Commenti
discussione: Super Mario 64
Massachusetts, USA20030413 years ago

100% the emulator used. Btw, mods will usually tell you the reason why a run was rejected on the actual run rejection. Side note: if it was the SM64 bot that rejected the run, most likely culprit is filling out the milliseconds on the submission.

discussione: Super Mario 64
Massachusetts, USA20030413 years ago

Plenty of people have done runs on PJ64 using KB. IIRC Shans, who is 4th on 120 emu currently, was using keyboard for runs. The definite runner that I knew was on KB before getting an N64 was DumpDome (18th in 120), so its certainly doable, just not recommended if you have access to a controller of some kind.

Goldenwarrior piace questo
discussione: Super Mario 64
Massachusetts, USA20030413 years ago

Apian if you're only saying you'd run it if it was on the LBs, its not that good a category...

Goldenwarrior piace questo
discussione: Super Mario 64
Massachusetts, USA20030413 years ago

If they're looking to be on the LBs, using anything past 1.6 is invalid.

Goldenwarrior e AntBlueR ti piace questo
Massachusetts, USA20030413 years ago

Not like DGR is the first big name to do it either. Panga did this with Rays as well when they met up with Ninji levels. Just depends on the interest for others and whether big names will keep trying to do it as well.

discussione: Super Mario 64
Massachusetts, USA20030413 years ago

You can join the Usamune server that's linked in Resources here. That would have all the links and FAQs you'd need.

discussione: Super Mario 64
Massachusetts, USA20030413 years ago

also, you really need to stop spamming other forums to get help with your issues.

Ghyuty17 piace questo
discussione: Super Mario 64
Massachusetts, USA20030413 years ago

Usamune as long as the only 2 things enabled are Non-Stop and Intro Skip

discussione: Super Mario 64
Massachusetts, USA20030414 years ago

From the SM64 Bot in the Discord: Project 64 1.6 is the only allowed version for leaderboards because its loading times are consistent across a variety of computers, whereas load times with later versions of the emulator vary a lot by computer. Enforcing 1.6 allows the emulator leaderboard to better reflect the skill of its players.

discussione: Super Mario 64
Massachusetts, USA20030414 years ago

If you're using a GC controller, there is a way to change loading a state from Cx4 to D-Pad Up through the menus.

Massachusetts, USA20030414 years ago

Ok so final conclusion: this can be fairly consistent. I tried to stand near the right hole in the gate and found pressing myself against the gate while holding the block helped set it up the spacing. Just throw and walk at the same time and it should work. Sometimes I noticed if you were too in the center of the gate near the X the block would just phase through into the kitchen, though am not sure of this entirely being position based. IL video yields full attempt session (while partially drunk mind you).

Massachusetts, USA20030414 years ago

this has been known about since this clip, but weirdly I got it on first attempt in video above. Could've just been coincidence, but I have also thrown the block through the gate a few times as well.

Massachusetts, USA20030414 years ago

Just confirmed with video. This was my first attempt after booting up game just now.

discussione: Super Mario 64
Massachusetts, USA20030414 years ago

That doc is way more comprehensive than anything that would be on the site. You shouldn't worry about where a leaderboard is hosted anyways, just the fact that it exists.

discussione: Super Mario 64
Massachusetts, USA20030414 years ago

Part of the question really is are you physically shutting off the console and turning it back on or just pushing the reset button? Because I myself ran into this issue starting the game myself while using an HDPVR2 and this was due to me using the power switch to reset the game. Once I just started using the reset button everything's been fine capture-wise.

discussione: The Site
Massachusetts, USA20030414 years ago

Please for the love of gawd fix the homepage so it shows more than just my followed runs on the page. Just because I don't follow the games doesn't mean I'm not interested to see games and runs other communites are doing. The cock tease when the ESA stream went down on the homepage and those runs reappeared just made me miss seeing other game recent submissions and the fact that it's the video player that's causing this is an absolute joke considering it never did this with old management.

HopeTrash, 1 e 2 Altri ti piace questo
discussione: Super Mario 64
Massachusetts, USA20030414 years ago

You can still utilize all the guides in Ukikipedia. If you're on switch for cless specifically, you can utilize the d-pad to get the straight down angles when required.

discussione: Super Mario 64
Massachusetts, USA20030414 years ago

Aviutl is the main one that gets recommended for retiming.

Massachusetts, USA20030414 years ago

Hello everyone! Glad I get to be the first of hopefully many to run this game. A few things I would like to say in terms of the boards and rules. -At this point, with the board being as new as it is, I will not be adding IL's until it is seen as popular enough to add. -The main categories are set based on the DLC packs for the game, Cases 000-002 being the free base game and 003-006 and 007-009 being 2 separate DLC packs. -Run time if you do not have a timer can be figured out using video time stamps. -All run submissions for any category for verification will require showing the file select screen. This will include ILs if they ever get implemented.

I am currently working on a guide for all 9 cases and will upload for everyone once it is finished. If there are any questions, feel free to ask!

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