Commenti
DenmarkCatlico4 years ago

i might also just be an idiot and wrong but

DenmarkCatlico4 years ago

ok so, I would like to request the retime for Serpet1n's level 2 sedan run, as I believe that his run is not timed correctly, this can be highly attributed to the turning of his camera, THOUGH the car still moves before the frame that the current timing claims to have started on.

additionally, I would like to present proof that he started moving during his camera turning: the first 9 frames of serpent1n's run in order of: 1 2 3 4 5 6 7 8 9 https://imgur.com/a/IGEYPW4

and 2 images of me looking at the camera angles without moving the car in level 2: https://imgur.com/a/5gbbk6X

I have added a thin red line across the back on the car to the side of the level's black and yellow lining, when looking at the progession of the frames, you can see that the car gradually moves forward.

and to make sure that this isn't because of perspective of the camera, i have 2 images of me in the game looking at the car in the same place at 2 different angles, and the change was only minor, compared to frame 1 and frame 9 in his run where the back of the car had moved from one half of the yellow, to the half of the black

it is hard to say when the timing really started, but i believe it is at frame 3 because where the red line is on the yellow, is also where the red line is in my image of the perspective from the back of the car. but it could be frame 5 as that's at the 0.2s mark, when times usually start

im not calling you out serpent1n, i think you just timed wrong by accident :)

note: jesus christ i wrote a lot if you need clarification, say, this a big mess i compiled in like a few minutes

DenmarkCatlico4 years ago

congrats bruher!

DenmarkCatlico4 years ago

i forgot to mention this is for sedan 100%

DenmarkCatlico4 years ago

Assuming that the time between ending the level and starting the next (which includes clicking on the next level button and waiting for it to load) is 1s each, then there is: 19s total waiting loading time + click time

Adding up all of the ILs scores has: 122.828s of ILs

Since immediate runs usually have 0.2s of no movement since cars spawn slightly upwards, needing them to land for that time and the car to pick up pace, we have: 0.2s * 19 of initial immediate time 3.8s

This means the fastest theoretical run at the moment is: 145.628s or 2 minutes and 26 seconds.

if i missed something, say

thanks for coming to my ted talk

Bruher piace questo
DenmarkCatlico4 years ago

More mods around the world would allow for quicker verifications at multiple times. I am located a bit from both Canada and the USA (my denmark tag isn't my location lol) so I might qualify? France is 6 hours ahead from Washington so I would suggest Bruher as a mod.

DenmarkCatlico4 years ago

Yeah and what about my mod? :))

DenmarkCatlico4 years ago

Oh no no, I never was talking about you particularly, I have barely seen your runs lmao. And thanks.

Bruher piace questo
DenmarkCatlico4 years ago

there are two ways that a run starts (immediate and not immediate)

an immediate run is when an input is placed before the game loads causing the car to start immediately once it does

an immediate run starts at usually 0.2s of what the in game timer claims, this would clear up confusion on runs that start immediately and turn their cameras

an not immediate run would be asked to not turn their camera at the start for at least around a third of a second then turn

Bruher piace questo
DenmarkCatlico4 years ago

i agree with the fact about 100%, but I think that any% should be a different category (basically death% but for all levels). it would work like this: crash as quick as possible, skip level, repeat

but its probably stupid

DenmarkCatlico4 years ago

And just then was his WR run was beat, rip

DenmarkCatlico4 years ago

hey so, I just timed the current wr myself and i found that it's off by a few seconds using yt frame timer

it says: Time starts at 5.917 and ends at 226.650 at 60 fps to get a final time of 0h 3m 40s 733ms.

can a mod possibly retime it? or am I wrong in a way I don't know?

DenmarkCatlico4 years ago

adding on, does turning the wheels before w and s count as first movement?

DenmarkCatlico4 years ago

I tried myself a few times, and I think going backwards and braking are at the same magnitude to stop the car. Anyone know if it's faster to go backwards or press space to stop?

Info su Catlico
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4 years ago
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