It was likely a mistake by a verifier. I'll give the run a watch later, thanks.
(I thought you meant needs to work on win32/console/mobile)
I am busy with exams, and some of us have other things like jobs. We are trying are best and are looking into getting more mods atm.
[QUOTE=Speedgod747264] Shut up you like men [/QUOTE] LOL
@Merl_ it depends. In Minecraft Bedrock we have one of those (https://www.speedrun.com/mcbe/run/yj12xxdy), but the video still exists unlisted on my YT account.
I think as long as the run was verified, it doesn't matter if it has a video or not. I have seen so many cases of great runs having their videos lost for one reason or another, that I know have happened ('cause I watched them myself).
If we were to remove runs with no existing proof, the Mario Kart leaderboards would have to be nearly wiped. When runs are a decade old it's only a matter of time until the video is lost.
This doesn't apply to most speedgames, since their communities are very new, but you need to think about the future. In 10 years from now we're going to have loads of classic speedruns where no video exists anymore.
For 12 years this run had no real proof besides accounts from others that claimed it happened. For 12 years this WR had 0 proof. Yet it still happened, as can be seen by this video I recorded after finding the ghost downloaded on a Wii of a guy I met online.
Obviously cheaters will always exist, but they honestly are not as common as most people think, and if the run already got verified with a video before I see no reason why it should be distrusted unless the player has a history of cheating or removing his videos frequently for no reason.
[QUOTE=AnInternetTroll] Unless someone else makes a tool that is open source and cross platform we will not add fsg [/QUOTE] And it needs to support Linux
BREAKING NEWS!!!!! Minecraft Speedrunner Lachlan "El Treago" DIES IN AFRICA!!!
Edit to plug this trash leaderboard lul: https://www.speedrun.com/el_treago_dies_in_africa
We don't like having to deal with thousands of submissions to hundreds of almost empty categories, so we split out category extensions into 2 separate leaderboards.
If a new mod was added, I think it would be best to pick someone from the TT community.
IL support on this site is not great. While this doesn't matter for most games, there are still many communities out there that are very heavily focused on IL competition.
For as long as I can remember being on this site, people have been asking for quality of life improvements to the way ILs are handled, and for as long as I can remember being on this site, nothing has changed (See [1]). There is a reason that the communities of newer IL based games like Mario Kart 8 Deluxe haven't moved to this site yet (MK8DX is over at https://www.mkleaderboards.com/mk8dx ). This is not a dig at ELOs lack of community interaction (although it is quite ridiculous, so much for "listening to the community"...), because this was a problem under @Pac aswell.
As a runner of various heavily IL based games, there are numerous features and changes that I find incredibly important for IL based competition. I am making this post in the hopes that if you folks at ELO actually read this forum, you can consider adding some of these features.
This is a massive problem, but instead of explaining this, I will instead ask you to view link [2] below as I think it explains it quite well.
Using CELESTE Classic as an example, the category "Gemskip Any%" only applies to the last few levels, and "Gemskip 100%" applies to even less. (**EDIT: ** See link [3]), but it makes absolutely no sense to force the two categories to apply to all levels, when at most they apply to the final handful. The same applies to variables.
This might feel a little bit odd to fullgame speedrunners, but this is massive in the majority of large IL based speedrunning communities, such as GoldenEye, Mario Kart, FZero, Crash Team Racing, etc. To summarize how it works, along side the IL leaderboards, there is an additional leaderboard ranking players based on their overall performance. This is typically done through something such as AF (average finish), where a players average placement is used to rank them (if the player hasnt played a certain category, they are generally considered to be last on that category by this ranking system). Some games like GoldenEye use a points based system, but it's the same concept. This is technically supported on the site, by manually updating a players ranking when he submits (1080 Snowboarding does this, see link [4]), but for a game like Mario Kart Wii which has thousands of players ranked, it is almost impossible to do this.
For some examples of AF rankings, you can check the links below ([5], [6], and [7]) as well as a concept by @warspyking (link [8])
I am sure there are more features that people can think of (such as glitch leaderboards inheriting runs from the glitchless leaderboards), but these 3 I think are the absolute most essential features for IL based competition on the site.
[1] IL update requests by @DrYoshiyahu and @Slevanas: https://www.speedrun.com/the_site/thread/g79jt/79#ob3y4 [2] Request to view subcategories by @DrYoshiyahu: https://www.speedrun.com/the_site/thread/g79jt/83#ck1sd [3] A visual concept for selective IL categories by @OnGod: https://www.speedrun.com/the_site/thread/g79jt/97#6fvcb [4] 1080 Snowboarding Total Time rankings: https://www.speedrun.com/1080snowboarding/Total_Time [5] FZero AF charts: https://fzerocentral.org/f0/viewladder_10.php?ladder=1 [6] Mario Kart Wii AF charts: https://www.mariokart64.com/mkw/afc.php [7] Crash Team Racing AF charts: http://ctr4ever.joora.fr/rankings.php?mode=af [8] AF ranking concept by @warspyking: https://justpaste.it/9t5f1