Commenti
discussione: Metal Gear NES
United StatesCzaR6 years ago

I remain in favor of the added difficulty, I think it makes the run stand out among the other categories.

discussione: Metal Gear NES
United StatesCzaR6 years ago

Any updates? I see the deathless run was accepted, however the 100% remains pending? I do not see it was rejected as of yet?

discussione: Metal Gear NES
United StatesCzaR6 years ago

I think you need 7-8 rations to comfortably make it through the canal.

Good timesave idea on the hostage behind the twins.

All depends on where you are at in the run, a deathless route would seem to favor the trucks, unless you just happen to be ready for endgame as you are near the canal, which would seem likely. Walking all the way out of building 2 from the canal, then down to the truck, would be slower than just exiting in the back through card 7 and crossing the desert. Getting the compass does require additional trancreceiver calls though.

discussione: Metal Gear NES
United StatesCzaR6 years ago

Hoping it makes the cut, pretty sure I got everything. 1 death! Was on deathless pace until I got sniped. Let me know dunnius!

discussione: Metal Gear NES
United StatesCzaR6 years ago

I like it and thank you for the clarification. Im not sure about removing the trans receiver, it does make the run a little more tedious, but also more fun. Im on board with the zero quantity weapons however.

discussione: Metal Gear NES
United StatesCzaR6 years ago

In my run I did save the fake dr pettrovich, i exited the room, then reentered and shot him? So you cannot shoot him even after rescuing him?

United StatesCzaR7 years ago

Looking to organize a mini-marathon of sorts focused exclusively on the SaGa games. I feel this is the forum to announce it as most of the runners here also run other SaGa games.

If enough interest is generated, the next step would be to start a discord. Thoughts?

United StatesCzaR7 years ago

Catklaw has been added as mod to restructure the leaderboard, welcome.

discussione: SimCity (SNES)
United StatesCzaR7 years ago

Have been divided into Time and Score. After a long debate, it was decided this is the best protocol.

With the addition of the score category, time can exceed the current WR listed, as long as the population can go higher.

The time category remains unchanged and the rules have been amended for the new category for clarification.

Hopefully we will see more runner attemtps!

colin piace questo
discussione: SimCity (SNES)
United StatesCzaR7 years ago

In recent testing I hit 836,160, but getting it that high, during a speedrun, would be insanely difficult.

colin piace questo
United StatesCzaR7 years ago

Deln, your thoughts?

United StatesCzaR7 years ago

Confirmed new WR! Looking forward to exploring all the other categories!

https://www.speedrun.com/run/y67vw51m

United StatesCzaR7 years ago

Its shaving a lot of time off of my runs, and it is considered legit. The new 4 robot run uses it. It is especially useful when you have a NPC with you like Ki, and your chance to run goes way down.

On the older consoles, you start and get an encounter, then 3 steps, another, then another with 1 step or a reset. The 4th encounter comes 36 steps later. This is how most people get the Seven Sword to drop as the Haniwa is the 4th encounter on the last floor of central shrine.

After the 4th encounter, you get the longest series of steps in the entire table at 65 steps. In testing, this can be exploited to ensure you will not lose time on cant runs, or surprise attacks. It can also be used when you know you are close to getting out of a dangerous area, to ensure you get out quickly with no unexpected attack.

After the 3rd encounter, I simply start counting up in my head, I dont count every step, I just estimate. Then I will save, 3-4 steps before I know the encounter is coming. Again this is situational and works best when you have the NPC with you, but it saves a lot of time, especially early between Mr.S and Ki.

In testing, this also revealed it may be possible to manip a Karate, Jyudo, or Sun Sword drop on the first or second encounter. Depending on your equipment and manner of attacks, any physical item between punch and karate could drop, or any of the Paladin drops, like Defend, Samurai shield, or Sun sword. Obviously the only practical use of this in speedrunning woud be for a specialty party like 4 robots, and the only truly useful item drops would be Sun, Jyudo, Karate, maybe X-Kick.

More testing to come.

discussione: Rock n' Roll Racing
United StatesCzaR7 years ago

Complete. We now have consoles listed for Full Game Leaderboard, and VS Mode/Mystery Racer for Level Leaderboard.

Anko e Jakazam ti piace questo
discussione: Rock n' Roll Racing
United StatesCzaR7 years ago

Due to increasing submission of runs from various platforms, an entire overhaul of the leaderboards is taking place It was not possible to merge, or label categories within categories for the full game leaderboard. I could break it down into tabs, with SNES, Genesis, etc, but from there, I cannot assign sub categories such as difficulties and mystery racer. This can only be done from the level leaderboard.

Please be patient as I import all runs to the categories they belong.

discussione: Rock n' Roll Racing
United StatesCzaR7 years ago

Had a run recently submitted, first one played on the Sega Genesis! As timing is different from SNES to Genesis, a new category had to be created.

discussione: SimCity (SNES)
United StatesCzaR7 years ago

By popular demand, a debug category has been added. This means that any runs under the full game category, with debug enabled, will be removed, I am going to do my best to move them all to the proper category, but some may be lost due to old or expired links.

Any further questions please post here.

discussione: SimCity (SNES)
United StatesCzaR7 years ago

Upon further consideration, I am leaning toward making this happen. The only issue is making sure things do not get too crowded here and we do not lose any of the currently submitted runs, I will have to overhaul the currently used format here. Will begin work on this in the coming week, look for updates!

buffalax piace questo
discussione: SimCity (SNES)
United StatesCzaR7 years ago

Categories are a bit tricky for this game. It will be considered.

discussione: Rock n' Roll Racing
United StatesCzaR7 years ago

It will be considered and tested.

Info su CzaR
I am that I am.
Iscritto
9 years ago
Online
2 days ago
Runs
82
Giochi corso
Final Fantasy Legend II
Final Fantasy Legend II
Ultima corsa 3 years ago
36
Runs
SimCity (SNES)
SimCity (SNES)
Ultima corsa 7 years ago
11
Runs
Forgotten Worlds
Forgotten Worlds
Ultima corsa 9 months ago
10
Runs
Mechwarrior (SNES)
Mechwarrior (SNES)
Ultima corsa 6 years ago
8
Runs
Final Fantasy Legend III
Final Fantasy Legend III
Ultima corsa 2 years ago
6
Runs
Rock n' Roll Racing
Rock n' Roll Racing
Ultima corsa 6 years ago
6
Runs
Super Monaco GP (Genesis)
Super Monaco GP (Genesis)
Ultima corsa 7 years ago
2
Runs
Godzilla: Monster of Monsters
Godzilla: Monster of Monsters
Ultima corsa 5 years ago
1
Run
Giochi seguiti
Final Fantasy Legend II
Final Fantasy Legend II
Ultima visita 2 months ago
1,188
visite
The Legend of Zelda
The Legend of Zelda
Ultima visita 1 year ago
257
visite
(The) Final Fantasy Legend
(The) Final Fantasy Legend
Ultima visita 10 months ago
113
visite
Final Fantasy Legend III
Final Fantasy Legend III
Ultima visita 2 months ago
584
visite
Final Fantasy
Final Fantasy
Ultima visita 1 year ago
77
visite
Super Dodge Ball
Super Dodge Ball
Ultima visita 4 months ago
231
visite
Gradius
Gradius
Ultima visita 1 year ago
28
visite
Rock n' Roll Racing
Rock n' Roll Racing
Ultima visita 1 month ago
1,068
visite
Giochi moderati
Rock n' Roll Racing
Rock n' Roll Racing
Ultima azione 1 month ago
150
azioni
SimCity (SNES)
SimCity (SNES)
Ultima azione 18 days ago
127
azioni
Super Dodge Ball
Super Dodge Ball
Ultima azione 4 months ago
84
azioni
Final Fantasy Legend II
Final Fantasy Legend II
Ultima azione 1 month ago
82
azioni
Gyruss
Gyruss
Ultima azione 2 years ago
29
azioni
Forgotten Worlds
Forgotten Worlds
Ultima azione 9 months ago
24
azioni
Life Force (NES)
Life Force (NES)
Ultima azione 3 months ago
23
azioni
Final Fantasy Legend III
Final Fantasy Legend III
Ultima azione 2 months ago
20
azioni