The checklines should be the same. Go to the add-ons menu and see if it says you can update Origami Animosity. I'm pretty sure the off-road should be too strong to prevent you from doing that. I tried the shortcut and couldn't get across without losing all my speed but maybe I'm missing something lol.
Sorry, I will probably not have time to stream this coming weekend :(. Next weekend I should have the time though.
It finally works ^^!! Thanks for helping compile (and make) the mod—I'll plan on doing a stream next weekend to casually play through the game and then later I'll stream some run attempts. :)
Sweet, thanks! I will try the mod when I get access to my desktop computer. No more Windows-compiling headaches. :)
Those might be incompatible with the stable release—here are the ones that Benau gave me. https://drive.google.com/drive/folders/19KYyX_15ejUO9yPlSRUx8XRRTgkPEpOf
Thanks! I have Linux but I don't know if I can setup my recording software on Linux. I also get input lag on Linux for some reason. Did you have the right dependencies for 1.0? I couldn't find them online anywhere when I tried to compile Alayan's timer mod. Benau ended up giving them to me. I can share them somewhere if you want or I can try myself.
Nice work Fouks :)! Looking forward to playing it. Apparently someone on IRC is having the same issue I had with compiling STK and Benau is helping them, so hopefully I will be able to get it working and then probably stream run attempts next weekend or something!
Origami Animosity fix is here: https://drive.google.com/open?id=1U3Hyrpz-Ih9sV4XR9tMA81HG-WfoZcqD
Benau might be able to help fix Subsea. I'm pretty sure removing the problematic boost would fix the main bug but I'm not able to export the track from Blender for some reason.
As for Frozen Drive, I'm still unsure. It might be a bit "messy" to add it as it is since it's still subject to change. On the other hand, I'm still not sure how major the issues are. Theodore said the cannons had issues but I've never had a problem with them. I'll also have to check out the exploit, which might be difficult to fix with a checkline given how the path is designed.
From my understanding that's how Alayan wants it and I would agree: 1.1 and 1.0 are kept in the same category speedrun-wise (and also any Git version in between). 1.1 has some advantages like the "show everyone's items" feature and the expanded checklines, but nothing too major.
And don't worry, it'a good to be strict with the rules. Otherwise there is too much subject to debate. ;)
I think his run should be accepted because the "show everyone's items" feature is a normal feature for 1.1. As for the reset, this is also fine in my opinion. You're still starting at the official "beginning" of the game. You're just setting it up in an advantageous way. Think of it like before 1.0 when tracks could be pre-loaded into the RAM before running for faster load times.