Commenti
Toronto, ON, CanadaBluishGreenPro3 years ago

You're so close to <6 it's crazy!

Toronto, ON, CanadaBluishGreenPro3 years ago

There it is! Sub 6 not even a day later

jakersis piace questo
Toronto, ON, CanadaBluishGreenPro3 years ago

Your execution is actually much better than average! I’ve watched every run of my game, and most of the time people make around 32 separate mistakes / non-optimal paths, yours is much lower! One big thing to keep in mind; in World 4, if you fall, just hit R to restart and you’ll reappear at the last Level gate you exited.

Toronto, ON, CanadaBluishGreenPro3 years ago

This was incredible! It’s so fantastic to see someone actually innovating and discovering new strategies even faster than the ones in my guide video. Sub 6 coming soon for sure!

jakersis piace questo
Sconosciuto
Toronto, ON, CanadaBluishGreenPro3 years ago

Top-Left, Top-Right, and Bottom-Right will all be options, Bottom-Left is where the Leaf Counter is, but perhaps I could allow the user to overwrite that?

Toronto, ON, CanadaBluishGreenPro3 years ago

Such a clean Goat Level! That’s even better than my guide video

Toronto, ON, CanadaBluishGreenPro3 years ago

@hahhah42 The cursor visibility is absolutely a bug; easy fix, thanks for noticing! Mouse inputs getting eaten is a bit trickier; I’ll have to investigate this since it hasn’t been reported before. Another QOL change I’m going to make; a single button to enter / exit levels rather than one you have to hold. The in-game timer is a count of frames, which is subject to lag and hence causes the discrepancy. I can make this more accurate on desktop, but the timer fixes I tried don’t work on web unfortunately.

Toronto, ON, CanadaBluishGreenPro3 years ago

Solid run; I know what you mean about remembering which way to go when you start a level; I made the darn game and I still forget sometimes!

jakersis piace questo
Toronto, ON, CanadaBluishGreenPro3 years ago

@hahhah42 Sorry for the misunderstanding, as @GUSE0 has identified, the issue is that the Itch.io version does not save data while the Armor Games build does. Armor Games paid me a licensing fee to get a version of the game which has “premium” features; access to Infinite Descent and Saving / Loading. Otherwise, these features are part of the paid version of the game. I can understand that this isn’t a very graceful way to separate paid / unpaid versions of the game, but my core goal was to keep the core game (and all of its levels) free, which didn’t leave many options to create a value proposition for the paid version. Please understand, it is something I have put a lot of thought into, and while I’d love to make it free, the fact is I still need this to earn money for me somehow if I am going to have any chance to work on this (and other games) full time. But, it’s also a fact that only 3 people out of the thousands that played it paid for the game, so perhaps I could start a different thread asking players what would be a better value proposition for the paid version.

Toronto, ON, CanadaBluishGreenPro3 years ago

@hahhah42 Ah yes, I remember seeing that game come out of Ludum Dare. Thanks for suggesting "0" as the reset key! I can probably make it the default and at least allow the user to remap it by editing an INI file. I just tested WWW in FireFox private mode, and the game does still remember the settings if you "Erase Save Data"; however, if you close the browser and re-open, then it will delete the entire save-file (along with preferences).

Toronto, ON, CanadaBluishGreenPro3 years ago

@hahhah42, the game is supposed to save your settings after a reset, at least, it does for me in both Chrome and FireFox. Having a hotkey for a full-reset is a good idea, do you have a suggestion for what that could be? I could simply make it pressing "R" while paused.

hahhah42 e BazookaGoBoom ti piace questo
discussione: Introductions
Toronto, ON, CanadaBluishGreenPro3 years ago

Hello! I'm the developer of Worlds Within Worlds; a retro-platformer which I built to have an emphasis on accessibility and speedrunning! I hope people enjoy trying out my game (it's free in-browser on Itch.io) and consider giving it a speed-run attempt;

https://www.speedrun.com/www

discussione: The Site
Toronto, ON, CanadaBluishGreenPro3 years ago

Hello, I'm also experiencing this issue in both FireFox and Chrome, has anyone had luck in a different browser?

Toronto, ON, CanadaBluishGreenPro3 years ago

As the developer of this game, I’m looking out for feedback that will help improve the game, not just for speed-running, but in general! Please get in touch, either here or on my Discord to suggest ways I can improve the game. Here are some ideas I already plan on implementing;

  • In-Game Timer (be able to see the in-game time in a corner of the screen)
  • Speedrun Mode: Disables the fire in Level 1-1 which makes it easier to clear without the Butterfly AND shows your Personal Best for each Level on the Overworld

Aside from that, I’ll also consider shifting enemy placement, (like that one Mandiburn in 5-3 who is such a jerk), if there are enough requests for it.

pro_janus, StarSpeed, e hahhah42 ti piace questo
discussione: Introductions
Toronto, ON, CanadaBluishGreenPro8 years ago

Hello! I joined speedrun.com because I am the developer of Robo's World: The Zarnok Fortress, a game I made with speedrunning in mind. It's a 2D non-linear Action-platformer, every level is full of secret paths you can exploit to get the best time and defeat the evil Zarnok robots before they can destroy your home planet. I got feedback from speed-runners as I was building the game, and I'd love to hear what people think of it. If you'd like to do a run of the game, get in touch with me and I might be able to give you a Steam key, or you can grab it on Steam during the sale if it looks like something you might enjoy.

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