agree on gameplay assists. Technically it would speed things up so that would be the -technical- Any% but it would remove a lot of the skill ceiling from the run. So I think either separate categories or variable is fine.

discussione: Soulstice
Delaware, USADECosmic2 years ago

If DMC5 is anything to go by, this should be the easiest method:

-desync from steam cloud -delete the userdata folder for soulstice -launch game

And repeat the last two steps whenever you reset. Pretty annoying but it's what we're dealing with.

But I won't be messing with that until after I do a run.

The_Archetype piace questo
discussione: Soulstice
Delaware, USADECosmic2 years ago

Do we know if it ticks at all during the memory sections with Lute? I'm gonna assume no since they aren't considered part of the chapters. There seems to be a lot of sections where there are inputs happening but no igt ticking, so rta is prob best like you said in your original post, until lrt gets solved on pc.

nisellama piace questo
discussione: Soulstice
Delaware, USADECosmic2 years ago

I assume Human since that's faster yeah. I'm gonna do NG+ first just to test some ideas and then figure out how to reliably reset the save file. Go from there blah blah.

The_Archetype piace questo
discussione: Soulstice
Delaware, USADECosmic2 years ago

That would probably be fine yeah. I will say tbh that if the IGT only discounts screens where there are no inputs then that's a totally fine method of timing universally imo. Unless I'm misunderstanding and you're saying it counts cutscenes even if they're skipped, leading to IGT being slower than RTA. But honestly if people are sitting in cutscenes and on results screen you can just enforce that they not do that, or depending on the length of the run maybe use it as a grace period for a bathroom break or smth.

discussione: Chaos Legion
Delaware, USADECosmic2 years ago

If you're streaming the game on Twitch and are doing multiple runs wherein you watch the credits, be sure to mute your audio output from your capture source. The ending credits song is copyright and will mute that portion of your vod later anyway. I received a notice of multiple copyright instances from my last stream since I did a couple runs and noticed it while I was highlighting the runs.

discussione: Soulstice
Delaware, USADECosmic2 years ago

Getting the game today. I'll post up my thoughts after I've completed it etc.

Would also suggest maybe giving like a week or two to let people play through the game at their own pace instead of a couple days. Just my 2 cents though.

discussione: Devil May Cry 5
Delaware, USADECosmic2 years ago

NMG tabs are now gone, and all runs under them consolidated into the respective glitched boards, due to a lack of activity in general as well as over the last year and a half. Very few runs were done of this category and it did not accomplish what we wanted it to do, which was be more friendly to new runners looking to get into the game. Most of the runners were not new runners either. In the future, I'll be making a comprehensive tutorial that will cover both Glitched and NMG routes. Hopefully this will encourage more people to pick DMC5 Vanilla and DMC5SE. Have a great day.

JohnRambo47, UnintendedChaos e 2 Altri ti piace questo
Delaware, USADECosmic2 years ago

Did some digging on YouTube and found this run from a fresh file. Skimmed through and seems legit. Should definitely be added to the boards; might inspire some people to pick it up and improve the time. Run was performed November 12th, 2018. Kalwei also has some NG+ runs on their YT that are prob worth posting since they're done on hardware.

Delaware, USADECosmic2 years ago

It's possible/probable that the game is taking the milliseconds of all the levels at that point and dumping them into the overall IGT. Devil May Cry does something similar, just to make the display of per level IGT cleaner. All mission times added up are usually about 12 seconds off the full-game IGT.

MikeZorD piace questo
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