Commenti
discussione: Gyruss
United StatesCzaR1 day ago

A decision has been made, a new category will be added once I become more familiar with that version of the game and can begin to iron out a clear ruleset. Thank you for the contribution! I am open to any ideas you may have about a ruleset!

discussione: Gyruss
United StatesCzaR6 days ago

Run will be reviewed and a new category can potentially be added, may need to iron out a few rules first though, thank you for the contribution! Updates will be posted in about a week!

discussione: Life Force (NES)
United StatesCzaR1 month ago

After reviewing their application and conferring with LynnCarius, we have decided to promote them to moderator. Welcome to the team!

LynnCarius e ManTuoLuo ti piace questo
discussione: Life Force (NES)
United StatesCzaR6 months ago

He is a good dude and veteran speedrunner! Welcome to the crew!

discussione: Life Force (NES)
United StatesCzaR6 months ago

Now that I have finally resolved the matter of correspondence and have become the sole mod, I plan to finally iron out a set of rules for each category that is clear, concise and descriptive. No current runs will be removed however all future runs will be subject to the pending rules. Thank you all for your patience!

looking4giants, ManTuoLuo, e LynnCarius ti piace questo
discussione: Life Force (NES)
United StatesCzaR6 months ago

At last report I saw the speedrun submitted by Moliman was delegated to you, but it seems that you have since delegated the review to me. I have messaged Moliman with a few questions I have about the speedrun, most notably the lack of a timer and frame counter, which I know you prefer and which is why I delegated review and approval of the run to you in the first place.

Once I have gotten a response from Moliman, I had hoped to correspond with you on where we stand in regards to acceptable speedrun submissions for the leaderboard, but it seems that you have me blocked and I cannot message you. This is not unity that is becoming of speedrun moderators and is causing issues once again, just like it did with the big 20 last year.

In all honesty and integrity, what the hell is your problem dude? I have reported you to the administration here before due to your dissonance with speedrunners here, and in my honest opinion, your lack of being professional and downright rude behavior, which is reflected in our message board here.

discussione: Rock n' Roll Racing
United StatesCzaR9 months ago

The previous discord I created was lost when my phone stopped working and I had to get a new one. Discord screwed me over and I had to start a new account. Your speedruns should be submitted here once you have fully reviewed the rules for each category. I may notion to create a new discord soon if there is enough interest in it.

Welcome to the speedrunning community! Any questions just ask here, or message me directly!

United StatesCzaR10 months ago

As far as I can tell there are no major time differences on the steam platform, although there has not been any testing done on it as of yet.

Feel free to submit runs using the steam version, they will be reviewed and if anything major is discovered I may add a new sub for steam runs specifically.

Raclesis piace questo
discussione: SimCity (SNES)
United StatesCzaR10 months ago

Even if you set all the debug cheat options to OFF, if the memory option is not set to "CLR", and the debug cheats have already been enabled on the cart previously, the save battery remembers that and the cheats will still be active. One way to confirm this is if your RCI meters stay at max demand and never change, this affirms that the Valve Max debug cheat option is enabled. The debug code menu will only display the memory option to "SET" when the code has been entered and enabled previously.

600K Population speedrun category does NOT allow for the debug code to be used in any form.

United StatesCzaR10 months ago

There could be differences in these versions of the game, testing will need to be done at some point in the future.

United StatesCzaR10 months ago

What version of the game are you playing? You will see once the code is off that your RCI meter will be in flux.

discussione: Mechwarrior (SNES)
United StatesCzaR10 months ago

You rock!

United StatesCzaR10 months ago

There is no way you can retain maximum demand for all Residential, Commercial and Industrial zones unless the Debug code is on. Your RCI meters never changed at all during this entire run, that confirms to me the debug code was enabled.

discussione: SimCity (SNES)
United StatesCzaR10 months ago

It seems there are still some lingering issues in regards to category rules. In addition runs with videos that are no longer available will be removed. Runners are free to resubmit the runs for verification as long as the video is available to view.

After the overhaul of the leaderboards some time ago, there were issues with some drafts not being saved and updated. I have gone through all of the categories and sub categories, and refreshed the page to ensure that everything is displaying correctly.

If anyone notices any further issues pleases let me know.

discussione: Rock n' Roll Racing
United StatesCzaR1 year ago

CzaR is the moderator of 9 different games, that's too much for 1 person

Been doing it for nearly a decade now. Never had any issues, the protocols here state a maximum of a two week, or fourteen day window post speedrun submission, that the mods have to adequately review them. I have never had a run that was submitted take longer than 13 days to verify or reject. I understand runners are eager and anxious to get their runs approved, but real life schedules are a thing.

There were additional moderators added per request, and I am always open to the notion of bringing on more if required. However those profiles just vanished from SR.com and I was left as the sole mod.

discussione: Rock n' Roll Racing
United StatesCzaR1 year ago

If timing differences can be proven and evidence provided, this can certainly be discussed further, as it has never been an issue previously for this game. Timing differences can vary game to game and console to console, the only people who really can tell a major or minor difference are those running the game, or using such an exploit to cheat time saves.

This is a topic across many competitive speedrun leaderboards and communities, and while most popular games have already been plotted, routed, and a defined set of rules has been established, less popular games remain a bit of a gray area. If anyone else has additional feedback or input I certainly welcome it. If we can come to a consensus then I can begin to edit the rules and leaderboards. Until then no current speedruns will be removed and or moved to alternate categories.

discussione: Life Force (NES)
United StatesCzaR1 year ago

The new category has been added. There will be updates coming soon to every category for more detailed information and resources.

Info su CzaR
I am that I am.
Iscritto
9 years ago
Online
1 day ago
Runs
82
Giochi corso
Final Fantasy Legend II
Final Fantasy Legend II
Ultima corsa 3 years ago
36
Runs
SimCity (SNES)
SimCity (SNES)
Ultima corsa 7 years ago
11
Runs
Forgotten Worlds
Forgotten Worlds
Ultima corsa 9 months ago
10
Runs
Mechwarrior (SNES)
Mechwarrior (SNES)
Ultima corsa 6 years ago
8
Runs
Final Fantasy Legend III
Final Fantasy Legend III
Ultima corsa 2 years ago
6
Runs
Rock n' Roll Racing
Rock n' Roll Racing
Ultima corsa 6 years ago
6
Runs
Super Monaco GP (Genesis)
Super Monaco GP (Genesis)
Ultima corsa 7 years ago
2
Runs
Godzilla: Monster of Monsters
Godzilla: Monster of Monsters
Ultima corsa 5 years ago
1
Run
Giochi seguiti
Final Fantasy Legend II
Final Fantasy Legend II
Ultima visita 2 months ago
1,188
visite
The Legend of Zelda
The Legend of Zelda
Ultima visita 1 year ago
257
visite
(The) Final Fantasy Legend
(The) Final Fantasy Legend
Ultima visita 10 months ago
113
visite
Final Fantasy Legend III
Final Fantasy Legend III
Ultima visita 2 months ago
584
visite
Final Fantasy
Final Fantasy
Ultima visita 1 year ago
77
visite
Super Dodge Ball
Super Dodge Ball
Ultima visita 4 months ago
231
visite
Gradius
Gradius
Ultima visita 1 year ago
28
visite
Rock n' Roll Racing
Rock n' Roll Racing
Ultima visita 1 month ago
1,068
visite
Giochi moderati
Rock n' Roll Racing
Rock n' Roll Racing
Ultima azione 1 month ago
150
azioni
SimCity (SNES)
SimCity (SNES)
Ultima azione 17 days ago
127
azioni
Super Dodge Ball
Super Dodge Ball
Ultima azione 4 months ago
84
azioni
Final Fantasy Legend II
Final Fantasy Legend II
Ultima azione 1 month ago
82
azioni
Gyruss
Gyruss
Ultima azione 2 years ago
29
azioni
Forgotten Worlds
Forgotten Worlds
Ultima azione 9 months ago
24
azioni
Life Force (NES)
Life Force (NES)
Ultima azione 3 months ago
23
azioni
Final Fantasy Legend III
Final Fantasy Legend III
Ultima azione 2 months ago
20
azioni